Mercurial > sdl-ios-xcode
view test/.cvsignore @ 1195:bb6791b0a268
Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without
explicitly calling SDL_GL_LoadLibrary() first.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 06 Dec 2005 14:36:39 +0000 |
parents | 700c9c5c923b |
children | e6a82dcdce09 |
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Makefile.in Makefile configure config.cache config.log config.status autom4te* aclocal.m4 checkkeys graywin loopwave testalpha testbitmap testcdrom testcpuinfo testerror testgamma testgl testhread testjoystick testkeys testlock testoverlay testoverlay2 testpalette testsem testsprite testtimer testtypes testver testvidinfo testwin testwm threadwin