view src/video/symbian/EKA1/SDL_epocvideo.cpp @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
parents e85e65aec22f
children a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
    SDL_epocvideo.cpp
    Epoc based SDL video driver implementation

    Thanks to Peter van Sebille, the author of EMame. It is a great example of 
    low level graphics coding in Epoc.

    Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi)
	Assembler routines by Kimmo Kinnunen
*/



#include <stdlib.h>
#include <stdio.h>
#include <string.h>

extern "C" {
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#undef NULL
#include "SDL_pixels_c.h"
#include "SDL.h"
};

#include "SDL_epocvideo.h"
#include "SDL_epocevents_c.h"

#include "sdl_epocruntime.h"

#include <hal.h>
#include <coedef.h>
#include <flogger.h>

#ifdef SYMBIAN_QUARTZ
SDL_VideoDevice* _thisDevice;
#endif

_LIT(KLibName, "SDL");

/* For debugging */

//if old SOS, from 7.x this is public!
class CLockable : public CFbsBitmap
    {
    public:
        static  CLockable* Lockable(CFbsBitmap* aBmp) {return static_cast<CLockable*>(aBmp);}
        void Lock() {LockHeap();}
        void Unlock() {UnlockHeap();}
    };
#define LockHeap(x) CLockable::Lockable(x)->Lock()
#define UnlockHeap(x) CLockable::Lockable(x)->Unlock()

void RDebug_Print_b(char* error_str, void* param)
    {
    TBuf8<128> error8((TUint8*)error_str);
    TBuf<128> error;
    error.Copy(error8);

#ifndef TRACE_TO_FILE
    if (param) //!! Do not work if the parameter is really 0!!
        RDebug::Print(error, param);
    else 
        RDebug::Print(error);
#else
    if (param) //!! Do not work if the parameter is really 0!!
        RFileLogger::WriteFormat(KLibName, _L("SDL.txt"), EFileLoggingModeAppend, error, param);
    else 
        RFileLogger::Write(KLibName, _L("SDL.txt"), EFileLoggingModeAppend, error);
#endif

    }

extern "C" void RDebug_Print(char* error_str, void* param)
    {
    RDebug_Print_b(error_str, param);
    }


int Debug_AvailMem2()
    {
    //User::CompressAllHeaps();
    TMemoryInfoV1Buf membuf; 
    User::LeaveIfError(UserHal::MemoryInfo(membuf));
    TMemoryInfoV1 minfo = membuf();
	return(minfo.iFreeRamInBytes);
    }

extern "C" int Debug_AvailMem()
    {
    return(Debug_AvailMem2());
    }


extern "C" {

/* Initialization/Query functions */

static int EPOC_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **EPOC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *EPOC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int EPOC_SetColors(_THIS, int firstcolor, int ncolors,
			  SDL_Color *colors);
static void EPOC_VideoQuit(_THIS);

/* Hardware surface functions */

static int EPOC_AllocHWSurface(_THIS, SDL_Surface *surface);
static int EPOC_LockHWSurface(_THIS, SDL_Surface *surface);
static int EPOC_FlipHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_FreeHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);

static int EPOC_Available(void);
static SDL_VideoDevice *EPOC_CreateDevice(int devindex);

void DrawBackground(_THIS);
void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer);
void DirectDrawRotated(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer);

/* Mouse functions */

static WMcursor *EPOC_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
static void EPOC_FreeWMCursor(_THIS, WMcursor *cursor);
static int EPOC_ShowWMCursor(_THIS, WMcursor *cursor);



/* !!For 12 bit screen HW. Table for fast conversion from 8 bit to 12 bit */
// TUint16 is enough, but using TUint32 so we can use better instruction selection on ARMI
static TUint32 EPOC_HWPalette_256_to_Screen[256];

VideoBootStrap EPOC_bootstrap = {
	"epoc", "EPOC system",
    EPOC_Available, EPOC_CreateDevice
};

const TUint32 WindowClientHandle = 9210; //!! const

/* Epoc video driver bootstrap functions */

static int EPOC_Available(void)
{
    return 1; /* Always available */
}

static void EPOC_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *EPOC_CreateDevice(int /*devindex*/)
{
	SDL_VideoDevice *device;

	SDL_TRACE("SDL:EPOC_CreateDevice");

	/* Allocate all variables that we free on delete */
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			free(device);
		}
		return(0);
	}
	memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = EPOC_VideoInit;
	device->ListModes = EPOC_ListModes;
	device->SetVideoMode = EPOC_SetVideoMode;
	device->SetColors = EPOC_SetColors;
	device->UpdateRects = NULL;
	device->VideoQuit = EPOC_VideoQuit;
	device->AllocHWSurface = EPOC_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = EPOC_LockHWSurface;
	device->UnlockHWSurface = EPOC_UnlockHWSurface;
	device->FlipHWSurface = EPOC_FlipHWSurface;
	device->FreeHWSurface = EPOC_FreeHWSurface;
	device->SetIcon = NULL;
	device->SetCaption = NULL;
	device->GetWMInfo = NULL;
	device->FreeWMCursor = EPOC_FreeWMCursor;
	device->CreateWMCursor = EPOC_CreateWMCursor;
	device->ShowWMCursor = EPOC_ShowWMCursor;
	device->WarpWMCursor = NULL;
	device->InitOSKeymap = EPOC_InitOSKeymap;
	device->PumpEvents = EPOC_PumpEvents;
	device->free = EPOC_DeleteDevice;

	return device;
}


int GetBpp(TDisplayMode displaymode)
{
    /*TInt numColors = TDisplayModeUtils::NumDisplayModeColors(displaymode);
    TInt bitsPerPixel = 1;
    for (TInt32 i = 2; i < numColors; i <<= 1, bitsPerPixel++);
    return bitsPerPixel;*/
    return  TDisplayModeUtils::NumDisplayModeBitsPerPixel(displaymode);   
}


void DisableKeyBlocking(_THIS)
    {
    // Disable key blocking
    TRawEvent event;
    event.Set((TRawEvent::TType)/*EDisableKeyBlock*/51); // !!EDisableKeyBlock not found in epoc32\include!
    Private->EPOC_WsSession.SimulateRawEvent(event);
    }

void ConstructWindowL(_THIS)
{
	TInt	error;

	SDL_TRACE("SDL:ConstructWindowL");
	error = Private->EPOC_WsSession.Connect();
	User::LeaveIfError(error);
	Private->EPOC_WsScreen=new(ELeave) CWsScreenDevice(Private->EPOC_WsSession);
	User::LeaveIfError(Private->EPOC_WsScreen->Construct());
	User::LeaveIfError(Private->EPOC_WsScreen->CreateContext(Private->EPOC_WindowGc));

	Private->EPOC_WsWindowGroup=RWindowGroup(Private->EPOC_WsSession);
	User::LeaveIfError(Private->EPOC_WsWindowGroup.Construct(WindowClientHandle));
	Private->EPOC_WsWindowGroup.SetOrdinalPosition(0);

	// Set window group name (the same as process name)) !!Gives always "EPOC" in WINS
	RProcess thisProcess;
	TParse exeName;
	exeName.Set(thisProcess.FileName(), NULL, NULL);
    TBuf<32> winGroupName;
    winGroupName.Append(0);
    winGroupName.Append(0);
    winGroupName.Append(0);// uid
    winGroupName.Append(0);
    winGroupName.Append(exeName.Name()); // caption
    winGroupName.Append(0);
    winGroupName.Append(0); //doc name
	Private->EPOC_WsWindowGroup.SetName(winGroupName); 

	Private->EPOC_WsWindow=RWindow(Private->EPOC_WsSession);
  // Markus, it was:
  // User::LeaveIfError(Private->EPOC_WsWindow.Construct(Private->EPOC_WsWindowGroup,WindowClientHandle ));
  // but SOS 7.0s debug does not accept same window handle twice
	User::LeaveIfError(Private->EPOC_WsWindow.Construct(Private->EPOC_WsWindowGroup,WindowClientHandle - 1));
	Private->EPOC_WsWindow.SetBackgroundColor(KRgbWhite);
    Private->EPOC_WsWindow.Activate();
	Private->EPOC_WsWindow.SetSize(Private->EPOC_WsScreen->SizeInPixels()); 
	Private->EPOC_WsWindow.SetVisible(ETrue);

    Private->EPOC_WsWindowGroupID = Private->EPOC_WsWindowGroup.Identifier();
    Private->EPOC_IsWindowFocused = EFalse;

    DisableKeyBlocking(_this); //disable key blocking
}

int EPOC_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
    // !!TODO:handle leave functions!

    int i;

	SDL_TRACE("SDL:EPOC_VideoInit");

	/* Initialize all variables that we clean on shutdown */   

	for ( i=0; i<SDL_NUMMODES; ++i ) {
		Private->SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect));
		Private->SDL_modelist[i]->x = Private->SDL_modelist[i]->y = 0;
	}

	/* Modes sorted largest to smallest */
	Private->SDL_modelist[0]->w = 800; Private->SDL_modelist[0]->h = 250;
	Private->SDL_modelist[1]->w = 640; Private->SDL_modelist[1]->h = 480;
	Private->SDL_modelist[2]->w = 480; Private->SDL_modelist[2]->h = 600;
	Private->SDL_modelist[3]->w = 640; Private->SDL_modelist[3]->h = 400;
	Private->SDL_modelist[4]->w = 352; Private->SDL_modelist[4]->h = 416;
	Private->SDL_modelist[5]->w = 416; Private->SDL_modelist[5]->h = 352;
	Private->SDL_modelist[6]->w = 416; Private->SDL_modelist[6]->h = 312;
	Private->SDL_modelist[7]->w = 352; Private->SDL_modelist[7]->h = 264;
	Private->SDL_modelist[8]->w = 800; Private->SDL_modelist[8]->h = 240; //for doom all these..
	Private->SDL_modelist[9]->w = 640; Private->SDL_modelist[9]->h = 240; 
	Private->SDL_modelist[10]->w = 480; Private->SDL_modelist[10]->h = 240; 
	Private->SDL_modelist[11]->w = 640; Private->SDL_modelist[11]->h = 240; 
	Private->SDL_modelist[12]->w = 352; Private->SDL_modelist[12]->h = 240; 
	Private->SDL_modelist[13]->w = 416; Private->SDL_modelist[13]->h = 240; 
	Private->SDL_modelist[14]->w = 416; Private->SDL_modelist[14]->h = 240; 
	Private->SDL_modelist[15]->w = 352; Private->SDL_modelist[15]->h = 240; 
    Private->SDL_modelist[16]->w = 640; Private->SDL_modelist[16]->h = 200; 
	Private->SDL_modelist[17]->w = 320; Private->SDL_modelist[17]->h = 240; //...for doom, currently engine renders no-higher windows :-(, propably should get fixed 
	Private->SDL_modelist[18]->w = 320; Private->SDL_modelist[18]->h = 200;
	Private->SDL_modelist[19]->w = 256; Private->SDL_modelist[19]->h = 192;
	Private->SDL_modelist[20]->w = 176; Private->SDL_modelist[20]->h = 208;
	Private->SDL_modelist[21]->w = 208; Private->SDL_modelist[21]->h = 176; // Rotated
	Private->SDL_modelist[22]->w = 160; Private->SDL_modelist[22]->h = 144; 

    Private->SDL_modelist[23]->w = 640; Private->SDL_modelist[2]->h = 200;  //s80 some new modes 
    Private->SDL_modelist[24]->w = 640; Private->SDL_modelist[2]->h = 320;  //s90 modes are added
    Private->SDL_modelist[25]->w = 640; Private->SDL_modelist[2]->h = 240;  //here
	Private->SDL_modelist[26]->w = 640; Private->SDL_modelist[4]->h = 200;  //now

	Private->SDL_modelist[27] = NULL;

    /* Construct Epoc window */

    ConstructWindowL(_this);

    /* Initialise Epoc frame buffer */

    TDisplayMode displayMode = Private->EPOC_WsScreen->DisplayMode();

#if !defined(__WINS__) && !defined(TEST_BM_DRAW)

    TScreenInfoV01 screenInfo;
	TPckg<TScreenInfoV01> sInfo(screenInfo);
	UserSvr::ScreenInfo(sInfo);

	Private->EPOC_ScreenSize		= screenInfo.iScreenSize; 
	Private->EPOC_DisplayMode		= displayMode;
    Private->EPOC_HasFrameBuffer	= screenInfo.iScreenAddressValid;
	Private->EPOC_FrameBuffer		= Private->EPOC_HasFrameBuffer ? (TUint8*) screenInfo.iScreenAddress : NULL;
	Private->EPOC_BytesPerPixel	    = ((GetBpp(displayMode)-1) / 8) + 1;
	
    Private->EPOC_BytesPerScanLine	= screenInfo.iScreenSize.iWidth * Private->EPOC_BytesPerPixel;
	Private->EPOC_BytesPerScreen	= Private->EPOC_BytesPerScanLine * Private->EPOC_ScreenSize.iHeight;

    SDL_TRACE1("Screen width %d", screenInfo.iScreenSize.iWidth);
    SDL_TRACE1("Screen height %d", screenInfo.iScreenSize.iHeight);
    SDL_TRACE1("Screen dmode %d", displayMode);
    SDL_TRACE1("Screen valid %d", screenInfo.iScreenAddressValid);

    SDL_TRACE1("bpp %d", Private->EPOC_BytesPerPixel);
    SDL_TRACE1("bpsl %d", Private->EPOC_BytesPerScanLine);
    SDL_TRACE1("bps %d", Private->EPOC_BytesPerScreen);


    /* It seems that in SA1100 machines for 8bpp displays there is a 512 palette table at the 
     * beginning of the frame buffer. E.g. Series 7 and Netbook.
     * In 12 bpp machines the table has 16 entries.
	 */
	if (Private->EPOC_HasFrameBuffer && GetBpp(displayMode) == 8)
        {
		Private->EPOC_FrameBuffer += 512;
        }
	else
        {
        Private->EPOC_FrameBuffer += 32;
        }
        /*if (Private->EPOC_HasFrameBuffer && GetBpp(displayMode) == 12)
		Private->EPOC_FrameBuffer += 16 * 2;
    if (Private->EPOC_HasFrameBuffer && GetBpp(displayMode) == 16)
		Private->EPOC_FrameBuffer += 16 * 2;
    */
#else /* defined __WINS__ */
    
    /* Create bitmap, device and context for screen drawing */
    Private->EPOC_ScreenSize        = Private->EPOC_WsScreen->SizeInPixels();

	Private->EPOC_Bitmap = new (ELeave) CWsBitmap(Private->EPOC_WsSession);
	Private->EPOC_Bitmap->Create(Private->EPOC_ScreenSize, displayMode);

	Private->EPOC_DisplayMode	    = displayMode;
    Private->EPOC_HasFrameBuffer    = ETrue;
    Private->EPOC_FrameBuffer       = NULL; /* Private->EPOC_Bitmap->DataAddress() can change any time */
	Private->EPOC_BytesPerPixel	    = ((GetBpp(displayMode)-1) / 8) + 1;
	Private->EPOC_BytesPerScanLine  = Private->EPOC_WsScreen->SizeInPixels().iWidth * Private->EPOC_BytesPerPixel;

#endif /* __WINS__ */

#ifndef SYMBIAN_CRYSTAL
	// Get draw device for updating the screen
	TScreenInfoV01 screenInfo2;
    
    Epoc_Runtime::GetScreenInfo(screenInfo2);

	TRAPD(status, Private->EPOC_DrawDevice = CFbsDrawDevice::NewScreenDeviceL(screenInfo2, displayMode));
	User::LeaveIfError(status);
#endif

    /* The "best" video format should be returned to caller. */

    vformat->BitsPerPixel       = /*!!GetBpp(displayMode) */ 8;
    vformat->BytesPerPixel      = /*!!Private->EPOC_BytesPerPixel*/ 1;

    /* Activate events for me */

	Private->EPOC_WsEventStatus = KRequestPending;
	Private->EPOC_WsSession.EventReady(&Private->EPOC_WsEventStatus);

    SDL_TRACE("SDL:WsEventStatus");
    User::WaitForRequest(Private->EPOC_WsEventStatus); //Markus: I added this and ...

	Private->EPOC_RedrawEventStatus = KRequestPending;
	Private->EPOC_WsSession.RedrawReady(&Private->EPOC_RedrawEventStatus);
    
    SDL_TRACE("SDL:RedrawEventStatus");
    User::WaitForRequest(Private->EPOC_RedrawEventStatus); //...this, if not catches a stray event is risen
                                                           //if there are active objects used, or confucing
                                                           //actions with User::WaitForAnyRequest
    Private->EPOC_WsWindow.PointerFilter(EPointerFilterDrag, 0); 

    Private->EPOC_ScreenOffset = TPoint(0, 0);

#if defined(__WINS__) || defined(TEST_BM_DRAW)
	LockHeap(Private->EPOC_Bitmap); // Lock bitmap heap
#endif

    SDL_TRACE("SDL:DrawBackground");
	DrawBackground(_this); // Clear screen

#if defined(__WINS__) || defined(TEST_BM_DRAW)
	UnlockHeap(Private->EPOC_Bitmap); // Unlock bitmap heap
#endif
    //!! TODO: error handling
    //if (ret != KErrNone)
    //    return(-1);
    //else
	    return(0);
}


SDL_Rect **EPOC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 /*flags*/)
{
    if (format->BitsPerPixel == 12 || format->BitsPerPixel == 8)
        return Private->SDL_modelist;
    return NULL;
}

int EPOC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
	if ((firstcolor+ncolors) > 256)
		return -1;
//    SDL_TRACE1("colors %d", (TDisplayModeUtils::NumDisplayModeColors(Private->EPOC_DisplayMode)));
    if(TDisplayModeUtils::NumDisplayModeColors(Private->EPOC_DisplayMode) == 4096)
        {
	// Set 12 bit palette
        for(int i = firstcolor; i < ncolors; i++)
            {
	        // 4k value: 0000 rrrr gggg bbbb
	        TUint32 color4K	 = (colors[i].r & 0x0000f0) << 4;
	        color4K			|= (colors[i].g & 0x0000f0);      
	        color4K			|= (colors[i].b & 0x0000f0) >> 4;
            EPOC_HWPalette_256_to_Screen[i] = color4K;
            }
        }
    else if(TDisplayModeUtils::NumDisplayModeColors(Private->EPOC_DisplayMode) == 65536)
        {
        for(int i = firstcolor; i < ncolors; i++)
            {
			// 64k-colour displays effectively support RGB values
			// with 5 bits allocated to red, 6 to green and 5 to blue
			// 64k value: rrrr rggg gggb bbbb
	        TUint32 color64K = (colors[i].r & 0x0000f8) << 8;
	        color64K		|= (colors[i].g & 0x0000fc) << 3;
	        color64K		|= (colors[i].b & 0x0000f8) >> 3;
            EPOC_HWPalette_256_to_Screen[i] = color64K;
            }
        }
    else if(TDisplayModeUtils::NumDisplayModeColors(Private->EPOC_DisplayMode) == 16777216)
        {
        for(int i = firstcolor; i < ncolors; i++)
            {
			// 16M-colour
            //0000 0000 rrrr rrrr gggg gggg bbbb bbbb
	        TUint32 color16M = colors[i].r << 16;
	        color16M		|= colors[i].g << 8;
	        color16M		|= colors[i].b;
            EPOC_HWPalette_256_to_Screen[i] = color16M;
            }
        }
    else
        {
        return -2;
        }
	return(0);
}


SDL_Surface *EPOC_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 /*flags*/)
{
	SDL_TRACE("SDL:EPOC_SetVideoMode");
    /* Check parameters */
#ifdef SYMBIAN_CRYSTAL
   if (! (bpp == 8 || bpp == 12 || bpp == 16) &&
		 (
		  (width == 640 && height == 200) ||
          (width == 640 && height == 400) || 
          (width == 640 && height == 480) || 
          (width == 320 && height == 200) || 
          (width == 320 && height == 240)
		 )) {
		SDL_SetError("Requested video mode is not supported");
        return NULL;
    }
#else // SYMBIAN_SERIES60
   if (! (bpp == 8 || bpp == 12 || bpp == 16) &&
		 (
		  (width == 320 && height == 200) || 
          (width == 320 && height == 240) ||
		  (width == 256 && height == 192) ||  
		  (width == 176 && height == 208) || 
		  (width == 208 && height == 176) || // Rotated
		  (width == 160 && height == 144)    
		 )) {
		SDL_SetError("Requested video mode is not supported");
        return NULL;
    }
#endif

    if (current && current->pixels) {
        free(current->pixels);
        current->pixels = NULL;
    }
	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
		return(NULL);
	}

    /* Set up the new mode framebuffer */
    if (bpp == 8) 
	    current->flags = (SDL_FULLSCREEN|SDL_SWSURFACE|SDL_PREALLOC|SDL_HWPALETTE); 
    else // 12 bpp, 16 bpp
	    current->flags = (SDL_FULLSCREEN|SDL_SWSURFACE|SDL_PREALLOC); 
	current->w = width;
	current->h = height;
    int numBytesPerPixel = ((bpp-1)>>3) + 1;   
	current->pitch = numBytesPerPixel * width; // Number of bytes in scanline 
	current->pixels = malloc(width * height * numBytesPerPixel);
	memset(current->pixels, 0, width * height * numBytesPerPixel);

	/* Set the blit function */
	_this->UpdateRects = EPOC_DirectUpdate;

    /*
     *  Logic for getting suitable screen dimensions, offset, scaling and orientation
     */

	int w = current->w;
	int h = current->h;
	
	// Rotate, if the screen does not fit horizontally and it is landscape screen
/*
	if ((width>Private->EPOC_ScreenSize.iWidth) &&  (width>height)) {
		Private->EPOC_ScreenOrientation = CFbsBitGc::EGraphicsOrientationRotated270;
		w = current->h; 
		h = current->w; 
	}
*/
	// Get nearest stepwise scale values for width and height. The smallest supported scaled screen is 1/2.
	TInt scaleValue = 0;
	Private->EPOC_ScreenXScaleValue = 1;
	Private->EPOC_ScreenYScaleValue = 1;
	if (w > Private->EPOC_ScreenSize.iWidth) {
		// Find the biggest scale value that result the width that fits in the screen HW
		for (scaleValue = 2; scaleValue++;) {
			TInt scaledWidth = (w * (scaleValue-1))/scaleValue;
			if (scaledWidth > Private->EPOC_ScreenSize.iWidth)
				break;
		}
		Private->EPOC_ScreenXScaleValue = Max(2, scaleValue - 1);
		w = (w * (Private->EPOC_ScreenXScaleValue-1))/Private->EPOC_ScreenXScaleValue;
	}
	if (h > Private->EPOC_ScreenSize.iHeight) {
		// Find the biggest scale value that result the height that fits in the screen HW
		for (scaleValue = 2; scaleValue++;) {
			TInt scaledHeight = (h * (scaleValue-1))/scaleValue;
			if (scaledHeight > Private->EPOC_ScreenSize.iHeight)
				break;
		}
		Private->EPOC_ScreenYScaleValue = Max(2, scaleValue - 1);
		h = (h * (Private->EPOC_ScreenYScaleValue-1))/Private->EPOC_ScreenYScaleValue;
	}

    /* Centralize game window on device screen  */
    Private->EPOC_ScreenOffset.iX = (Private->EPOC_ScreenSize.iWidth - w) / 2;
	if (Private->EPOC_ScreenOffset.iX < 0)
		Private->EPOC_ScreenOffset.iX = 0;
    Private->EPOC_ScreenOffset.iY = (Private->EPOC_ScreenSize.iHeight - h) / 2;
	if (Private->EPOC_ScreenOffset.iY < 0)
		Private->EPOC_ScreenOffset.iY = 0;


    SDL_TRACE1("View width %d", w);
    SDL_TRACE1("View height %d", h);
    SDL_TRACE1("View bmode %d", bpp);
    SDL_TRACE1("View s %d", scaleValue);
    SDL_TRACE1("View x %d", Private->EPOC_ScreenOffset.iX);
    SDL_TRACE1("View y %d", Private->EPOC_ScreenOffset.iY);

	/* We're done */
	return(current);
}


void RedrawWindowL(_THIS)
{

#if defined(__WINS__) || defined(TEST_BM_DRAW)
	    LockHeap(Private->EPOC_Bitmap); // Lock bitmap heap
	    Private->EPOC_WindowGc->Activate(Private->EPOC_WsWindow);
#endif

    int w = _this->screen->w;
    int h = _this->screen->h;
	if (Private->EPOC_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270) {
		w = _this->screen->h;
		h = _this->screen->w;
	}
    if ((w < Private->EPOC_ScreenSize.iWidth)
        || (h < Private->EPOC_ScreenSize.iHeight)) {
		DrawBackground(_this);
    }

    /* Tell the system that something has been drawn */
	TRect  rect = TRect(Private->EPOC_WsWindow.Size());
  	Private->EPOC_WsWindow.Invalidate(rect);

#if defined(__WINS__) || defined(TEST_BM_DRAW)
	Private->EPOC_WsWindow.BeginRedraw(rect);
	Private->EPOC_WindowGc->BitBlt(TPoint(), Private->EPOC_Bitmap);
	Private->EPOC_WsWindow.EndRedraw();
	Private->EPOC_WindowGc->Deactivate();
    UnlockHeap(Private->EPOC_Bitmap);; // Unlock bitmap heap
	Private->EPOC_WsSession.Flush();
#endif

    /* Draw current buffer */
    SDL_Rect fullScreen;
    fullScreen.x = 0;
    fullScreen.y = 0;
    fullScreen.w = _this->screen->w;
    fullScreen.h = _this->screen->h;
    EPOC_DirectUpdate(_this, 1, &fullScreen);
}


void DrawBackground(_THIS)
{
	/* Draw background */
#if defined(__WINS__) || defined(TEST_BM_DRAW)
	//warning heap is not locked! - a function calling must ensure that it's ok
    TUint16* screenBuffer = (TUint16*)Private->EPOC_Bitmap->DataAddress();
#else
    TUint16* screenBuffer = (TUint16*)Private->EPOC_FrameBuffer;
#endif
	// Draw black background
	Mem::FillZ(screenBuffer, Private->EPOC_BytesPerScreen);

#if 0
    for (int y = 0; y < Private->EPOC_ScreenSize.iHeight; y++) {
		for (int x = 0; x < Private->EPOC_ScreenSize.iWidth; x++) {
#ifdef SYMBIAN_CRYSTAL
			const TUint16 color = 0; // ((x+y)>>1) & 0xf; /* Draw blue stripes pattern, because in e.g. 320x200 mode there is a big background area*/
#else // SYMBIAN_SERIES60
            const TUint16 color = 0; /* Draw black background */
#endif
            *screenBuffer++ = color;
		}
	}
#endif
}


/* We don't actually allow hardware surfaces other than the main one */
static int EPOC_AllocHWSurface(_THIS, SDL_Surface* /*surface*/)
{
	return(-1);
}
static void EPOC_FreeHWSurface(_THIS, SDL_Surface* /*surface*/)
{
	return;
}

static int EPOC_LockHWSurface(_THIS, SDL_Surface* /*surface*/)
{
	return(0);
}
static void EPOC_UnlockHWSurface(_THIS, SDL_Surface* /*surface*/)
{
	return;
}

static int EPOC_FlipHWSurface(_THIS, SDL_Surface* /*surface*/)
{
	return(0);
}

static void EPOC_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
    //TInt focusWindowGroupId = Private->EPOC_WsSession.GetFocusWindowGroup();//these are async services
   // if (focusWindowGroupId != Private->EPOC_WsWindowGroupID) {              //for that cannot be called from
                                                                            //SDL threads ???
    if (!Private->EPOC_IsWindowFocused)
        {
        /* Force focus window to redraw again for cleaning away SDL screen graphics */
/*
        TInt pos = Private->EPOC_WsWindowGroup.OrdinalPosition();
        Private->EPOC_WsWindowGroup.SetOrdinalPosition(0, KMaxTInt);
       	TRect  rect = TRect(Private->EPOC_WsWindow.Size());
        Private->EPOC_WsWindow.Invalidate(rect);
        Private->EPOC_WsWindowGroup.SetOrdinalPosition(pos, ECoeWinPriorityNormal);
       */ /* If this is not the topmost window, wait here! Sleep for 1 second to give cpu time to 
           multitasking and poll for being the topmost window.
        */
    //    if (Private->EPOC_WsSession.GetFocusWindowGroup() != Private->EPOC_WsWindowGroupID) {
           
		   /* !!TODO: Could call GetRedraw() etc. for WsSession and redraw the screen if needed. That might be 
		      needed if a small dialog comes in front of Game screen.
		   */
           // while (Private->EPOC_WsSession.GetFocusWindowGroup() != Private->EPOC_WsWindowGroupID)
        
        SDL_PauseAudio(1);
        SDL_Delay(1000);
        return;
      //  }

    //    RedrawWindowL(_this);  
    }

    SDL_PauseAudio(0);

	// if we are not focused, do not draw
//	if (!Private->EPOC_IsWindowFocused)
//		return;
#if defined(__WINS__) || defined(TEST_BM_DRAW)
	TBitmapUtil lock(Private->EPOC_Bitmap);	
    lock.Begin(TPoint(0,0)); // Lock bitmap heap
	Private->EPOC_WindowGc->Activate(Private->EPOC_WsWindow);
    TUint16* screenBuffer = (TUint16*)Private->EPOC_Bitmap->DataAddress();
#else
    TUint16* screenBuffer = (TUint16*)Private->EPOC_FrameBuffer;
#endif

	if (Private->EPOC_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270)
		DirectDrawRotated(_this, numrects, rects, screenBuffer);
	else
		DirectDraw(_this, numrects, rects, screenBuffer);
    
   
#if defined(__WINS__) || defined(TEST_BM_DRAW)

	TRect  rect = TRect(Private->EPOC_WsWindow.Size());
	Private->EPOC_WsWindow.Invalidate(rect);
	Private->EPOC_WsWindow.BeginRedraw(rect);
	Private->EPOC_WindowGc->BitBlt(TPoint(), Private->EPOC_Bitmap);
	Private->EPOC_WsWindow.EndRedraw();
	Private->EPOC_WindowGc->Deactivate();
    lock.End(); // Unlock bitmap heap
	Private->EPOC_WsSession.Flush();
#else
#ifndef SYMBIAN_CRYSTAL
	// This is not needed in Crystal. What is the performance penalty in SERIES60?
    TRect  rect2 = TRect(Private->EPOC_WsWindow.Size());
    
    Private->EPOC_DrawDevice->UpdateRegion(rect2); // Should we update rects parameter area only??
    Private->EPOC_DrawDevice->Update();
#endif
#endif

    /* Update virtual cursor. !!Do not yet work properly
    Private->EPOC_WsSession.SetPointerCursorPosition(Private->EPOC_WsSession.PointerCursorPosition());
    */

    /*static int foo = 1;

    	for ( int i=0; i < numrects; ++i ) {
        const SDL_Rect& currentRect = rects[i];
        SDL_Rect rect2;
        rect2.x = currentRect.x;
        rect2.y = currentRect.y;
        rect2.w = currentRect.w;
        rect2.h = currentRect.h;

        if (rect2.w <= 0 || rect2.h <= 0) 
            continue;

    
    foo++;
    if((foo % 200) == 0)
        {
        SDL_TRACE1("foo %d", foo);
        CFbsBitmap* b = new (ELeave) CFbsBitmap;
        SDL_TRACE1("bee %d", (int)b);
        int e = b->Create(TSize(currentRect.w, currentRect.h), Private->EPOC_DisplayMode);
        
        SDL_TRACE1("err %d", e);
        if(e != KErrNone)
            User::Panic(_L("damn"), e);

        TBitmapUtil u(b);
        u.Begin(TPoint(0, 0));
        TUint32* d = b->DataAddress();
        
        SDL_TRACE1("addr %d", (int)d);

        for(TInt o = 0; o < currentRect.h; o++)
            for(TInt p = 0; p < currentRect.w; p++)
                {
                u.SetPos(TPoint(p, o));
                u.SetPixel(0xFFFF);
                }

        SDL_TRACE1("w %d", (int)currentRect.w);
        SDL_TRACE1("h %d", (int)currentRect.h);

        SDL_TRACE1("addr %d", (int)Private->EPOC_DisplayMode);

        
        const TUint f = (TUint)Private->EPOC_FrameBuffer;
        const TUint y = (TUint)Private->EPOC_BytesPerScreen;

        
        SDL_TRACE1("frame %u", f);
        SDL_TRACE1("bytes %u", y);

        Mem::Copy(d, Private->EPOC_FrameBuffer, Private->EPOC_BytesPerScreen);

        SDL_TRACE("kopied");

        u.End();
        TBuf<32> name;
        name.Format(_L("C:\\nokia\\images\\doom%d.mbm"), (foo / 200));
        e= b->Save(name);
        if(e != KErrNone)
            User::Panic(_L("damned"), e);
        delete b;
            }}*/
}


void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
{
	TInt i;

    const TInt sourceNumBytesPerPixel = ((_this->screen->format->BitsPerPixel-1)>>3) + 1;   
    const TPoint fixedOffset = Private->EPOC_ScreenOffset;   
    const TInt screenW = _this->screen->w;
    const TInt screenH = _this->screen->h;
    const TInt sourceScanlineLength = screenW;
    const TInt targetScanlineLength = Private->EPOC_ScreenSize.iWidth;

	/* Render the rectangles in the list */

	for ( i=0; i < numrects; ++i ) {
        const SDL_Rect& currentRect = rects[i];
        SDL_Rect rect2;
        rect2.x = currentRect.x;
        rect2.y = currentRect.y;
        rect2.w = currentRect.w;
        rect2.h = currentRect.h;

        if (rect2.w <= 0 || rect2.h <= 0) /* sanity check */
            continue;

        /* All variables are measured in pixels */

        /* Check rects validity, i.e. upper and lower bounds */
        TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1);
        TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1);
        if (maxX < 0 || maxY < 0) /* sanity check */
            continue;
		/* Clip from bottom */
        maxY = Min(maxY, Private->EPOC_ScreenSize.iHeight-1); 
		/* TODO: Clip from the right side */

        const TInt sourceRectWidth = maxX - rect2.x + 1;
        const TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel;
        const TInt sourceRectHeight = maxY - rect2.y + 1;
        const TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength;
		const TUint skipValue = 1; // no skip

        TInt targetStartOffset = fixedOffset.iX + rect2.x + (fixedOffset.iY +rect2.y) * targetScanlineLength;   
        
        // Nokia7650 native mode: 12 bpp --> 12 bpp
        //

        switch (_this->screen->format->BitsPerPixel)
			{
		case 12:
			{
			TUint16* bitmapLine = (TUint16*)_this->screen->pixels + sourceStartOffset;
			TUint16* screenMemory = screenBuffer + targetStartOffset;
			if (skipValue == 1)
				{
				for(TInt y = 0 ; y < sourceRectHeight ; y++)
					{
					Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
					}
					bitmapLine += sourceScanlineLength;
					screenMemory += targetScanlineLength;
				}
			else
				{
				for(TInt y = 0 ; y < sourceRectHeight ; y++)
					{
					//TODO: optimize: separate loops for 1, 2 and n skip. Mem::Copy() can be used in unscaled case.
					TUint16* bitmapPos = bitmapLine; /* 2 bytes per pixel */
					TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
					for(TInt x = 0 ; x < sourceRectWidth ; x++)
						{					
						__ASSERT_DEBUG(screenMemory < (screenBuffer + Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight), User::Panic(_L("SDL"), KErrCorrupt));
						__ASSERT_DEBUG(screenMemory >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
						__ASSERT_DEBUG(bitmapLine < ((TUint16*)_this->screen->pixels + (_this->screen->w * _this->screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
						__ASSERT_DEBUG(bitmapLine >=  (TUint16*)_this->screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
                    
						*screenMemoryLinePos++ = *bitmapPos;
						bitmapPos+=skipValue;
						}
					bitmapLine += sourceScanlineLength;
					screenMemory += targetScanlineLength;
					}
				}
			}
			break;
        // 256 color paletted mode: 8 bpp  --> 12 bpp
        //
		default:
			{
            if(Private->EPOC_BytesPerPixel <= 2)
                {
			    TUint8* bitmapLine = (TUint8*)_this->screen->pixels + sourceStartOffset;
                TUint16* screenMemory = screenBuffer + targetStartOffset;
				    for(TInt y = 0 ; y < sourceRectHeight ; y++)
					    {
					    TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
					    TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
					    /* Convert each pixel from 256 palette to 4k color values */
					    for(TInt x = 0 ; x < sourceRectWidth ; x++)
						    {
						    __ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer + (Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
						    __ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
						    __ASSERT_DEBUG(bitmapPos < ((TUint8*)_this->screen->pixels + (_this->screen->w * _this->screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
						    __ASSERT_DEBUG(bitmapPos >= (TUint8*)_this->screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));               
						    *screenMemoryLinePos++ = EPOC_HWPalette_256_to_Screen[*bitmapPos++];
    //						bitmapPos+=skipValue; //TODO: optimize: separate loops for 1, 2 and n skip
						    }
					    bitmapLine += sourceScanlineLength;
					    screenMemory += targetScanlineLength;
					    }
                }
            else
                {
                TUint8* bitmapLine = (TUint8*)_this->screen->pixels + sourceStartOffset;
                TUint32* screenMemory = reinterpret_cast<TUint32*>(screenBuffer + targetStartOffset);
				    for(TInt y = 0 ; y < sourceRectHeight ; y++)
					    {
					    TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
					    TUint32* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
					    /* Convert each pixel from 256 palette to 4k color values */
					    for(TInt x = 0 ; x < sourceRectWidth ; x++)
						    {
						    __ASSERT_DEBUG(screenMemoryLinePos < (reinterpret_cast<TUint32*>(screenBuffer) + (Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
						    __ASSERT_DEBUG(screenMemoryLinePos >= reinterpret_cast<TUint32*>(screenBuffer), User::Panic(_L("SDL"), KErrCorrupt));
						    __ASSERT_DEBUG(bitmapPos < ((TUint8*)_this->screen->pixels + (_this->screen->w * _this->screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
						    __ASSERT_DEBUG(bitmapPos >= (TUint8*)_this->screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));               
						    *screenMemoryLinePos++ = EPOC_HWPalette_256_to_Screen[*bitmapPos++];
    //						bitmapPos+=skipValue; //TODO: optimize: separate loops for 1, 2 and n skip
						    }
					    bitmapLine += sourceScanlineLength;
					    screenMemory += targetScanlineLength;
					    }
                }
			}
		} // switch
	} // for
}

/*
void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
{
	TInt i;
    const TInt sourceNumBytesPerPixel = ((_this->screen->format->BitsPerPixel-1)>>3) + 1;   
    const TPoint fixedOffset = Private->EPOC_ScreenOffset;   
    const TInt screenW = _this->screen->w;
    const TInt screenH = _this->screen->h;
    const TInt sourceScanlineLength = screenW;
    const TInt targetScanlineLength = Private->EPOC_ScreenSize.iWidth;

	/* Render the rectangles in the list */

/*	for ( i=0; i < numrects; ++i ) {
        const SDL_Rect& currentRect = rects[i];
        SDL_Rect rect2;
        rect2.x = currentRect.x;
        rect2.y = currentRect.y;
        rect2.w = currentRect.w;
        rect2.h = currentRect.h;

        if (rect2.w <= 0 || rect2.h <= 0) /* sanity check */
/*            continue;

        /* All variables are measured in pixels */

        /* Check rects validity, i.e. upper and lower bounds */
/*        TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1);
        TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1);
        if (maxX < 0 || maxY < 0) /* sanity check */
/*            continue;
		/* Clip from bottom */
/*        maxY = Min(maxY, Private->EPOC_ScreenSize.iHeight-1); 
		/* TODO: Clip from the right side */

/*		TInt sourceRectWidth = maxX - rect2.x + 1;
        const TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel;
        const TInt sourceRectHeight = maxY - rect2.y + 1;
        const TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength;
		const TUint skipValue = Private->EPOC_ScreenXScaleValue; //1; // no skip

		const TInt targetStartOffset = // = (fixedOffset.iX + (rect2.x / skipValue) + (fixedOffset.iY + rect2.y) * targetScanlineLength ) ;
			(skipValue > 1 ? 
			(fixedOffset.iX + (rect2.x / skipValue) + (fixedOffset.iY + rect2.y) * targetScanlineLength ) : 
			(fixedOffset.iX +  rect2.x              + (fixedOffset.iY + rect2.y) * targetScanlineLength ));

		__ASSERT_DEBUG(skipValue >= 1, User::Panic(KLibName, KErrArgument));

        // Nokia7650 native mode: 12 bpp --> 12 bpp
        //
        switch (_this->screen->format->BitsPerPixel)
			{
		case 12:
			{
			TUint16* bitmapLine = (TUint16*)_this->screen->pixels + sourceStartOffset;
			TUint16* screenMemory = screenBuffer + targetStartOffset;
			if (skipValue == 1)
				{
				for(TInt y = 0 ; y < sourceRectHeight ; y++)
					{
					Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
					}
					bitmapLine += sourceScanlineLength;
					screenMemory += targetScanlineLength;
				}
			else
				{
				for(TInt y = 0 ; y < sourceRectHeight ; y++)
					{
					//TODO: optimize: separate loops for 1, 2 and n skip. Mem::Copy() can be used in unscaled case.
					TUint16* bitmapPos = bitmapLine; /* 2 bytes per pixel */
/*					TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
/*					for(TInt x = 0 ; x < sourceRectWidth ; x++)
						{					
						__ASSERT_DEBUG(screenMemory < (screenBuffer + Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight), User::Panic(KLibName, KErrCorrupt));
						__ASSERT_DEBUG(screenMemory >= screenBuffer, User::Panic(KLibName, KErrCorrupt));
						__ASSERT_DEBUG(bitmapLine < ((TUint16*)_this->screen->pixels + (_this->screen->w * _this->screen->h)), User::Panic(KLibName, KErrCorrupt));
						__ASSERT_DEBUG(bitmapLine >=  (TUint16*)_this->screen->pixels, User::Panic(KLibName, KErrCorrupt));
                    
						*screenMemoryLinePos++ = *bitmapPos;
						bitmapPos+=skipValue;
						}
					bitmapLine += sourceScanlineLength;
					screenMemory += targetScanlineLength;
					}
				}
			}
			break;
        // 256 color paletted mode: 8 bpp  --> 12 bpp
        //
		default:
			{
			TUint8* bitmapLine = (TUint8*)_this->screen->pixels + sourceStartOffset;
            TUint16* screenMemory = screenBuffer + targetStartOffset;
			if (skipValue > 1)
				sourceRectWidth /= skipValue;
#if defined __MARM_ARMI__
			__asm volatile("
				mov		%4, %4, lsl #1	@ targetScanLineLength is in pixels, we need it in bytes
			1:
				mov		r6, %0			@ bitmapLine
				mov		r7, %2			@ screenMemory
				mov		r8, %6			@ sourceRectWidth
			2:
				ldrb	r4, [%0], %7			@ r4 = *bitmapPos; bitmapPos += skipValue
				ldr		r5, [%1, r4, lsl #2]	@ only 16 lower bits actually used
				subs	r8, r8, #1				@ x--
				strh	r5, [%2], #2			@ *screenMemoryLinePos++ = r4
				bne		2b

				add		%0, r6, %3		@ bitmapLine += sourceScanlineLength
				add		%2, r7, %4		@ screenMemory += targetScanlineLength
				subs    %5, %5, #1		@ sourceRectHeight--
				bne		1b
				"
				: // no output
				//		%0								%1							%2						%3							%4						%5							%6					%7
				: "r" (bitmapLine), "r" (&EPOC_HWPalette_256_to_Screen[0]), "r" (screenMemory), "r" (sourceScanlineLength), "r" (targetScanlineLength), "r" (sourceRectHeight), "r" (sourceRectWidth), "r" (skipValue)
				: "r4", "r5", "r6", "r7", "r8"
			);
#else
			for(TInt y = 0 ; y < sourceRectHeight ; y++)
				{
				TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
/*				TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
				/* Convert each pixel from 256 palette to 4k color values */
/*				for (TInt x = 0 ; x < sourceRectWidth ; x++)
					{
					//__ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer + (Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight)), User::Panic(KLibName, KErrCorrupt));
					//__ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, User::Panic(KLibName, KErrCorrupt));
					//__ASSERT_DEBUG(bitmapPos < ((TUint8*)_this->screen->pixels + (_this->screen->w * _this->screen->h)), User::Panic(KLibName, KErrCorrupt));
					//__ASSERT_DEBUG(bitmapPos >= (TUint8*)_this->screen->pixels, User::Panic(KLibName, KErrCorrupt));
            
					*screenMemoryLinePos++ = EPOC_HWPalette_256_to_Screen[*bitmapPos];
					bitmapPos += skipValue;
					}
				bitmapLine += sourceScanlineLength;
				screenMemory += targetScanlineLength;
				}
//#endif
			}
		} // switch
	} // for
}
*/

void DirectDrawRotated(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
{
	TInt i;
//    TInt sourceNumBytesPerPixel = ((_this->screen->format->BitsPerPixel-1)>>3) + 1;   
    TPoint fixedScreenOffset = Private->EPOC_ScreenOffset;   
    TInt bufferW = _this->screen->w;
    TInt bufferH = _this->screen->h;
    TInt ScreenW = Private->EPOC_ScreenSize.iWidth;
//    TInt ScreenH = Private->EPOC_ScreenSize.iWidth;
    TInt sourceW = bufferW;
    TInt sourceH = bufferH;
    TInt targetW = ScreenW - fixedScreenOffset.iX * 2;
//    TInt targetH = ScreenH - fixedScreenOffset.iY * 2;
	TInt sourceScanlineLength = bufferW;
    TInt targetScanlineLength = Private->EPOC_ScreenSize.iWidth;

	/* Render the rectangles in the list */

	for ( i=0; i < numrects; ++i ) {
        SDL_Rect rect2;
        const SDL_Rect& currentRect = rects[i];
        rect2.x = currentRect.x;
        rect2.y = currentRect.y;
        rect2.w = currentRect.w;
        rect2.h = currentRect.h;

        if (rect2.w <= 0 || rect2.h <= 0) /* sanity check */
            continue;

        /* All variables are measured in pixels */

        /* Check rects validity, i.e. upper and lower bounds */
        TInt maxX = Min(sourceW - 1, rect2.x + rect2.w - 1);
        TInt maxY = Min(sourceH - 1, rect2.y + rect2.h - 1);
        if (maxX < 0 || maxY < 0) /* sanity check */
            continue;
		/* Clip from bottom */
        //maxX = Min(maxX, Private->EPOC_ScreenSize.iHeight-1); 
		/* TODO: Clip from the right side */

        TInt sourceRectWidth = maxX - rect2.x + 1;
//        TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel;
        TInt sourceRectHeight = maxY - rect2.y + 1;
        TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength;
        TInt targetStartOffset = fixedScreenOffset.iX + (targetW-1 - rect2.y) + (fixedScreenOffset.iY +rect2.x) * targetScanlineLength;   
        
        // Nokia7650 native mode: 12 bpp --> 12 bpp
        if (_this->screen->format->BitsPerPixel == 12) { 
            
            /* !!TODO: not yet implemented

	        TUint16* bitmapLine = (TUint16*)_this->screen->pixels + sourceStartOffset;
            TUint16* screenMemory = screenBuffer + targetStartOffset;
            for(TInt y = 0 ; y < sourceRectHeight ; y++) {
				//TODO: optimize: separate loops for 1, 2 and n skip
		        //Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
                TUint16* bitmapPos = bitmapLine; // 2 bytes per pixel 
                TUint16* screenMemoryLinePos = screenMemory; // 2 bytes per pixel 
				for(TInt x = 0 ; x < sourceRectWidth ; x++) {

					__ASSERT_DEBUG(screenMemory < (screenBuffer + Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight), User::Panic(KLibName, KErrCorrupt));
					__ASSERT_DEBUG(screenMemory >= screenBuffer, User::Panic(KLibName, KErrCorrupt));
					__ASSERT_DEBUG(bitmapLine < ((TUint16*)_this->screen->pixels + (_this->screen->w * _this->screen->h)), User::Panic(KLibName, KErrCorrupt));
					__ASSERT_DEBUG(bitmapLine >=  (TUint16*)_this->screen->pixels, User::Panic(KLibName, KErrCorrupt));
                    
                      *screenMemoryLinePos = *bitmapPos;
                    bitmapPos++;
                    screenMemoryLinePos += targetScanlineLength;
                }
		        bitmapLine += sourceScanlineLength;
		        screenMemory--;
            }

            */
        }
        // 256 color paletted mode: 8 bpp  --> 12 bpp
        else { 
	        TUint8* bitmapLine = (TUint8*)_this->screen->pixels + sourceStartOffset;
            TUint16* screenMemory = screenBuffer + targetStartOffset;
			TInt screenXScaleValue = Private->EPOC_ScreenXScaleValue;
			TInt debug_ycount=0;
            for(TInt y = 0 ; y < sourceRectHeight ; y++) {
				if(--screenXScaleValue) {
					TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
					TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
					TInt screenYScaleValue = Private->EPOC_ScreenYScaleValue;
					TInt debug_xcount=0;
					/* Convert each pixel from 256 palette to 4k color values */
					for(TInt x = 0 ; x < sourceRectWidth ; x++) {
						if(--screenYScaleValue) {
							
                            __ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer + (Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight)), User::Panic(KLibName, KErrCorrupt));
							__ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, User::Panic(KLibName, KErrCorrupt));
							__ASSERT_DEBUG(bitmapPos < ((TUint8*)_this->screen->pixels + (_this->screen->w * _this->screen->h)), User::Panic(KLibName, KErrCorrupt));
							__ASSERT_DEBUG(bitmapPos >= (TUint8*)_this->screen->pixels, User::Panic(KLibName, KErrCorrupt));
							
                            *screenMemoryLinePos = TUint16(EPOC_HWPalette_256_to_Screen[*bitmapPos]);
							screenMemoryLinePos += targetScanlineLength; debug_xcount++;
						}
						else
							screenYScaleValue = Private->EPOC_ScreenYScaleValue;
						bitmapPos++; 
					}
					screenMemory--; debug_ycount++;
				} // endif
				else
					screenXScaleValue = Private->EPOC_ScreenXScaleValue;
				bitmapLine += sourceScanlineLength;
             }
	    }
    }    
}


/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void EPOC_VideoQuit(_THIS)
{
	int i;

	/* Free video mode lists */
	for ( i=0; i<SDL_NUMMODES; ++i ) {
		if ( Private->SDL_modelist[i] != NULL ) {
			free(Private->SDL_modelist[i]);
			Private->SDL_modelist[i] = NULL;
		}
	}
	
    if ( _this->screen && (_this->screen->flags & SDL_HWSURFACE) ) {
		/* Direct screen access, no memory buffer */
		_this->screen->pixels = NULL;
	}

    if (_this->screen && _this->screen->pixels) {
        free(_this->screen->pixels);
        _this->screen->pixels = NULL;
    }

    /* Free Epoc resources */

    /* Disable events for me */
	if (Private->EPOC_WsEventStatus != KRequestPending)
		Private->EPOC_WsSession.EventReadyCancel();
	if (Private->EPOC_RedrawEventStatus != KRequestPending)
		Private->EPOC_WsSession.RedrawReadyCancel();

	#if defined(__WINS__) || defined(TEST_BM_DRAW)
	delete Private->EPOC_Bitmap;
	Private->EPOC_Bitmap = NULL;
	#else
    #endif

#ifndef SYMBIAN_CRYSTAL
	free(Private->EPOC_DrawDevice);
#endif

	if (Private->EPOC_WsWindow.WsHandle())
		Private->EPOC_WsWindow.Close();

	if (Private->EPOC_WsWindowGroup.WsHandle())
		Private->EPOC_WsWindowGroup.Close();

	delete Private->EPOC_WindowGc;
	Private->EPOC_WindowGc = NULL;

	delete Private->EPOC_WsScreen;
	Private->EPOC_WsScreen = NULL;

	if (Private->EPOC_WsSession.WsHandle())
		Private->EPOC_WsSession.Close();
}


WMcursor *EPOC_CreateWMCursor(_THIS, Uint8* /*data*/, Uint8* /*mask*/, int /*w*/, int /*h*/, int /*hot_x*/, int /*hot_y*/)
{
	return (WMcursor *) 9210; // it's ok to return something unuseful but true
}

void EPOC_FreeWMCursor(_THIS, WMcursor* /*cursor*/)
{
    /* Disable virtual cursor */
    HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible);
    Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone);
}

int EPOC_ShowWMCursor(_THIS, WMcursor *cursor)
{

    if (cursor ==  (WMcursor *)9210) {
        /* Enable virtual cursor */
	    Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNormal);
        if (isCursorVisible)
	        HAL::Set(HAL::EMouseState, HAL::EMouseState_Visible);
        else
            Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone);
    }
    else {
        /* Disable virtual cursor */
        HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible);
        Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone);
    }

	return(1);
}

}; // extern "C"