Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgaevents.c @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 74212992fb08 |
children | 825b2fa28e2e |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the event stream, converting DGA events into SDL events */ #include <stdio.h> #include <X11/Xlib.h> #include <X11/extensions/xf86dga.h> #include "SDL_sysvideo.h" #include "SDL_events_c.h" #include "SDL_dgavideo.h" #include "SDL_dgaevents_c.h" /* Heheh we're using X11 event code */ extern int X11_Pending(Display *display); extern void X11_InitKeymap(void); extern SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey, KeyCode kc, SDL_keysym *keysym); static int DGA_DispatchEvent(_THIS) { int posted; XDGAEvent xevent; XNextEvent(DGA_Display, (XEvent *)&xevent); posted = 0; xevent.type -= DGA_event_base; switch (xevent.type) { /* Mouse motion? */ case MotionNotify: { if ( SDL_VideoSurface ) { posted = SDL_PrivateMouseMotion(0, 1, xevent.xmotion.dx, xevent.xmotion.dy); } } break; /* Mouse button press? */ case ButtonPress: { posted = SDL_PrivateMouseButton(SDL_PRESSED, xevent.xbutton.button, 0, 0); } break; /* Mouse button release? */ case ButtonRelease: { posted = SDL_PrivateMouseButton(SDL_RELEASED, xevent.xbutton.button, 0, 0); } break; /* Key press or release? */ case KeyPress: case KeyRelease: { SDL_keysym keysym; XKeyEvent xkey; XDGAKeyEventToXKeyEvent(&xevent.xkey, &xkey); posted = SDL_PrivateKeyboard((xevent.type == KeyPress), X11_TranslateKey(DGA_Display, &xkey, xkey.keycode, &keysym)); } break; } return(posted); } void DGA_PumpEvents(_THIS) { /* Keep processing pending events */ while ( X11_Pending(DGA_Display) ) { DGA_DispatchEvent(this); } } void DGA_InitOSKeymap(_THIS) { X11_InitKeymap(); }