Mercurial > sdl-ios-xcode
view README.Qtopia @ 914:bbf8dcc8aed6
Date: Wed, 23 Jun 2004 17:05:33 -0400
From: Chris Nelson
Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick)
In the current cvs version, SDL doesn't handle these Playstation2
controller => USB adapters correctly, in linux.
It will always assume that the maximum number of joysticks (2 in the
case of the MP-8866, 4 in the case of the 8800) are plugged in. This is
bad not only because it allows SDL to exaggerate the number of logical
joysticks, but primarily because the joystick axes are mapped
incorrectly, all over the place, such that the devices are effectively
unusable unless you have the maximum number of joysticks plugged in.
My changes to src/joystick/linux/SDL_sysjoystick.c build on another's
previous work (which was a special case for this very joystick,
actually), and fix both of these problems, as well as making the current
code a little more general, to allow for others to more easily drop in
code for quirky joysticks such as these.
I've tested this code under 2.6.7 as well as 2.4.24... Both work as
advertised (provided you load the JOYDEV linux code as a module,
otherwise they won't work at all, new code or old, but that's another
issue entirely).
Though this sounds horribly formal, you have my permission to distribute
all of my work on this issue under the LGPL. So there.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 18:31:50 +0000 |
parents | 2c5d4c22a2ac |
children |
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============================================================================== Using the Simple DirectMedia Layer with Qtopia/OPIE ============================================================================== ============================================================================== I. Setting up the Qtopia development environment. This document will not explain how to setup the Qtopia development environment. That is outside the scope of the document. You can read more on this subject in this excellent howto: http://www.zauruszone.com/howtos/linux_compiler_setup_howto.html ============================================================================== II. Building the Simple DirectMedia Layer libraries using the arm cross-compiler This is somewhat tricky since the name of the compiler binaries differ from the standard. Also you should disable features not needed. The command below works for me. Note that it's all one line. You can also set the NM, LD etc environment variables separately. NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ RANLIB=arm-linux-ranlib AR=arm-linux-ar ./configure --enable-video-qtopia --disable-video-dummy --disable-video-fbcon --disable-video-dga --disable-arts --disable-esd --disable-alsa --disable-cdrom --disable-video-x11 --disable-nasm --prefix=/opt/Qtopia/sharp/ arm-unknown-linux-gnu One thing to note is that the above configure will include joystick support, even though you can't have joysticks on the Zaurus. The reason for this is to avoid link / compile / runtime errors with applications that have joystick support. ============================================================================== III. Building the Simple DirectMedia Layer test programs: After installing, making sure the correct sdl-config is in your path, run configure like this: NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ AR=arm-linux-ar ./configure arm-unknown-linux-gnu ============================================================================== IV. Application porting notes One thing I have noticed is that applications sometimes don't exit correctly. Their icon remains in the taskbar and they tend to relaunch themselves automatically. I believe this problem doesn't occur if you exit your application using the exit() method. However, if you end main() with 'return 0;' or so, this seems to happen. Also note that when running in landscape mode - i.e requesting a window that is HEIGHT pixels wide and WIDTH pixels high, where WIDTH and HEIGHT normally is 240 and 320 - the image is blitted so that the hardware buttons are on the left side of the display. This might not always be desirable but such is the code today. ============================================================================== V. Enjoy! :) If you have a project you'd like me to know about, or want to ask questions, go ahead and join the SDL developer's mailing list by sending e-mail to: sdl-request@libsdl.org and put "subscribe" into the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailman/listinfo/sdl ============================================================================== VI. What is supported: Keyboard (Sharp Zaurus) Hardware buttons Stylus input (mouse) Video. Allows fullscreen both in portrait mode (up to WIDTHxHEIGHT size window) and in landscape mode (up to HEIGHTxWIDTH). All other SDL functionality works like a normal Linux system (threads, audio etc). -- David Hedbor <david@hedbor.org> http://david.hedbor.org/ http://eongames.com/