Mercurial > sdl-ios-xcode
view src/video/ggi/SDL_ggivideo.c @ 914:bbf8dcc8aed6
Date: Wed, 23 Jun 2004 17:05:33 -0400
From: Chris Nelson
Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick)
In the current cvs version, SDL doesn't handle these Playstation2
controller => USB adapters correctly, in linux.
It will always assume that the maximum number of joysticks (2 in the
case of the MP-8866, 4 in the case of the 8800) are plugged in. This is
bad not only because it allows SDL to exaggerate the number of logical
joysticks, but primarily because the joystick axes are mapped
incorrectly, all over the place, such that the devices are effectively
unusable unless you have the maximum number of joysticks plugged in.
My changes to src/joystick/linux/SDL_sysjoystick.c build on another's
previous work (which was a special case for this very joystick,
actually), and fix both of these problems, as well as making the current
code a little more general, to allow for others to more easily drop in
code for quirky joysticks such as these.
I've tested this code under 2.6.7 as well as 2.4.24... Both work as
advertised (provided you load the JOYDEV linux code as a module,
otherwise they won't work at all, new code or old, but that's another
issue entirely).
Though this sounds horribly formal, you have my permission to distribute
all of my work on this issue under the LGPL. So there.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 18:31:50 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* GGI-based SDL video driver implementation. */ #include <stdlib.h> #include <stdio.h> #include <fcntl.h> #include <unistd.h> #include <sys/mman.h> #include <ggi/ggi.h> #include <ggi/gii.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_ggivideo.h" #include "SDL_ggimouse_c.h" #include "SDL_ggievents_c.h" struct private_hwdata { ggi_visual_t vis; }; ggi_visual_t VIS; /* Initialization/Query functions */ static int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void GGI_VideoQuit(_THIS); /* Hardware surface functions */ static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface); static int GGI_LockHWSurface(_THIS, SDL_Surface *surface); static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface); static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface); /* GGI driver bootstrap functions */ static int GGI_Available(void) { ggi_visual_t *vis; vis = NULL; if (ggiInit() == 0) { vis = ggiOpen(NULL); if (vis != NULL) { ggiClose(vis); } } return (vis != NULL); } static void GGI_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *GGI_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = GGI_VideoInit; device->ListModes = GGI_ListModes; device->SetVideoMode = GGI_SetVideoMode; device->SetColors = GGI_SetColors; device->UpdateRects = NULL; device->VideoQuit = GGI_VideoQuit; device->AllocHWSurface = GGI_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = GGI_LockHWSurface; device->UnlockHWSurface = GGI_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = GGI_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = GGI_InitOSKeymap; device->PumpEvents = GGI_PumpEvents; device->free = GGI_DeleteDevice; return device; } VideoBootStrap GGI_bootstrap = { "ggi", "General Graphics Interface (GGI)", GGI_Available, GGI_CreateDevice }; static SDL_Rect video_mode; static SDL_Rect *SDL_modelist[4] = { NULL, NULL, NULL, NULL }; int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat) { ggi_mode mode = { 1, { GGI_AUTO, GGI_AUTO }, { GGI_AUTO, GGI_AUTO }, { 0, 0 }, GT_AUTO, { GGI_AUTO, GGI_AUTO } }; struct private_hwdata *priv; ggi_color pal[256], map[256]; const ggi_directbuffer *db; int err, num_bufs; ggi_pixel white, black; priv = malloc(sizeof(struct private_hwdata)); if (priv == NULL) { SDL_SetError("Unhandled GGI mode type!\n"); GGI_VideoQuit(NULL); } if (ggiInit() != 0) { SDL_SetError("Unable to initialize GGI!\n"); GGI_VideoQuit(NULL); } VIS = ggiOpen(NULL); if (VIS == NULL) { SDL_SetError("Unable to open default GGI visual!\n"); ggiExit(); GGI_VideoQuit(NULL); } ggiSetFlags(VIS, GGIFLAG_ASYNC); /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */ ggiCheckMode(VIS, &mode); /* At this point we should have a valid mode - try to set it */ err = ggiSetMode(VIS, &mode); /* If we couldn't set _any_ modes, something is very wrong */ if (err) { SDL_SetError("Can't set a mode!\n"); ggiClose(VIS); ggiExit(); GGI_VideoQuit(NULL); } /* Set a palette for palletized modes */ if (GT_SCHEME(mode.graphtype) == GT_PALETTE) { ggiSetColorfulPalette(VIS); ggiGetPalette(VIS, 0, 1 << vformat->BitsPerPixel, pal); } /* Now we try to get the DirectBuffer info, which determines whether * SDL can access hardware surfaces directly. */ num_bufs = ggiDBGetNumBuffers(VIS); if (num_bufs > 0) { db = ggiDBGetBuffer(VIS, 0); /* Only handle one DB for now */ vformat->BitsPerPixel = db->buffer.plb.pixelformat->depth; vformat->Rmask = db->buffer.plb.pixelformat->red_mask; vformat->Gmask = db->buffer.plb.pixelformat->green_mask; vformat->Bmask = db->buffer.plb.pixelformat->blue_mask; /* Fill in our hardware acceleration capabilities */ this->info.wm_available = 0; this->info.hw_available = 1; this->info.video_mem = db->buffer.plb.stride * mode.virt.y; } video_mode.x = 0; video_mode.y = 0; video_mode.w = mode.virt.x; video_mode.h = mode.virt.y; SDL_modelist[((vformat->BitsPerPixel + 7) / 8) - 1] = &video_mode; /* We're done! */ return(0); } static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(&SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]); } /* Various screen update functions available */ static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { ggi_mode mode = { 1, { GGI_AUTO, GGI_AUTO }, { GGI_AUTO, GGI_AUTO }, { 0, 0 }, GT_AUTO, { GGI_AUTO, GGI_AUTO } }; const ggi_directbuffer *db; ggi_color pal[256]; int err; fprintf(stderr, "GGI_SetVideoMode()\n"); mode.visible.x = mode.virt.x = width; mode.visible.y = mode.virt.y = height; /* Translate requested SDL bit depth into a GGI mode */ switch (bpp) { case 1: mode.graphtype = GT_1BIT; break; case 2: mode.graphtype = GT_2BIT; break; case 4: mode.graphtype = GT_4BIT; break; case 8: mode.graphtype = GT_8BIT; break; case 15: mode.graphtype = GT_15BIT; break; case 16: mode.graphtype = GT_16BIT; break; case 24: mode.graphtype = GT_24BIT; break; case 32: mode.graphtype = GT_32BIT; break; default: SDL_SetError("Unknown SDL bit depth, using GT_AUTO....\n"); mode.graphtype = GT_AUTO; } /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */ ggiCheckMode(VIS, &mode); /* At this point we should have a valid mode - try to set it */ err = ggiSetMode(VIS, &mode); /* If we couldn't set _any_ modes, something is very wrong */ if (err) { SDL_SetError("Can't set a mode!\n"); ggiClose(VIS); ggiExit(); GGI_VideoQuit(NULL); } /* Set a palette for palletized modes */ if (GT_SCHEME(mode.graphtype) == GT_PALETTE) { ggiSetColorfulPalette(VIS); ggiGetPalette(VIS, 0, 1 << bpp, pal); } db = ggiDBGetBuffer(VIS, 0); /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); current->w = mode.virt.x; current->h = mode.virt.y; current->pitch = db->buffer.plb.stride; current->pixels = db->read; /* Set the blit function */ this->UpdateRects = GGI_DirectUpdate; /* We're done */ return(current); } static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } static int GGI_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { int i; /* ggiFlush(VIS); */ for (i = 0; i < numrects; i++) { ggiFlushRegion(VIS, rects[i].x, rects[i].y, rects[i].w, rects[i].h); } return; } int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; ggi_color pal[256]; /* Set up the colormap */ for (i = 0; i < ncolors; i++) { pal[i].r = (colors[i].r << 8) | colors[i].r; pal[i].g = (colors[i].g << 8) | colors[i].g; pal[i].b = (colors[i].b << 8) | colors[i].b; } ggiSetPalette(VIS, firstcolor, ncolors, pal); return 1; } void GGI_VideoQuit(_THIS) { } void GGI_FinalQuit(void) { }