Mercurial > sdl-ios-xcode
view src/main/Makefile.am @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | d315a411d5b2 |
children | 609c060fd2a2 |
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## Makefile.am for the main() function in the SDL library # # This is necessary because some platforms have special program # entry points, which require special application initialization. ARCH_SUBDIRS = $(srcdir)/beos \ $(srcdir)/epoc \ $(srcdir)/dummy \ $(srcdir)/macos \ $(srcdir)/macosx \ $(srcdir)/qtopia \ $(srcdir)/win32 # Build a separate library containing the main() entry point. lib_LIBRARIES = libSDLmain.a if TARGET_WIN32 MAINLIB_ARCH_SRCS = win32/SDL_win32_main.c else if TARGET_MACOSX MAINLIB_ARCH_SRCS = macosx/SDLMain.m macosx/SDLMain.h else if TARGET_QTOPIA MAINLIB_ARCH_SRCS = qtopia/SDL_qtopia_main.cc else MAINLIB_ARCH_SRCS = dummy/SDL_dummy_main.c endif # !TARGET_QTOPIA endif # !TARGET_MACOSX endif # !TARGET_WIN32 libSDLmain_a_SOURCES = $(MAINLIB_ARCH_SRCS) # Build an internal library of any special app setup functions noinst_LTLIBRARIES = libarch.la if TARGET_BEOS ARCH_SRCS = beos/SDL_BeApp.cc beos/SDL_BeApp.h else ARCH_SRCS = arch.c endif libarch_la_SOURCES = $(ARCH_SRCS) exports: for i in $(ARCH_SUBDIRS); do if [ -d $$i/exports ]; then (cd $$i/exports; make); fi; done # The architecture specific directories need to be copied into place # when building a distribution. dist-hook: (cd $(distdir) && rm -f $(BUILT_SOURCES)) cp -rp $(ARCH_SUBDIRS) $(distdir) (cd $(distdir) && rm -rf `find . -name CVS`)