Mercurial > sdl-ios-xcode
view src/main/win32/exports/gendef.pl @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 02759105b989 |
children | 6c7b69218276 |
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#!/usr/bin/perl # # Program to take a set of header files and generate DLL export definitions while ( ($file = shift(@ARGV)) ) { if ( ! defined(open(FILE, $file)) ) { warn "Couldn't open $file: $!\n"; next; } $printed_header = 0; $file =~ s,.*/,,; while (<FILE>) { if ( / DECLSPEC.* SDLCALL ([^\s\(]+)/ ) { print "\t$1\n"; } } close(FILE); } # Special exports not in the header files print "\tSDL_RegisterApp\n"; print "\tSDL_SetModuleHandle\n";