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Date: Sat, 10 Jul 2004 21:02:33 +0200 From: "Philippe Plantier (ayin)" Subject: [SDL] Problems allocating large surfaces There are problems when allocating large surfaces using SDL_CreateRGBSurface. When, for example, we try to allocate a surface wider than 16384 pixels, the calculation of the pitch overflows; this leads to a surface that has the w and h flags correctly set, but whose "pixels" buffer is too small. That may lead to heap corruption.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 05:29:45 +0000
parents 623b453a3219
children 70bfe658442c
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Makefile.in
configure
aclocal.m4
config.log
config.cache
autom4te*
depcomp
libtool
config.status
Makefile
sdl-config
SDL.spec
SDL.qpg
.DS_Store