view docs/html/sdlupdaterects.html @ 3067:bcd41b269091

Fixed bug #537 Description From esigra 2008-01-07 16:20:21 (-) [reply] I try to get a clean compile for a project using SDL. But I get warnings from SDL headers when I use -Wold-style-cast. This is especially bad because I plan to build the software with -Werror=old-style-cast when we have switched over to GCC 4.2, which has that option. But this problem can be fixed in the SDL headers. I checked out the SVN version and made some patches. See the attached patch.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 04:57:39 +0000
parents 355632dca928
children
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>SDL_UpdateRects</H1
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><H2
>Name</H2
>SDL_UpdateRects&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DIV
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_UpdateRects</B
></CODE
>(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE
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><H2
>Description</H2
><P
>Makes sure the given list of rectangles is updated on the given screen.
The rectangles must all be confined within the screen boundaries (no
clipping is done).</P
><P
>This function should not be called while <TT
CLASS="PARAMETER"
><I
>screen</I
></TT
> is
<A
HREF="sdllocksurface.html"
>locked</A
>.</P
><DIV
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><P
><B
>Note: </B
>It is adviced to call this function only once per frame, since each
call has some processing overhead. This is no restriction since you
can pass any number of rectangles each time.</P
><P
>The rectangles are not automatically merged or checked for overlap. In
general, the programmer can use his knowledge about his particular
rectangles to merge them in an efficient way, to avoid overdraw.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>,
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HREF="sdlrect.html"
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>SDL_Rect</SPAN
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HREF="sdlsurface.html"
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>SDL_Surface</SPAN
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>SDL_LockSurface</TT
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