Mercurial > sdl-ios-xcode
view src/timer/wince/SDL_systimer.c @ 1180:bdcb8bb4c831
From: Tyler Montbriand <tsm@accesscomm.ca>
To: sdl@libsdl.org
Date: Fri, 30 Sep 2005 02:24:50 -0600
Subject: [SDL] WinCE timers, continued
Here's a strange timer for Windows CE that doesn't ignore time across
suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to
get finer-grained readings than 1 second. It detects the difference between
the GetTicks time and GetSystemTime time on power-on to keep the error within
one second max.
It's not a patch on the current win32 timer code -- took one look at that and
figured it had more than enough #ifdefs already. It's windows-ce specific.
Another thing I've noticed is that the Windows CE 4.0 and newer API has
functions warn processes about suspends. This is something SDL REALLY needs
for audio in particular, because turning it off while it's playing causes
anything that uses audio to hardlock the system on power-on. Unfortunately I
don't have 4.0 to play with. :(
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 Nov 2005 07:10:07 +0000 |
parents | |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <windows.h> #include <mmsystem.h> #include "SDL_timer.h" #include "SDL_timer_c.h" #include "SDL_error.h" static Uint64 start_date; static Uint64 start_ticks; static Uint64 wce_ticks(void) { return((Uint64)GetTickCount()); } static Uint64 wce_date(void) { union { FILETIME ftime; Uint64 itime; } ftime; SYSTEMTIME stime; GetSystemTime(&stime); SystemTimeToFileTime(&stime,&ftime.ftime); ftime.itime/=10000; // Convert 100ns intervals to 1ms intervals // Remove ms portion, which can't be relied on ftime.itime -= (ftime.itime % 1000); return(ftime.itime); } static Sint32 wce_rel_ticks(void) { return((Sint32)(wce_ticks()-start_ticks)); } static Sint32 wce_rel_date(void) { return((Sint32)(wce_date()-start_date)); } /* Return time in ms relative to when SDL was started */ Uint32 SDL_GetTicks() { Sint32 offset=wce_rel_date()-wce_rel_ticks(); if((offset < -1000) || (offset > 1000)) { // fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000); start_ticks-=offset; } return((Uint32)wce_rel_ticks()); } /* Give up approx. givem milliseconds to the OS. */ void SDL_Delay(Uint32 ms) { Sleep(ms); } /* Recard start-time of application for reference */ void SDL_StartTicks(void) { start_date=wce_date(); start_ticks=wce_ticks(); } static UINT WIN_timer; int SDL_SYS_TimerInit(void) { return(0); } void SDL_SYS_TimerQuit(void) { return; } /* Forward declaration because this is called by the timer callback */ int SDL_SYS_StartTimer(void); static VOID CALLBACK TimerCallbackProc(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime) { Uint32 ms; ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms != SDL_alarm_interval ) { KillTimer(NULL, idEvent); if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); SDL_SYS_StartTimer(); } else { SDL_alarm_interval = 0; } } } int SDL_SYS_StartTimer(void) { int retval; WIN_timer = SetTimer(NULL, 0, SDL_alarm_interval, TimerCallbackProc); if ( WIN_timer ) { retval = 0; } else { retval = -1; } return retval; } void SDL_SYS_StopTimer(void) { if ( WIN_timer ) { KillTimer(NULL, WIN_timer); WIN_timer = 0; } }