Mercurial > sdl-ios-xcode
view src/audio/Makefile.am @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | f8d5ddc7aef1 |
children | d33c095f7001 |
line wrap: on
line source
## Makefile.am for the SDL audio library noinst_LTLIBRARIES = libaudio.la # Define which subdirectories need to be built SUBDIRS = @AUDIO_SUBDIRS@ DIST_SUBDIRS = \ alsa \ arts \ baudio \ dc \ disk \ dma \ dmedia \ dsp \ esd \ macosx \ macrom \ mint \ mme \ nas \ nto \ openbsd \ paudio \ riscos \ sun \ ums \ windib \ windx5 DRIVERS = @AUDIO_DRIVERS@ # Include the architecture-independent sources COMMON_SRCS = \ SDL_audio.c \ SDL_audio_c.h \ SDL_audiocvt.c \ SDL_audiodev.c \ SDL_audiodev_c.h \ SDL_audiomem.c \ SDL_audiomem.h \ SDL_mixer.c \ SDL_sysaudio.h \ SDL_wave.c \ SDL_wave.h \ SDL_mixer_MMX.c \ SDL_mixer_MMX.h \ SDL_mixer_MMX_VC.c \ SDL_mixer_MMX_VC.h \ SDL_mixer_m68k.c \ SDL_mixer_m68k.h libaudio_la_SOURCES = $(COMMON_SRCS) libaudio_la_LIBADD = $(DRIVERS) libaudio_la_DEPENDENCIES = $(DRIVERS)