view src/video/dc/Makefile.am @ 940:bb1588ebe47b

Date: Sat, 10 Jul 2004 21:02:33 +0200 From: "Philippe Plantier (ayin)" Subject: [SDL] Problems allocating large surfaces There are problems when allocating large surfaces using SDL_CreateRGBSurface. When, for example, we try to allocate a surface wider than 16384 pixels, the calculation of the pitch overflows; this leads to a surface that has the w and h flags correctly set, but whose "pixels" buffer is too small. That may lead to heap corruption.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 05:29:45 +0000
parents dad72daf44b3
children
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## Makefile.am for SDL using the Dreamcast video driver

noinst_LTLIBRARIES = libvideo_dc.la
libvideo_dc_la_SOURCES = $(SRCS)

# The SDL Dreamcast video driver sources
SRCS = 				\
	SDL_dcevents.c		\
	SDL_dcevents_c.h	\
	SDL_dcmouse.c		\
	SDL_dcmouse_c.h		\
	SDL_dcvideo.c		\
	SDL_dcvideo.h