view docs/html/sdllistmodes.html @ 914:bbf8dcc8aed6

Date: Wed, 23 Jun 2004 17:05:33 -0400 From: Chris Nelson Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick) In the current cvs version, SDL doesn't handle these Playstation2 controller => USB adapters correctly, in linux. It will always assume that the maximum number of joysticks (2 in the case of the MP-8866, 4 in the case of the 8800) are plugged in. This is bad not only because it allows SDL to exaggerate the number of logical joysticks, but primarily because the joystick axes are mapped incorrectly, all over the place, such that the devices are effectively unusable unless you have the maximum number of joysticks plugged in. My changes to src/joystick/linux/SDL_sysjoystick.c build on another's previous work (which was a special case for this very joystick, actually), and fix both of these problems, as well as making the current code a little more general, to allow for others to more easily drop in code for quirky joysticks such as these. I've tested this code under 2.6.7 as well as 2.4.24... Both work as advertised (provided you load the JOYDEV linux code as a module, otherwise they won't work at all, new code or old, but that's another issue entirely). Though this sounds horribly formal, you have my permission to distribute all of my work on this issue under the LGPL. So there.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 18:31:50 +0000
parents 355632dca928
children
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>SDL_ListModes</TITLE
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><H1
><A
NAME="SDLLISTMODES"
></A
>SDL_ListModes</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1159"
></A
><H2
>Name</H2
>SDL_ListModes&nbsp;--&nbsp;Returns a pointer to an array of available screen dimensions for 
the given format and video flags</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1162"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1163"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Rect **<B
CLASS="FSFUNC"
>SDL_ListModes</B
></CODE
>(SDL_PixelFormat *format, Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1169"
></A
><H2
>Description</H2
><P
>Return a pointer to an array of available screen dimensions for the given
format and video flags, sorted largest to smallest.  Returns
<TT
CLASS="LITERAL"
>NULL</TT
> if there are no dimensions available for a particular
format, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if any dimension is okay for
the given format.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>format</I
></TT
> is <TT
CLASS="LITERAL"
>NULL</TT
>, the mode list
will be for the format returned by <A
HREF="sdlgetvideoinfo.html"
>SDL_GetVideoInfo()</A
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>vfmt</I
></TT
>. The <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> parameter is an OR'd combination of <A
HREF="sdlsurface.html"
>surface</A
> flags. The flags are the same as those used <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
> and they play a strong role in deciding what modes are valid. For instance, if you pass <TT
CLASS="LITERAL"
>SDL_HWSURFACE</TT
> as a flag only modes that support hardware video surfaces will be returned.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1184"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_Rect **modes;
int i;
.
.
.

/* Get available fullscreen/hardware modes */
modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);

/* Check is there are any modes available */
if(modes == (SDL_Rect **)0){
  printf("No modes available!\n");
  exit(-1);
}

/* Check if our resolution is restricted */
if(modes == (SDL_Rect **)-1){
  printf("All resolutions available.\n");
}
else{
  /* Print valid modes */
  printf("Available Modes\n");
  for(i=0;modes[i];++i)
    printf("  %d x %d\n", modes[i]-&#62;w, modes[i]-&#62;h);
}
.
.</PRE
></DIV
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><A
NAME="AEN1187"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
>,
<A
HREF="sdlrect.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
>,
<A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
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