Mercurial > sdl-ios-xcode
view src/video/quartz/Makefile.am @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | c4965af1d0e0 |
children |
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## Makefile.am for SDL using the MacOS X Quartz video driver noinst_LTLIBRARIES = libvideo_quartz.la libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) # The SDL MacOS X Quartz video driver sources QUARTZ_SRCS = \ CGS.h \ SDL_QuartzEvents.m \ SDL_QuartzGL.m \ SDL_QuartzKeys.h \ SDL_QuartzVideo.h \ SDL_QuartzVideo.m \ SDL_QuartzWindow.h \ SDL_QuartzWindow.m \ SDL_QuartzWM.m \ SDL_QuartzYUV.m