Mercurial > sdl-ios-xcode
view Watcom.mif @ 1195:bb6791b0a268
Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without
explicitly calling SDL_GL_LoadLibrary() first.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 06 Dec 2005 14:36:39 +0000 |
parents | 173c063d4f55 |
children |
line wrap: on
line source
#============================================================================= # This file contains the common includes for the # Watcom makefiles to build SDL.DLL for OS/2 # # #============================================================================= # Create debug build or not? #debug_build=defined # Special flags for building SDL SDLCFlags = -dBUILD_SDL -dCHECK_LEAKS # #============================================================================== # !ifdef debug_build debugflags = -d2 -dDEBUG_BUILD !else debugflags = !endif cflags = -zq $(debugflags) -bd -bm -bt=OS2 -5s -fpi -sg -otexan -wx -ei $(SDLCFlags) $(ExtraCFlags) .extensions: .extensions: .lib .dll .obj .c .asm .c.obj : .AUTODEPEND wcc386 $[* $(cflags) .asm.obj : .AUTODEPEND nasm -t -O2 -f obj -I$(%include) $[*.asm