Mercurial > sdl-ios-xcode
view src/video/bwindow/Makefile.am @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 10332c6fad2e |
children |
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## Makefile.am for SDL using the BeOS BWindow video driver noinst_LTLIBRARIES = libvideo_bwindow.la libvideo_bwindow_la_SOURCES = $(BWINDOW_SRCS) # The SDL BWindow video driver sources BWINDOW_SRCS = \ SDL_BView.h \ SDL_BWin.h \ SDL_lowvideo.h \ SDL_sysevents.cc \ SDL_sysevents_c.h \ SDL_sysmouse.cc \ SDL_sysmouse_c.h \ SDL_sysvideo.cc \ SDL_syswm.cc \ SDL_syswm_c.h \ SDL_sysyuv.cc \ SDL_sysyuv.h