Mercurial > sdl-ios-xcode
view src/main/linux/SDL_main.c @ 580:be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
was returned, we should create a shadow surface.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 26 Jan 2003 04:30:18 +0000 |
parents | 25dfe480c75e |
children |
line wrap: on
line source
/* Include the SDL main definition header */ #include "SDL_main.h" #ifdef main #undef main #endif extern int SDL_main(int argc, char *argv[]); int main(int argc, char *argv[]) { return(SDL_main(argc, argv)); }