Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxmodes.c @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 75a95f82bc1f |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Utilities for getting and setting the X display mode */ /* #include <stdlib.h> #include <string.h> */ #include "SDL_timer.h" #include "SDL_error.h" #include "SDL_events.h" #include "SDL_events_c.h" #include "SDL_cgxvideo.h" #include "SDL_cgxwm_c.h" #include "SDL_cgxmodes_c.h" #define CGX_DEBUG static void set_best_resolution(_THIS, int width, int height) { Uint32 idok; int depth=8; if(SDL_Display) depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH); idok=BestCModeIDTags(CYBRBIDTG_NominalWidth,width, CYBRBIDTG_NominalHeight,height, CYBRBIDTG_Depth,depth, TAG_DONE); if(idok!=INVALID_ID) { if(SDL_Display) { if(currently_fullscreen) CloseScreen(SDL_Display); else UnlockPubScreen(NULL,SDL_Display); } SDL_Display=GFX_Display=OpenScreenTags(NULL,SA_Width,width,SA_Height,height, SA_Depth,depth,SA_DisplayID,idok, TAG_DONE); } } static void get_real_resolution(_THIS, int* w, int* h) { *w = SDL_Display->Width; *h = SDL_Display->Height; } static void move_cursor_to(_THIS, int x, int y) { /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ /* DA FARE! */ } static void add_visual(_THIS, int depth, int class) { Uint32 tID; tID=BestCModeIDTags(CYBRBIDTG_Depth,depth, CYBRBIDTG_NominalWidth,640, CYBRBIDTG_NominalHeight,480, TAG_DONE); if(tID!=INVALID_ID) { int n = this->hidden->nvisuals; this->hidden->visuals[n].depth = depth; this->hidden->visuals[n].visual = tID; this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX,tID); this->hidden->nvisuals++; } } #define TrueColor 1 #define PseudoColor 2 int CGX_GetVideoModes(_THIS) { int i; ULONG nextid; int nmodes=0; SDL_modelist=NULL; nextid=NextDisplayInfo(INVALID_ID); while(nextid!=INVALID_ID) { if(IsCyberModeID(nextid)) { DisplayInfoHandle h; if(h=FindDisplayInfo(nextid)) { struct DimensionInfo info; if(GetDisplayInfoData(h,(char *)&info,sizeof(struct DimensionInfo),DTAG_DIMS,NULL)) { int ok=0; for(i=0;i<nmodes;i++) { if( SDL_modelist[i]->w == (info.Nominal.MaxX+1) && SDL_modelist[i]->h == (info.Nominal.MaxY+1) ) ok=1; } if(!ok) { nmodes++; SDL_modelist = (SDL_Rect **)realloc(SDL_modelist,(nmodes+1)*sizeof(SDL_Rect *)); SDL_modelist[nmodes]=NULL; if ( SDL_modelist ) { SDL_modelist[nmodes-1] = (SDL_Rect *)malloc(sizeof(SDL_Rect)); if ( SDL_modelist[nmodes-1] == NULL ) break; SDL_modelist[nmodes-1]->x = 0; SDL_modelist[nmodes-1]->y = 0; SDL_modelist[nmodes-1]->w = info.Nominal.MaxX+1; SDL_modelist[nmodes-1]->h = info.Nominal.MaxY+1; } } } } } nextid=NextDisplayInfo(nextid); } this->hidden->nvisuals = 0; /* Search for the visuals in deepest-first order, so that the first will be the richest one */ add_visual(this, 32, TrueColor); add_visual(this, 24, TrueColor); add_visual(this, 16, TrueColor); add_visual(this, 15, TrueColor); add_visual(this, 8, PseudoColor); if(this->hidden->nvisuals == 0) { SDL_SetError("Found no sufficiently capable CGX visuals"); return -1; } if ( SDL_modelist == NULL ) { SDL_modelist = (SDL_Rect **)malloc((1+1)*sizeof(SDL_Rect *)); i = 0; if ( SDL_modelist ) { SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect)); if ( SDL_modelist[i] ) { SDL_modelist[i]->x = 0; SDL_modelist[i]->y = 0; SDL_modelist[i]->w = SDL_Display->Width; SDL_modelist[i]->h = SDL_Display->Height; ++i; } SDL_modelist[i] = NULL; } } D( if ( SDL_modelist ) { bug("CGX video mode list: (%ld)\n",nmodes); for ( i=0; SDL_modelist[i]; ++i ) { bug( "\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h); } } ); D( { bug("CGX visuals list: (%ld)\n",this->hidden->nvisuals); for(i=0;i<this->hidden->nvisuals;i++) bug("\t%lx - depth: %ld bpp: %ld\n",this->hidden->visuals[i].visual,this->hidden->visuals[i].depth,this->hidden->visuals[i].bpp); } ); return 0; } int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format) { int i; for(i = 0; i < this->hidden->nvisuals; i++) { if(this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp return 1; } return 0; } SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { if ( CGX_SupportedVisual(this, format) ) { if ( flags & SDL_FULLSCREEN ) { return(SDL_modelist); } else { return((SDL_Rect **)-1); } } else { return((SDL_Rect **)0); } } void CGX_FreeVideoModes(_THIS) { int i; if ( SDL_modelist ) { for ( i=0; SDL_modelist[i]; ++i ) { free(SDL_modelist[i]); } free(SDL_modelist); SDL_modelist = NULL; } } int CGX_ResizeFullScreen(_THIS) { int x, y; int real_w, real_h; if ( currently_fullscreen ) { /* Per ora non faccio nulla qui */ } return(1); } void _QueueEnterFullScreen(_THIS) { } int CGX_EnterFullScreen(_THIS) { int okay; okay = 1; if ( ! currently_fullscreen ) { int real_w, real_h; /* Map the fullscreen window to blank the screen */ get_real_resolution(this, &real_w, &real_h); CGX_DestroyWindow(this,this->screen); set_best_resolution(this, real_w,real_h); /* Grab the mouse on the fullscreen window The event handling will know when we become active, and then enter fullscreen mode if we can't grab the mouse this time. */ #if 0 if ( (XGrabPointer(SDL_Display, FSwindow, True, 0, GrabModeAsync, GrabModeAsync, FSwindow, None, CurrentTime) != GrabSuccess) || (XGrabKeyboard(SDL_Display, WMwindow, True, GrabModeAsync, GrabModeAsync, CurrentTime) != 0) ) { XUnmapWindow(SDL_Display, FSwindow); X11_WaitUnmapped(this, FSwindow); X11_QueueEnterFullScreen(this); return(0); } #endif currently_fullscreen = 1; CGX_CreateWindow(this,this->screen,real_w,real_h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags); /* Set the new resolution */ okay = CGX_ResizeFullScreen(this); if ( ! okay ) { CGX_LeaveFullScreen(this); } /* Set the colormap */ /* if ( SDL_XColorMap ) { XInstallColormap(SDL_Display, SDL_XColorMap); } */ } // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); return(okay); } int CGX_LeaveFullScreen(_THIS) { if ( currently_fullscreen ) { int width,height; if ( SDL_Window ) { CloseWindow(SDL_Window); SDL_Window=NULL; } CloseScreen(SDL_Display); GFX_Display=SDL_Display=LockPubScreen(NULL); currently_fullscreen = 0; CGX_CreateWindow(this,this->screen,this->screen->w,this->screen->h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags); CGX_ResizeImage(this,this->screen,0L); } return(0); }