Mercurial > sdl-ios-xcode
view src/video/quartz/Makefile.am @ 580:be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
was returned, we should create a shadow surface.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 26 Jan 2003 04:30:18 +0000 |
parents | e92aa316c517 |
children | c5b2b6d2d1fe |
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## Makefile.am for SDL using the MacOS X Quartz video driver noinst_LTLIBRARIES = libvideo_quartz.la libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) # The SDL MacOS X Quartz video driver sources QUARTZ_SRCS = \ SDL_QuartzKeys.h \ SDL_QuartzVideo.h \ SDL_QuartzVideo.m # These files are included by SDL_QuartzVideo.m (is that right??) noinst_HEADERS = \ SDL_QuartzEvents.m \ SDL_QuartzWM.m \ SDL_QuartzWindow.m