Mercurial > sdl-ios-xcode
view src/video/macdsp/SDL_dspvideo.h @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_dspvideo_h #define _SDL_dspvideo_h #if TARGET_API_MAC_OSX # include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */ #else #include <DrawSprocket.h> #endif #include "SDL_lowvideo.h" /* DrawSprocket specific information */ struct DSpInfo { DSpContextReference dsp_context; CGrafPtr dsp_back_buffer; int dsp_old_depth; /* Flags for hw acceleration */ int dsp_vram_available; int dsp_agp_available; }; /* Old variable names */ #define dsp_context (this->hidden->dspinfo->dsp_context) #define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer) #define dsp_old_depth (this->hidden->dspinfo->dsp_old_depth) #define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available) #define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available) #endif /* _SDL_dspvideo_h */