Mercurial > sdl-ios-xcode
view src/thread/win32/SDL_systhread.c @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Win32 thread management routines for SDL */ #include <stdio.h> #include <stdlib.h> #include <windows.h> #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" static DWORD WINAPI RunThread(LPVOID data) { SDL_RunThread(data); return(0); } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { DWORD threadnum; thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum); if (thread->handle == NULL) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return((Uint32)GetCurrentThreadId()); } void SDL_SYS_WaitThread(SDL_Thread *thread) { WaitForSingleObject(thread->handle, INFINITE); CloseHandle(thread->handle); } /* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */ void SDL_SYS_KillThread(SDL_Thread *thread) { TerminateThread(thread->handle, FALSE); }