Mercurial > sdl-ios-xcode
view src/main/macosx/SDLMain.m @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 45b1c4303f87 |
children | 4382c38dfbee |
line wrap: on
line source
/* SDLMain.m - main entry point for our Cocoa-ized SDL app Darrell Walisser - dwaliss1@purdue.edu Feel free to customize this file to suit your needs */ #import "SDL.h" #import "SDLMain.h" #import <sys/param.h> /* for MAXPATHLEN */ #import <unistd.h> static int gArgc; static char **gArgv; /* The main class of the application, the application's delegate */ @implementation SDLMain /* Invoked from the Quit menu item */ - (void) quit:(id)sender { SDL_Event event; event.type = SDL_QUIT; SDL_PushEvent(&event); } /* Set the working directory to the .app's parent directory */ - (void) setupWorkingDirectory { char parentdir[MAXPATHLEN]; char *c; strncpy ( parentdir, gArgv[0], MAXPATHLEN ); c = (char*) parentdir; while (*c != '\0') /* go to end */ c++; while (*c != '/') /* back up to parent */ c--; *c = '\0'; /* cut off last part (binary name) */ assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */ } /* Called when the internal event loop has just started running */ - (void) applicationDidFinishLaunching: (NSNotification *) note { int status; /* Set the working directory to the .app's parent directory */ [ self setupWorkingDirectory ]; /* Hand off to main application code */ status = SDL_main (gArgc, gArgv); /* We're done, thank you for playing */ exit(status); } @end #ifdef main # undef main #endif /* Main entry point to executible - should *not* be SDL_main! */ int main (int argc, char **argv) { /* Copy the arguments into a global variable */ int i; /* This is passed if we are launched by double-clicking */ if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { gArgc = 1; } else { gArgc = argc; } gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1)); assert (gArgv != NULL); for (i = 0; i < gArgc; i++) { gArgv[i] = argv[i]; } gArgv[i] = NULL; NSApplicationMain (argc, argv); return 0; }