Mercurial > sdl-ios-xcode
view docs/man3/SDL_CloseAudio.3 @ 1195:bb6791b0a268
Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without
explicitly calling SDL_GL_LoadLibrary() first.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 06 Dec 2005 14:36:39 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_CloseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CloseAudio\- Shuts down audio processing and closes the audio device\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_CloseAudio\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP This function shuts down audio processing and closes the audio device\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58