Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_lowvideo.h @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #include "SDL_mouse.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this /* Private display data */ struct SDL_PrivateVideoData { /* The main window */ SDL_BWin *SDL_Win; /* The fullscreen mode list */ display_mode saved_mode; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; /* A completely clear cursor */ WMcursor *BlankCursor; /* Mouse state variables */ uint32 last_buttons; BPoint last_point; /* Keyboard state variables */ int key_flip; struct key_info keyinfo[2]; }; /* Old variable names */ #define SDL_Win (_this->hidden->SDL_Win) #define saved_mode (_this->hidden->saved_mode) #define SDL_nummodes (_this->hidden->SDL_nummodes) #define SDL_modelist (_this->hidden->SDL_modelist) #define SDL_BlankCursor (_this->hidden->BlankCursor) #define last_buttons (_this->hidden->last_buttons) #define last_point (_this->hidden->last_point) #define key_flip (_this->hidden->key_flip) #define keyinfo (_this->hidden->keyinfo) #endif /* _SDL_lowvideo_h */