view src/timer/wince/SDL_systimer.c @ 1180:bdcb8bb4c831

From: Tyler Montbriand <tsm@accesscomm.ca> To: sdl@libsdl.org Date: Fri, 30 Sep 2005 02:24:50 -0600 Subject: [SDL] WinCE timers, continued Here's a strange timer for Windows CE that doesn't ignore time across suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to get finer-grained readings than 1 second. It detects the difference between the GetTicks time and GetSystemTime time on power-on to keep the error within one second max. It's not a patch on the current win32 timer code -- took one look at that and figured it had more than enough #ifdefs already. It's windows-ce specific. Another thing I've noticed is that the Windows CE 4.0 and newer API has functions warn processes about suspends. This is something SDL REALLY needs for audio in particular, because turning it off while it's playing causes anything that uses audio to hardlock the system on power-on. Unfortunately I don't have 4.0 to play with. :(
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 22 Nov 2005 07:10:07 +0000
parents
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <windows.h>
#include <mmsystem.h>

#include "SDL_timer.h"
#include "SDL_timer_c.h"
#include "SDL_error.h"

static Uint64 start_date;
static Uint64 start_ticks;

static Uint64 wce_ticks(void)
{
  return((Uint64)GetTickCount());
}

static Uint64 wce_date(void)
{
  union
  {
	FILETIME ftime;
	Uint64 itime;
  } ftime;
  SYSTEMTIME stime;

  GetSystemTime(&stime);
  SystemTimeToFileTime(&stime,&ftime.ftime);
  ftime.itime/=10000; // Convert 100ns intervals to 1ms intervals
  // Remove ms portion, which can't be relied on
  ftime.itime -= (ftime.itime % 1000);
  return(ftime.itime);
}

static Sint32 wce_rel_ticks(void)
{
  return((Sint32)(wce_ticks()-start_ticks));
}

static Sint32 wce_rel_date(void)
{
  return((Sint32)(wce_date()-start_date));
}

/* Return time in ms relative to when SDL was started */
Uint32 SDL_GetTicks()
{
  Sint32 offset=wce_rel_date()-wce_rel_ticks();
  if((offset < -1000) || (offset > 1000))
  {
//    fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000);
	start_ticks-=offset;
  }

  return((Uint32)wce_rel_ticks());
}

/* Give up approx. givem milliseconds to the OS. */
void SDL_Delay(Uint32 ms)
{
  Sleep(ms);
}

/* Recard start-time of application for reference */
void SDL_StartTicks(void)
{
  start_date=wce_date();
  start_ticks=wce_ticks();
}

static UINT WIN_timer;

int SDL_SYS_TimerInit(void)
{
	return(0);
}

void SDL_SYS_TimerQuit(void)
{
	return;
}

/* Forward declaration because this is called by the timer callback */
int SDL_SYS_StartTimer(void);

static VOID CALLBACK TimerCallbackProc(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime)
{
	Uint32 ms;

	ms = SDL_alarm_callback(SDL_alarm_interval);
	if ( ms != SDL_alarm_interval ) {
		KillTimer(NULL, idEvent);
		if ( ms ) {
			SDL_alarm_interval = ROUND_RESOLUTION(ms);
			SDL_SYS_StartTimer();
		} else {
			SDL_alarm_interval = 0;
		}
	}
}

int SDL_SYS_StartTimer(void)
{
	int retval;

	WIN_timer = SetTimer(NULL, 0, SDL_alarm_interval, TimerCallbackProc);
	if ( WIN_timer ) {
		retval = 0;
	} else {
		retval = -1;
	}
	return retval;
}

void SDL_SYS_StopTimer(void)
{
	if ( WIN_timer ) {
		KillTimer(NULL, WIN_timer);
		WIN_timer = 0;
	}
}