Mercurial > sdl-ios-xcode
view include/SDL_version.h @ 1180:bdcb8bb4c831
From: Tyler Montbriand <tsm@accesscomm.ca>
To: sdl@libsdl.org
Date: Fri, 30 Sep 2005 02:24:50 -0600
Subject: [SDL] WinCE timers, continued
Here's a strange timer for Windows CE that doesn't ignore time across
suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to
get finer-grained readings than 1 second. It detects the difference between
the GetTicks time and GetSystemTime time on power-on to keep the error within
one second max.
It's not a patch on the current win32 timer code -- took one look at that and
figured it had more than enough #ifdefs already. It's windows-ce specific.
Another thing I've noticed is that the Windows CE 4.0 and newer API has
functions warn processes about suspends. This is something SDL REALLY needs
for audio in particular, because turning it off while it's playing causes
anything that uses audio to hardlock the system on power-on. Unfortunately I
don't have 4.0 to play with. :(
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 Nov 2005 07:10:07 +0000 |
parents | f09d5edfc7a3 |
children | 09c1408645df |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This header defines the current SDL version */ #ifndef _SDL_version_h #define _SDL_version_h #include "SDL_types.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define SDL_MAJOR_VERSION 1 #define SDL_MINOR_VERSION 2 #define SDL_PATCHLEVEL 9 typedef struct SDL_version { Uint8 major; Uint8 minor; Uint8 patch; } SDL_version; /* This macro can be used to fill a version structure with the compile-time * version of the SDL library. */ #define SDL_VERSION(X) \ { \ (X)->major = SDL_MAJOR_VERSION; \ (X)->minor = SDL_MINOR_VERSION; \ (X)->patch = SDL_PATCHLEVEL; \ } /* This macro turns the version numbers into a numeric value: (1,2,3) -> (1203) This assumes that there will never be more than 100 patchlevels */ #define SDL_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) /* This is the version number macro for the current SDL version */ #define SDL_COMPILEDVERSION \ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) /* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ #define SDL_VERSION_ATLEAST(X, Y, Z) \ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) /* This function gets the version of the dynamically linked SDL library. it should NOT be used to fill a version structure, instead you should use the SDL_Version() macro. */ extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_version_h */