Mercurial > sdl-ios-xcode
view docs/man3/SDL_keysym.3 @ 914:bbf8dcc8aed6
Date: Wed, 23 Jun 2004 17:05:33 -0400
From: Chris Nelson
Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick)
In the current cvs version, SDL doesn't handle these Playstation2
controller => USB adapters correctly, in linux.
It will always assume that the maximum number of joysticks (2 in the
case of the MP-8866, 4 in the case of the 8800) are plugged in. This is
bad not only because it allows SDL to exaggerate the number of logical
joysticks, but primarily because the joystick axes are mapped
incorrectly, all over the place, such that the devices are effectively
unusable unless you have the maximum number of joysticks plugged in.
My changes to src/joystick/linux/SDL_sysjoystick.c build on another's
previous work (which was a special case for this very joystick,
actually), and fix both of these problems, as well as making the current
code a little more general, to allow for others to more easily drop in
code for quirky joysticks such as these.
I've tested this code under 2.6.7 as well as 2.4.24... Both work as
advertised (provided you load the JOYDEV linux code as a module,
otherwise they won't work at all, new code or old, but that's another
issue entirely).
Though this sounds horribly formal, you have my permission to distribute
all of my work on this issue under the LGPL. So there.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 18:31:50 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_keysym\- Keysym structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBscancode\fR Hardware specific scancode .TP 20 \fBsym\fR SDL virtual keysym .TP 20 \fBmod\fR Current key modifiers .TP 20 \fBunicode\fR Translated character .SH "DESCRIPTION" .PP The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. .PP The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: .PP .nf \f(CW\&. \&. while(SDL_PollEvent(&event)){ switch(event\&.type){ case SDL_KEYDOWN: if(event\&.key\&.keysym\&.sym==SDLK_LEFT) move_left(); break; \&. \&. \&. } } \&. \&.\fR .fi .PP \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: .PP .nf \f(CWchar ch; if ( (keysym\&.unicode & 0xFF80) == 0 ) { ch = keysym\&.unicode & 0x7F; } else { printf("An International Character\&. "); }\fR .fi .PP UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. .SH "SEE ALSO" .PP \fI\fBSDLKey\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00