view docs/html/sdlsemwait.html @ 914:bbf8dcc8aed6

Date: Wed, 23 Jun 2004 17:05:33 -0400 From: Chris Nelson Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick) In the current cvs version, SDL doesn't handle these Playstation2 controller => USB adapters correctly, in linux. It will always assume that the maximum number of joysticks (2 in the case of the MP-8866, 4 in the case of the 8800) are plugged in. This is bad not only because it allows SDL to exaggerate the number of logical joysticks, but primarily because the joystick axes are mapped incorrectly, all over the place, such that the devices are effectively unusable unless you have the maximum number of joysticks plugged in. My changes to src/joystick/linux/SDL_sysjoystick.c build on another's previous work (which was a special case for this very joystick, actually), and fix both of these problems, as well as making the current code a little more general, to allow for others to more easily drop in code for quirky joysticks such as these. I've tested this code under 2.6.7 as well as 2.4.24... Both work as advertised (provided you load the JOYDEV linux code as a module, otherwise they won't work at all, new code or old, but that's another issue entirely). Though this sounds horribly formal, you have my permission to distribute all of my work on this issue under the LGPL. So there.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 18:31:50 +0000
parents 355632dca928
children
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><H1
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>SDL_SemWait</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8023"
></A
><H2
>Name</H2
>SDL_SemWait&nbsp;--&nbsp;Lock a semaphore and suspend the thread if the semaphore value is zero.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemWait</B
></CODE
>(SDL_sem *sem);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8033"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemWait()</TT
> suspends the calling thread until either
the semaphore pointed to by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> has a positive value,
the call is interrupted by a signal or error. If the call is successful it
will atomically decrement the semaphore value.</P
><P
>After <TT
CLASS="FUNCTION"
>SDL_SemWait()</TT
> is successful, the semaphore
can be released and its count atomically incremented by a successful call to
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8041"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if successful or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error (leaving the semaphore unchanged).</P
></DIV
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CLASS="REFSECT1"
><A
NAME="AEN8046"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>if (SDL_SemWait(my_sem) == -1) {
        return WAIT_FAILED;
}

...

SDL_SemPost(my_sem);</PRE
></P
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>See Also</H2
><P
><A
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><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
<A
HREF="sdlsemwaittimeout.html"
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
<A
HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
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