Mercurial > sdl-ios-xcode
view src/video/wincommon/Makefile.am @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 74212992fb08 |
children |
line wrap: on
line source
## Makefile.am for common files used by the SDL Win32 video drivers noinst_LTLIBRARIES = libvideo_wincommon.la libvideo_wincommon_la_SOURCES = $(WINCOMMON_SRCS) # The SDL Win32 video driver common sources WINCOMMON_SRCS = \ SDL_lowvideo.h \ SDL_sysevents.c \ SDL_sysmouse.c \ SDL_sysmouse_c.h \ SDL_syswm.c \ SDL_syswm_c.h \ SDL_wingl.c \ SDL_wingl_c.h \ wmmsg.h