Mercurial > sdl-ios-xcode
view src/video/Makefile.wat @ 1195:bb6791b0a268
Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without
explicitly calling SDL_GL_LoadLibrary() first.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 06 Dec 2005 14:36:39 +0000 |
parents | 173c063d4f55 |
children |
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#============================================================================= # This is a Watcom makefile to build SDL.DLL for OS/2 # # Makefile for threading #============================================================================= object_files=SDL_blit.obj SDL_blit_0.obj SDL_blit_1.obj SDL_blit_A.obj SDL_blit_N.obj SDL_bmp.obj SDL_cursor.obj SDL_gamma.obj SDL_pixels.obj SDL_RLEaccel.obj SDL_stretch.obj SDL_surface.obj SDL_video.obj SDL_yuv.obj SDL_yuv_mmx.obj SDL_yuv_sw.obj SDL_os2fslib.obj ExtraCFlags=-dUSE_DOSSETPRIORITY # #============================================================================== # !include ..\..\Watcom.mif .before set include=$(%os2tk)\h;$(%include);../../include;../;./os2;../events;../hermes;$(%FSLIB); all : $(object_files) SDL_os2fslib.obj : .AUTODEPEND wcc386 os2fslib\SDL_os2fslib.c $(cflags) clean : .SYMBOLIC @if exist *.obj del *.obj @if exist *.map del *.map @if exist *.res del *.res @if exist *.lst del *.lst