Mercurial > sdl-ios-xcode
view src/thread/pth/SDL_syscond.c @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 1d74ddc90cb2 |
children | 3692456e7b0f |
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/* * GNU pth conditions variables * * Patrice Mandin */ #include <stdio.h> #include <stdlib.h> #include <pth.h> #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_syscond_c.h" #include "SDL_sysmutex_c.h" /* Create a condition variable */ SDL_cond * SDL_CreateCond(void) { SDL_cond *cond; cond = (SDL_cond *) malloc(sizeof(SDL_cond)); if ( cond ) { if ( pth_cond_init(&(cond->condpth_p)) < 0 ) { SDL_SetError("pthread_cond_init() failed"); free(cond); cond = NULL; } } else { SDL_OutOfMemory(); } return(cond); } /* Destroy a condition variable */ void SDL_DestroyCond(SDL_cond *cond) { if ( cond ) { free(cond); } } /* Restart one of the threads that are waiting on the condition variable */ int SDL_CondSignal(SDL_cond *cond) { int retval; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } retval = 0; if ( pth_cond_notify(&(cond->condpth_p), FALSE) != 0 ) { SDL_SetError("pth_cond_notify() failed"); retval = -1; } return retval; } /* Restart all threads that are waiting on the condition variable */ int SDL_CondBroadcast(SDL_cond *cond) { int retval; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } retval = 0; if ( pth_cond_notify(&(cond->condpth_p), TRUE) != 0 ) { SDL_SetError("pth_cond_notify() failed"); retval = -1; } return retval; } /* Wait on the condition variable for at most 'ms' milliseconds. The mutex must be locked before entering this function! The mutex is unlocked during the wait, and locked again after the wait. Typical use: Thread A: SDL_LockMutex(lock); while ( ! condition ) { SDL_CondWait(cond); } SDL_UnlockMutex(lock); Thread B: SDL_LockMutex(lock); ... condition = true; ... SDL_UnlockMutex(lock); */ int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) { int retval; pth_event_t ev; int sec; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } retval = 0; sec = ms/1000; ev = pth_event(PTH_EVENT_TIME, pth_timeout(sec,(ms-sec*1000)*1000)); if ( pth_cond_await(&(cond->condpth_p), &(mutex->mutexpth_p), ev) != 0 ) { SDL_SetError("pth_cond_await() failed"); retval = -1; } pth_event_free(ev, PTH_FREE_ALL); return retval; } /* Wait on the condition variable forever */ int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) { int retval; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } retval = 0; if ( pth_cond_await(&(cond->condpth_p), &(mutex->mutexpth_p), NULL) != 0 ) { SDL_SetError("pth_cond_await() failed"); retval = -1; } return retval; }