view docs/index.html @ 914:bbf8dcc8aed6

Date: Wed, 23 Jun 2004 17:05:33 -0400 From: Chris Nelson Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick) In the current cvs version, SDL doesn't handle these Playstation2 controller => USB adapters correctly, in linux. It will always assume that the maximum number of joysticks (2 in the case of the MP-8866, 4 in the case of the 8800) are plugged in. This is bad not only because it allows SDL to exaggerate the number of logical joysticks, but primarily because the joystick axes are mapped incorrectly, all over the place, such that the devices are effectively unusable unless you have the maximum number of joysticks plugged in. My changes to src/joystick/linux/SDL_sysjoystick.c build on another's previous work (which was a special case for this very joystick, actually), and fix both of these problems, as well as making the current code a little more general, to allow for others to more easily drop in code for quirky joysticks such as these. I've tested this code under 2.6.7 as well as 2.4.24... Both work as advertised (provided you load the JOYDEV linux code as a module, otherwise they won't work at all, new code or old, but that's another issue entirely). Though this sounds horribly formal, you have my permission to distribute all of my work on this issue under the LGPL. So there.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 18:31:50 +0000
parents 74212992fb08
children 14717b52abc0
line wrap: on
line source

<!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
<HTML
><HEAD
><TITLE
>Introduction</TITLE
>
</HEAD
><BODY
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
>
<HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="PREFACE"
><H1
><A
NAME="AEN8"
>Introduction</A
></H1
><P
>This library is designed to make it easy to write games that run on Linux,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application.  This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.</P
><P
>The library is loaded as a dynamically linked library on its native
platform, and is currently compiled natively for Linux, compiled for
Win32 using a Linux hosted GCC
<A
HREF="http://www.libsdl.org/Xmingw32/"
TARGET="_top"
>cross-compilation</A
>
environment, and compiled using the EGCS C++ compiler under BeOS.</P
><P
>An introduction to SDL can be found online at:
<A
HREF="http://www.libsdl.org/intro/toc.html"
TARGET="_top"
>http://www.libsdl.org/intro/</A
>&#13;</P
><P
>There are code examples on each of the main library pages, and there are
fully fleshed example C++ classes and programs in the examples archive,
available on the
<A
HREF="http://www.libsdl.org/download.html"
TARGET="_top"
>SDL download page</A
>.</P
><P
>For an introduction to basic multi-media programming concepts, you might try
some of the following links:
<P
></P
><UL
><LI
><P
><A
HREF="http://www.ziron.com/links/"
TARGET="_top"
>Game Programming Links</A
></P
></LI
><LI
><P
><A
HREF="http://developer.dungeon-crawl.com/"
TARGET="_top"
>Game Developer Search Engine</A
></P
></LI
></UL
></P
><P
>Enjoy!</P
><P
>&nbsp;&nbsp;&nbsp; Sam Lantinga
<TT
CLASS="EMAIL"
>&#60;<A
HREF="mailto:slouken@libsdl.org"
><A
HREF="mailto:slouken@libsdl.org"
TARGET="_top"
>slouken@libsdl.org</A
></A
>&#62;</TT
></P
>
<P>
<br><br><HR>
<H1>Table of Contents</H1>
<UL>
<LI><A HREF="html/index.html">Full Table of Contents</A></LI>
<LI><A HREF="html/guide.html">The SDL Guide</A></LI>
<LI><A HREF="html/reference.html">The SDL Reference</A></LI>
<UL>
<LI><A HREF="html/general.html">Initialization</A></LI>
<LI><A HREF="html/video.html">Video</A></LI>
<LI><A HREF="html/wm.html">Window Manager</A></LI>
<LI><A HREF="html/event.html">Event Handling</A></LI>
<LI><A HREF="html/joystick.html">Joystick</A></LI>
<LI><A HREF="html/audio.html">Audio</A></LI>
<LI><A HREF="html/cdrom.html">CDROM</A></LI>
<LI><A HREF="html/thread.html">Threads</A></LI>
<LI><A HREF="html/time.html">Timers</A></LI>
</UL>
</UL>
</DIV
></BODY
></HTML
>