Mercurial > sdl-ios-xcode
view src/thread/.cvsignore @ 1195:bb6791b0a268
Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without
explicitly calling SDL_GL_LoadLibrary() first.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 06 Dec 2005 14:36:39 +0000 |
parents | 93dcc7c0fafd |
children |
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Makefile.in Makefile .libs *.o *.lo *.la SDL_systhread.c SDL_systhread_c.h SDL_syssem.c SDL_syssem_c.h SDL_sysmutex.c SDL_sysmutex_c.h SDL_syscond.c SDL_syscond_c.h clone.S