Mercurial > sdl-ios-xcode
view docs/man3/SDL_PushEvent.3 @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PushEvent\- Pushes an event onto the event queue .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); .SH "DESCRIPTION" .PP The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. .PP .RS \fBNote: .PP Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. .RE .SH "RETURN VALUE" .PP Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. .SH "EXAMPLES" .PP See \fI\fBSDL_Event\fR\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59