Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_syswm.c @ 914:bbf8dcc8aed6
Date: Wed, 23 Jun 2004 17:05:33 -0400
From: Chris Nelson
Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick)
In the current cvs version, SDL doesn't handle these Playstation2
controller => USB adapters correctly, in linux.
It will always assume that the maximum number of joysticks (2 in the
case of the MP-8866, 4 in the case of the 8800) are plugged in. This is
bad not only because it allows SDL to exaggerate the number of logical
joysticks, but primarily because the joystick axes are mapped
incorrectly, all over the place, such that the devices are effectively
unusable unless you have the maximum number of joysticks plugged in.
My changes to src/joystick/linux/SDL_sysjoystick.c build on another's
previous work (which was a special case for this very joystick,
actually), and fix both of these problems, as well as making the current
code a little more general, to allow for others to more easily drop in
code for quirky joysticks such as these.
I've tested this code under 2.6.7 as well as 2.4.24... Both work as
advertised (provided you load the JOYDEV linux code as a module,
otherwise they won't work at all, new code or old, but that's another
issue entirely).
Though this sounds horribly formal, you have my permission to distribute
all of my work on this issue under the LGPL. So there.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 18:31:50 +0000 |
parents | 3ac8344e3872 |
children | 51a8702d8ecd |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$" #endif #include <stdio.h> #include <malloc.h> #include <windows.h> #include "SDL_version.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_syswm.h" #include "SDL_syswm_c.h" #include "SDL_wingl_c.h" #include "SDL_pixels_c.h" #ifdef _WIN32_WCE #define DISABLE_ICON_SUPPORT #endif /* RJR: March 28, 2000 we need "SDL_cursor_c.h" for mods to WIN_GrabInput */ #include "SDL_cursor_c.h" /* The screen icon -- needs to be freed on SDL_VideoQuit() */ HICON screen_icn = NULL; /* Win32 icon mask semantics are different from those of SDL: SDL applies the mask to the icon and copies result to desktop. Win32 applies the mask to the desktop and XORs the icon on. This means that the SDL mask needs to be applied to the icon and then inverted and passed to Win32. */ void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask) { #ifdef DISABLE_ICON_SUPPORT return; #else SDL_Palette *pal_256; SDL_Surface *icon_256; Uint8 *pdata, *pwin32; Uint8 *mdata, *mwin32, m = 0; int icon_len; int icon_plen; int icon_mlen; int icon_pitch; int mask_pitch; SDL_Rect bounds; int i, skip; int row, col; struct /* quasi-BMP format */ Win32Icon { Uint32 biSize; Sint32 biWidth; Sint32 biHeight; Uint16 biPlanes; Uint16 biBitCount; Uint32 biCompression; Uint32 biSizeImage; Sint32 biXPelsPerMeter; Sint32 biYPelsPerMeter; Uint32 biClrUsed; Uint32 biClrImportant; struct /* RGBQUAD -- note it's BGR ordered */ { Uint8 rgbBlue; Uint8 rgbGreen; Uint8 rgbRed; Uint8 rgbReserved; } biColors[256]; /* Pixels: Uint8 pixels[] */ /* Mask: Uint8 mask[] */ } *icon_win32; /* Allocate the win32 bmp icon and set everything to zero */ icon_pitch = ((icon->w+3)&~3); mask_pitch = ((icon->w+7)/8); icon_plen = icon->h*icon_pitch; icon_mlen = icon->h*mask_pitch; icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen; icon_win32 = (struct Win32Icon *)alloca(icon_len); if ( icon_win32 == NULL ) { return; } memset(icon_win32, 0, icon_len); /* Set the basic BMP parameters */ icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors); icon_win32->biWidth = icon->w; icon_win32->biHeight = icon->h*2; icon_win32->biPlanes = 1; icon_win32->biBitCount = 8; icon_win32->biSizeImage = icon_plen+icon_mlen; /* Allocate a standard 256 color icon surface */ icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, icon_win32->biBitCount, 0, 0, 0, 0); if ( icon_256 == NULL ) { return; } pal_256 = icon_256->format->palette; if (icon->format->palette && (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){ Uint8 black; memcpy(pal_256->colors, icon->format->palette->colors, pal_256->ncolors*sizeof(SDL_Color)); /* Make sure that 0 is black! */ black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00); pal_256->colors[black] = pal_256->colors[0]; pal_256->colors[0].r = 0x00; pal_256->colors[0].g = 0x00; pal_256->colors[0].b = 0x00; } else { SDL_DitherColors(pal_256->colors, icon_256->format->BitsPerPixel); } /* Now copy color data to the icon BMP */ for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) { icon_win32->biColors[i].rgbRed = pal_256->colors[i].r; icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g; icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b; } /* Convert icon to a standard surface format. This may not always be necessary, as Windows supports a variety of BMP formats, but it greatly simplifies our code. */ bounds.x = 0; bounds.y = 0; bounds.w = icon->w; bounds.h = icon->h; if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) { SDL_FreeSurface(icon_256); return; } /* Copy pixels upside-down to icon BMP, masked with the icon mask */ if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) { SDL_FreeSurface(icon_256); SDL_SetError("Warning: Unexpected icon_256 characteristics"); return; } pdata = (Uint8 *)icon_256->pixels; mdata = mask; pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch; skip = icon_pitch - icon->w; for ( row=0; row<icon->h; ++row ) { for ( col=0; col<icon->w; ++col ) { if ( (col%8) == 0 ) { m = *mdata++; } if ( (m&0x80) != 0x00 ) { *pwin32 = *pdata; } m <<= 1; ++pdata; ++pwin32; } pdata += skip; pwin32 += skip; pwin32 -= 2*icon_pitch; } SDL_FreeSurface(icon_256); /* Copy mask inverted and upside-down to icon BMP */ mdata = mask; mwin32 = (Uint8 *)icon_win32 +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch; for ( row=0; row<icon->h; ++row ) { for ( col=0; col<mask_pitch; ++col ) { *mwin32++ = ~*mdata++; } mwin32 -= 2*mask_pitch; } /* Finally, create the icon handle and set the window icon */ screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len, TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR); if ( screen_icn == NULL ) { SDL_SetError("Couldn't create Win32 icon handle"); } else { SetClassLong(SDL_Window, GCL_HICON, (LONG)screen_icn); } #endif /* DISABLE_ICON_SUPPORT */ } void WIN_SetWMCaption(_THIS, const char *title, const char *icon) { #ifdef _WIN32_WCE /* WinCE uses the UNICODE version */ int nLen = strlen(title)+1; LPWSTR lpszW = alloca(nLen*2); MultiByteToWideChar(CP_ACP, 0, title, -1, lpszW, nLen); SetWindowText(SDL_Window, lpszW); #else SetWindowText(SDL_Window, title); #endif } int WIN_IconifyWindow(_THIS) { ShowWindow(SDL_Window, SW_MINIMIZE); return(1); } SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode) { if ( mode == SDL_GRAB_OFF ) { ClipCursor(NULL); if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { /* RJR: March 28, 2000 must be leaving relative mode, move mouse from center of window to where it belongs ... */ POINT pt; int x, y; SDL_GetMouseState(&x,&y); pt.x = x; pt.y = y; ClientToScreen(SDL_Window, &pt); SetCursorPos(pt.x,pt.y); } } else { ClipCursor(&SDL_bounds); if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { /* RJR: March 28, 2000 must be entering relative mode, get ready by moving mouse to center of window ... */ POINT pt; pt.x = (SDL_VideoSurface->w/2); pt.y = (SDL_VideoSurface->h/2); ClientToScreen(SDL_Window, &pt); SetCursorPos(pt.x, pt.y); } } return(mode); } /* If 'info' is the right version, this function fills it and returns 1. Otherwise, in case of a version mismatch, it returns -1. */ int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info) { if ( info->version.major <= SDL_MAJOR_VERSION ) { info->window = SDL_Window; if ( SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch) >= SDL_VERSIONNUM(1, 2, 5) ) { #ifdef HAVE_OPENGL info->hglrc = GL_hrc; #else info->hglrc = NULL; #endif } return(1); } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return(-1); } }