Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemvideo.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
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author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | d59dacd36696 |
children | a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* GEM video driver Patrice Mandin and work from Olivier Landemarre, Johan Klockars, Xavier Joubert, Claude Attard */ /* Mint includes */ #include <gem.h> #include <gemx.h> #include <mint/osbind.h> #include <mint/cookie.h> #include "SDL_endian.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "../ataricommon/SDL_ataric2p_s.h" #include "../ataricommon/SDL_atarieddi_s.h" #include "../ataricommon/SDL_atarimxalloc_c.h" #include "../ataricommon/SDL_atarigl_c.h" #include "SDL_gemvideo.h" #include "SDL_gemevents_c.h" #include "SDL_gemmouse_c.h" #include "SDL_gemwm_c.h" #include "../ataricommon/SDL_xbiosevents_c.h" #include "../ataricommon/SDL_ataridevmouse_c.h" /* Defines */ /*#define DEBUG_VIDEO_GEM 1*/ #define GEM_VID_DRIVER_NAME "gem" #undef MIN #define MIN(a,b) (((a)<(b)) ? (a) : (b)) #undef MAX #define MAX(a,b) (((a)>(b)) ? (a) : (b)) /* Variables */ static unsigned char vdi_index[256] = { 0, 2, 3, 6, 4, 7, 5, 8, 9, 10, 11, 14, 12, 15, 13, 255 }; static const unsigned char empty_name[]=""; /* Initialization/Query functions */ static int GEM_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **GEM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int GEM_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void GEM_VideoQuit(_THIS); /* Hardware surface functions */ static int GEM_AllocHWSurface(_THIS, SDL_Surface *surface); static int GEM_LockHWSurface(_THIS, SDL_Surface *surface); static int GEM_FlipHWSurface(_THIS, SDL_Surface *surface); static void GEM_UnlockHWSurface(_THIS, SDL_Surface *surface); static void GEM_FreeHWSurface(_THIS, SDL_Surface *surface); static void GEM_UpdateRects(_THIS, int numrects, SDL_Rect *rects); #if 0 static int GEM_ToggleFullScreen(_THIS, int on); #endif /* Internal functions */ static void GEM_FreeBuffers(_THIS); static void GEM_ClearScreen(_THIS); static void GEM_ClearRect(_THIS, short *rect); static void GEM_SetNewPalette(_THIS, Uint16 newpal[256][3]); static void GEM_LockScreen(_THIS); static void GEM_UnlockScreen(_THIS); static void refresh_window(_THIS, int winhandle, short *rect); #if SDL_VIDEO_OPENGL /* OpenGL functions */ static void GEM_GL_SwapBuffers(_THIS); #endif /* GEM driver bootstrap functions */ static int GEM_Available(void) { /* Test if AES available */ if (appl_init() == -1) return 0; appl_exit(); return 1; } static void GEM_DeleteDevice(SDL_VideoDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice *GEM_CreateDevice(int devindex) { SDL_VideoDevice *device; int vectors_mask; unsigned long dummy; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); device->gl_data = (struct SDL_PrivateGLData *) SDL_malloc((sizeof *device->gl_data)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); SDL_memset(device->gl_data, 0, sizeof(*device->gl_data)); /* Set the function pointers */ device->VideoInit = GEM_VideoInit; device->ListModes = GEM_ListModes; device->SetVideoMode = GEM_SetVideoMode; device->SetColors = GEM_SetColors; device->UpdateRects = NULL /*GEM_UpdateRects*/; device->VideoQuit = GEM_VideoQuit; device->AllocHWSurface = GEM_AllocHWSurface; device->LockHWSurface = GEM_LockHWSurface; device->UnlockHWSurface = GEM_UnlockHWSurface; device->FlipHWSurface = GEM_FlipHWSurface; device->FreeHWSurface = GEM_FreeHWSurface; device->ToggleFullScreen = NULL /*GEM_ToggleFullScreen*/; /* Window manager */ device->SetCaption = GEM_SetCaption; device->SetIcon = GEM_SetIcon; device->IconifyWindow = GEM_IconifyWindow; device->GrabInput = GEM_GrabInput; /* Events */ device->InitOSKeymap = GEM_InitOSKeymap; device->PumpEvents = GEM_PumpEvents; /* Mouse */ device->FreeWMCursor = GEM_FreeWMCursor; device->CreateWMCursor = GEM_CreateWMCursor; device->ShowWMCursor = GEM_ShowWMCursor; device->WarpWMCursor = NULL /*GEM_WarpWMCursor*/; device->CheckMouseMode = GEM_CheckMouseMode; #if SDL_VIDEO_OPENGL /* OpenGL functions */ device->GL_LoadLibrary = SDL_AtariGL_LoadLibrary; device->GL_GetProcAddress = SDL_AtariGL_GetProcAddress; device->GL_GetAttribute = SDL_AtariGL_GetAttribute; device->GL_MakeCurrent = SDL_AtariGL_MakeCurrent; device->GL_SwapBuffers = GEM_GL_SwapBuffers; #endif device->hidden->use_dev_mouse = (SDL_AtariDevMouse_Open()!=0) ? SDL_TRUE : SDL_FALSE; vectors_mask = ATARI_XBIOS_JOYSTICKEVENTS; /* XBIOS joystick events */ if (!(device->hidden->use_dev_mouse)) { vectors_mask |= ATARI_XBIOS_MOUSEEVENTS; /* XBIOS mouse events */ } /* if (Getcookie(C_MiNT, &dummy)==C_FOUND) { vectors_mask = 0; }*/ SDL_AtariXbios_InstallVectors(vectors_mask); device->free = GEM_DeleteDevice; return device; } VideoBootStrap GEM_bootstrap = { GEM_VID_DRIVER_NAME, "Atari GEM video driver", GEM_Available, GEM_CreateDevice }; static void VDI_ReadExtInfo(_THIS, short *work_out) { unsigned long EdDI_version; unsigned long cookie_EdDI; Uint32 num_colours; Uint16 clut_type, num_bits; /* Read EdDI informations */ if (Getcookie(C_EdDI, &cookie_EdDI) == C_NOTFOUND) { return; } EdDI_version = Atari_get_EdDI_version( (void *)cookie_EdDI); vq_scrninfo(VDI_handle, work_out); VDI_format = work_out[0]; clut_type = work_out[1]; num_bits = work_out[2]; num_colours = *((Uint32 *) &work_out[3]); /* With EdDI>=1.1, we can have screen pitch, address and format * so we can directly write to screen without using vro_cpyfm */ if (EdDI_version >= EDDI_11) { VDI_pitch = work_out[5]; VDI_screen = (void *) *((unsigned long *) &work_out[6]); } switch(clut_type) { case VDI_CLUT_HARDWARE: { int i; Uint16 *tmp_p; tmp_p = (Uint16 *)&work_out[16]; for (i=0;i<256;i++) { vdi_index[*tmp_p++] = i; } } break; case VDI_CLUT_SOFTWARE: { int component; /* red, green, blue, alpha, overlay */ int num_bit; unsigned short *tmp_p; /* We can build masks with info here */ tmp_p = (unsigned short *) &work_out[16]; for (component=0;component<5;component++) { for (num_bit=0;num_bit<16;num_bit++) { unsigned short valeur; valeur = *tmp_p++; if (valeur == 0xffff) { continue; } switch(component) { case 0: VDI_redmask |= 1<< valeur; break; case 1: VDI_greenmask |= 1<< valeur; break; case 2: VDI_bluemask |= 1<< valeur; break; case 3: VDI_alphamask |= 1<< valeur; break; } } } } /* Remove lower green bits for Intel endian screen */ if ((VDI_greenmask == ((7<<13)|3)) || (VDI_greenmask == ((7<<13)|7))) { VDI_greenmask &= ~(7<<13); } break; case VDI_CLUT_NONE: break; } } int GEM_VideoInit(_THIS, SDL_PixelFormat *vformat) { int i, menubar_size; short work_in[12], work_out[272], dummy; /* Open AES (Application Environment Services) */ if (appl_init() == -1) { fprintf(stderr,"Can not open AES\n"); return 1; } /* Read version and features */ GEM_version = aes_global[0]; if (GEM_version >= 0x0410) { short ap_gout[4], errorcode; GEM_wfeatures=0; errorcode=appl_getinfo(AES_WINDOW, &ap_gout[0], &ap_gout[1], &ap_gout[2], &ap_gout[3]); if (errorcode==0) { GEM_wfeatures=ap_gout[0]; } } /* Ask VDI physical workstation handle opened by AES */ VDI_handle = graf_handle(&dummy, &dummy, &dummy, &dummy); if (VDI_handle<1) { fprintf(stderr,"Wrong VDI handle %d returned by AES\n",VDI_handle); return 1; } /* Open virtual VDI workstation */ work_in[0]=Getrez()+2; for(i = 1; i < 10; i++) work_in[i] = 1; work_in[10] = 2; v_opnvwk(work_in, &VDI_handle, work_out); if (VDI_handle == 0) { fprintf(stderr,"Can not open VDI virtual workstation\n"); return 1; } /* Read fullscreen size */ VDI_w = work_out[0] + 1; VDI_h = work_out[1] + 1; /* Read desktop size and position */ if (!wind_get(DESKTOP_HANDLE, WF_WORKXYWH, &GEM_desk_x, &GEM_desk_y, &GEM_desk_w, &GEM_desk_h)) { fprintf(stderr,"Can not read desktop properties\n"); return 1; } /* Read bit depth */ vq_extnd(VDI_handle, 1, work_out); VDI_bpp = work_out[4]; VDI_oldnumcolors=0; switch(VDI_bpp) { case 8: VDI_pixelsize=1; break; case 15: case 16: VDI_pixelsize=2; break; case 24: VDI_pixelsize=3; break; case 32: VDI_pixelsize=4; break; default: fprintf(stderr,"%d bits colour depth not supported\n",VDI_bpp); return 1; } /* Setup hardware -> VDI palette mapping */ for(i = 16; i < 255; i++) { vdi_index[i] = i; } vdi_index[255] = 1; /* Save current palette */ if (VDI_bpp>8) { VDI_oldnumcolors=1<<8; } else { VDI_oldnumcolors=1<<VDI_bpp; } for(i = 0; i < VDI_oldnumcolors; i++) { short rgb[3]; vq_color(VDI_handle, i, 0, rgb); VDI_oldpalette[i][0] = rgb[0]; VDI_oldpalette[i][1] = rgb[1]; VDI_oldpalette[i][2] = rgb[2]; } VDI_setpalette = GEM_SetNewPalette; SDL_memcpy(VDI_curpalette,VDI_oldpalette,sizeof(VDI_curpalette)); /* Setup screen info */ GEM_title_name = empty_name; GEM_icon_name = empty_name; GEM_handle = -1; GEM_locked = SDL_FALSE; GEM_win_fulled = SDL_FALSE; GEM_fullscreen = SDL_FALSE; GEM_lock_redraw = SDL_TRUE; /* Prevent redraw till buffers are setup */ VDI_screen = NULL; VDI_pitch = VDI_w * VDI_pixelsize; VDI_format = ( (VDI_bpp <= 8) ? VDI_FORMAT_INTER : VDI_FORMAT_PACK); VDI_redmask = VDI_greenmask = VDI_bluemask = VDI_alphamask = 0; VDI_ReadExtInfo(this, work_out); #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: screen: address=0x%08x, pitch=%d\n", VDI_screen, VDI_pitch); printf("sdl:video:gem: format=%d\n", VDI_format); printf("sdl:video:gem: masks: 0x%08x, 0x%08x, 0x%08x, 0x%08x\n", VDI_alphamask, VDI_redmask, VDI_greenmask, VDI_bluemask ); #endif /* Setup destination mfdb */ VDI_dst_mfdb.fd_addr = NULL; /* Determine the current screen size */ this->info.current_w = VDI_w; this->info.current_h = VDI_h; /* Determine the screen depth */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = VDI_bpp; /* Set mouse cursor to arrow */ graf_mouse(ARROW, NULL); GEM_cursor = NULL; /* Init chunky to planar routine */ SDL_Atari_C2pConvert = SDL_Atari_C2pConvert8; /* Setup VDI fill functions */ vsf_color(VDI_handle,0); vsf_interior(VDI_handle,1); vsf_perimeter(VDI_handle,0); /* Menu bar save buffer */ menubar_size = GEM_desk_w * GEM_desk_y * VDI_pixelsize; GEM_menubar=Atari_SysMalloc(menubar_size,MX_PREFTTRAM); /* Fill video modes list */ SDL_modelist[0] = SDL_malloc(sizeof(SDL_Rect)); SDL_modelist[0]->x = 0; SDL_modelist[0]->y = 0; SDL_modelist[0]->w = VDI_w; SDL_modelist[0]->h = VDI_h; SDL_modelist[1] = NULL; #if SDL_VIDEO_OPENGL SDL_AtariGL_InitPointers(this); #endif this->info.wm_available = 1; /* We're done! */ return(0); } SDL_Rect **GEM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { if (format->BitsPerPixel != VDI_bpp) { return ((SDL_Rect **)NULL); } if (flags & SDL_FULLSCREEN) { return (SDL_modelist); } return((SDL_Rect **)-1); } static void GEM_FreeBuffers(_THIS) { /* Release buffer */ if ( GEM_buffer2 ) { Mfree( GEM_buffer2 ); GEM_buffer2=NULL; } if ( GEM_buffer1 ) { Mfree( GEM_buffer1 ); GEM_buffer1=NULL; } } static void GEM_ClearRect(_THIS, short *rect) { short oldrgb[3], rgb[3]={0,0,0}; vq_color(VDI_handle, vdi_index[0], 0, oldrgb); vs_color(VDI_handle, vdi_index[0], rgb); vsf_color(VDI_handle,0); vsf_interior(VDI_handle,1); vsf_perimeter(VDI_handle,0); v_bar(VDI_handle, rect); vs_color(VDI_handle, vdi_index[0], oldrgb); } static void GEM_ClearScreen(_THIS) { short pxy[4]; v_hide_c(VDI_handle); pxy[0] = pxy[1] = 0; pxy[2] = VDI_w - 1; pxy[3] = VDI_h - 1; GEM_ClearRect(this, pxy); v_show_c(VDI_handle, 1); } static void GEM_SetNewPalette(_THIS, Uint16 newpal[256][3]) { int i; short rgb[3]; if (VDI_oldnumcolors==0) return; for(i = 0; i < VDI_oldnumcolors; i++) { rgb[0] = newpal[i][0]; rgb[1] = newpal[i][1]; rgb[2] = newpal[i][2]; vs_color(VDI_handle, i, rgb); } } static void GEM_LockScreen(_THIS) { if (!GEM_locked) { /* Lock AES */ wind_update(BEG_UPDATE); wind_update(BEG_MCTRL); /* Reserve memory space, used to be sure of compatibility */ form_dial( FMD_START, 0,0,0,0, 0,0,VDI_w,VDI_h); /* Save menu bar */ if (GEM_menubar) { MFDB mfdb_src; short blitcoords[8]; mfdb_src.fd_addr=GEM_menubar; mfdb_src.fd_w=GEM_desk_w; mfdb_src.fd_h=GEM_desk_y; mfdb_src.fd_wdwidth=GEM_desk_w>>4; mfdb_src.fd_nplanes=VDI_bpp; mfdb_src.fd_stand= mfdb_src.fd_r1= mfdb_src.fd_r2= mfdb_src.fd_r3= 0; blitcoords[0] = blitcoords[4] = 0; blitcoords[1] = blitcoords[5] = 0; blitcoords[2] = blitcoords[6] = GEM_desk_w-1; blitcoords[3] = blitcoords[7] = GEM_desk_y-1; vro_cpyfm(VDI_handle, S_ONLY, blitcoords, &VDI_dst_mfdb, &mfdb_src); } GEM_locked=SDL_TRUE; } } static void GEM_UnlockScreen(_THIS) { if (GEM_locked) { /* Restore menu bar */ if (GEM_menubar) { MFDB mfdb_src; short blitcoords[8]; mfdb_src.fd_addr=GEM_menubar; mfdb_src.fd_w=GEM_desk_w; mfdb_src.fd_h=GEM_desk_y; mfdb_src.fd_wdwidth=GEM_desk_w>>4; mfdb_src.fd_nplanes=VDI_bpp; mfdb_src.fd_stand= mfdb_src.fd_r1= mfdb_src.fd_r2= mfdb_src.fd_r3= 0; blitcoords[0] = blitcoords[4] = 0; blitcoords[1] = blitcoords[5] = 0; blitcoords[2] = blitcoords[6] = GEM_desk_w-1; blitcoords[3] = blitcoords[7] = GEM_desk_y-1; vro_cpyfm(VDI_handle, S_ONLY, blitcoords, &mfdb_src, &VDI_dst_mfdb); } /* Restore screen memory, and send REDRAW to all apps */ form_dial( FMD_FINISH, 0,0,0,0, 0,0,VDI_w,VDI_h); /* Unlock AES */ wind_update(END_MCTRL); wind_update(END_UPDATE); GEM_locked=SDL_FALSE; } } SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { Uint32 modeflags, screensize; SDL_bool use_shadow1, use_shadow2; /* width must be multiple of 16, for vro_cpyfm() and c2p_convert() */ if ((width & 15) != 0) { width = (width | 15) +1; } /*--- Verify if asked mode can be used ---*/ if (VDI_bpp != bpp) { SDL_SetError("%d bpp mode not supported", bpp); return(NULL); } if (flags & SDL_FULLSCREEN) { if ((VDI_w < width) || (VDI_h < height)) { SDL_SetError("%dx%d mode is too large", width, height); return(NULL); } } /*--- Allocate the new pixel format for the screen ---*/ if ( ! SDL_ReallocFormat(current, VDI_bpp, VDI_redmask, VDI_greenmask, VDI_bluemask, VDI_alphamask) ) { SDL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } screensize = width * height * VDI_pixelsize; #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: setvideomode(): %dx%dx%d = %d\n", width, height, bpp, screensize); #endif /*--- Allocate shadow buffers if needed, and conversion operations ---*/ GEM_FreeBuffers(this); GEM_bufops=0; use_shadow1=use_shadow2=SDL_FALSE; if (VDI_screen && (flags & SDL_FULLSCREEN)) { if (VDI_format==VDI_FORMAT_INTER) { use_shadow1=SDL_TRUE; GEM_bufops = B2S_C2P_1TOS; } } else { use_shadow1=SDL_TRUE; if (VDI_format==VDI_FORMAT_PACK) { GEM_bufops = B2S_VROCPYFM_1TOS; } else { use_shadow2=SDL_TRUE; GEM_bufops = B2S_C2P_1TO2|B2S_VROCPYFM_2TOS; } } if (use_shadow1) { GEM_buffer1 = Atari_SysMalloc(screensize, MX_PREFTTRAM); if (GEM_buffer1==NULL) { SDL_SetError("Can not allocate %d KB for frame buffer", screensize>>10); return NULL; } SDL_memset(GEM_buffer1, 0, screensize); #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: setvideomode(): allocated buffer 1\n"); #endif } if (use_shadow2) { GEM_buffer2 = Atari_SysMalloc(screensize, MX_PREFTTRAM); if (GEM_buffer2==NULL) { SDL_SetError("Can not allocate %d KB for shadow buffer", screensize>>10); return NULL; } SDL_memset(GEM_buffer2, 0, screensize); #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: setvideomode(): allocated buffer 2\n"); #endif } /*--- Initialize screen ---*/ modeflags = SDL_PREALLOC; if (VDI_bpp == 8) { modeflags |= SDL_HWPALETTE; } if (flags & SDL_FULLSCREEN) { GEM_LockScreen(this); GEM_ClearScreen(this); modeflags |= SDL_FULLSCREEN; if (VDI_screen && (VDI_format==VDI_FORMAT_PACK) && !use_shadow1) { modeflags |= SDL_HWSURFACE; } else { modeflags |= SDL_SWSURFACE; } GEM_fullscreen = SDL_TRUE; } else { int old_win_type; short x2,y2,w2,h2; GEM_UnlockScreen(this); /* Set window gadgets */ old_win_type = GEM_win_type; if (!(flags & SDL_NOFRAME)) { GEM_win_type=NAME|MOVER|CLOSER|SMALLER; if (flags & SDL_RESIZABLE) { GEM_win_type |= FULLER|SIZER; modeflags |= SDL_RESIZABLE; } } else { GEM_win_type=0; modeflags |= SDL_NOFRAME; } modeflags |= SDL_SWSURFACE; /* Recreate window ? only for different widget or non-created window */ if ((old_win_type != GEM_win_type) || (GEM_handle < 0)) { /* Calculate window size */ if (!wind_calc(WC_BORDER, GEM_win_type, 0,0,width,height, &x2,&y2,&w2,&h2)) { GEM_FreeBuffers(this); SDL_SetError("Can not calculate window attributes"); return NULL; } /* Center window */ x2 = (GEM_desk_w-w2)>>1; y2 = (GEM_desk_h-h2)>>1; if (x2<0) { x2 = 0; } if (y2<0) { y2 = 0; } x2 += GEM_desk_x; y2 += GEM_desk_y; /* Destroy existing window */ if (GEM_handle >= 0) { wind_close(GEM_handle); wind_delete(GEM_handle); } /* Create window */ GEM_handle=wind_create(GEM_win_type, x2,y2,w2,h2); if (GEM_handle<0) { GEM_FreeBuffers(this); SDL_SetError("Can not create window"); return NULL; } #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: handle=%d\n", GEM_handle); #endif /* Setup window name */ wind_set(GEM_handle,WF_NAME,(short)(((unsigned long)GEM_title_name)>>16),(short)(((unsigned long)GEM_title_name) & 0xffff),0,0); GEM_refresh_name = SDL_FALSE; /* Open the window */ wind_open(GEM_handle,x2,y2,w2,h2); } else { /* Resize window to fit asked video mode */ wind_get (GEM_handle, WF_WORKXYWH, &x2,&y2,&w2,&h2); if (wind_calc(WC_BORDER, GEM_win_type, x2,y2,width,height, &x2,&y2,&w2,&h2)) { wind_set (GEM_handle, WF_CURRXYWH, x2,y2,w2,h2); } } GEM_fullscreen = SDL_FALSE; } /* Set up the new mode framebuffer */ current->w = width; current->h = height; if (use_shadow1) { current->pixels = GEM_buffer1; current->pitch = width * VDI_pixelsize; } else { current->pixels = VDI_screen; current->pitch = VDI_pitch; } #if SDL_VIDEO_OPENGL if (flags & SDL_OPENGL) { if (!SDL_AtariGL_Init(this, current)) { GEM_FreeBuffers(this); SDL_SetError("Can not create OpenGL context"); return NULL; } modeflags |= SDL_OPENGL; } #endif current->flags = modeflags; #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: surface: %dx%d\n", current->w, current->h); #endif this->UpdateRects = GEM_UpdateRects; GEM_lock_redraw = SDL_FALSE; /* Enable redraw */ /* We're done */ return(current); } static int GEM_AllocHWSurface(_THIS, SDL_Surface *surface) { return -1; } static void GEM_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } static int GEM_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void GEM_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void GEM_UpdateRectsFullscreen(_THIS, int numrects, SDL_Rect *rects) { SDL_Surface *surface; int i, surf_width; surface = this->screen; /* Need to be a multiple of 16 pixels */ surf_width=surface->w; if ((surf_width & 15) != 0) { surf_width = (surf_width | 15) + 1; } if (GEM_bufops & (B2S_C2P_1TO2|B2S_C2P_1TOS)) { void *destscr; int destpitch; if (GEM_bufops & B2S_C2P_1TOS) { destscr = VDI_screen; destpitch = VDI_pitch; } else { destscr = GEM_buffer2; destpitch = surface->pitch; } for (i=0;i<numrects;i++) { void *source,*destination; int x1,x2; x1 = rects[i].x & ~15; x2 = rects[i].x+rects[i].w; if (x2 & 15) { x2 = (x2 | 15) +1; } source = surface->pixels; source += surface->pitch * rects[i].y; source += x1; destination = destscr; destination += destpitch * rects[i].y; destination += x1; SDL_Atari_C2pConvert( source, destination, x2-x1, rects[i].h, SDL_FALSE, surface->pitch, destpitch ); } } if (GEM_bufops & (B2S_VROCPYFM_1TOS|B2S_VROCPYFM_2TOS)) { MFDB mfdb_src; short blitcoords[8]; mfdb_src.fd_addr=surface->pixels; mfdb_src.fd_w=surf_width; mfdb_src.fd_h=surface->h; mfdb_src.fd_wdwidth= (surface->pitch/VDI_pixelsize) >> 4; mfdb_src.fd_nplanes=surface->format->BitsPerPixel; mfdb_src.fd_stand= mfdb_src.fd_r1= mfdb_src.fd_r2= mfdb_src.fd_r3= 0; if (GEM_bufops & B2S_VROCPYFM_2TOS) { mfdb_src.fd_addr=GEM_buffer2; } for ( i=0; i<numrects; ++i ) { blitcoords[0] = blitcoords[4] = rects[i].x; blitcoords[1] = blitcoords[5] = rects[i].y; blitcoords[2] = blitcoords[6] = rects[i].x + rects[i].w - 1; blitcoords[3] = blitcoords[7] = rects[i].y + rects[i].h - 1; vro_cpyfm(VDI_handle, S_ONLY, blitcoords, &mfdb_src, &VDI_dst_mfdb); } } } static void GEM_UpdateRectsWindowed(_THIS, int numrects, SDL_Rect *rects) { short pxy[4], wind_pxy[4]; int i; if (wind_get(GEM_handle, WF_WORKXYWH, &wind_pxy[0], &wind_pxy[1], &wind_pxy[2], &wind_pxy[3])==0) { return; } for ( i=0; i<numrects; ++i ) { pxy[0] = wind_pxy[0] + rects[i].x; pxy[1] = wind_pxy[1] + rects[i].y; pxy[2] = rects[i].w; pxy[3] = rects[i].h; GEM_wind_redraw(this, GEM_handle, pxy); } } static void GEM_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { SDL_Surface *surface; if (GEM_lock_redraw) { return; } surface = this->screen; if (surface->flags & SDL_FULLSCREEN) { GEM_UpdateRectsFullscreen(this, numrects, rects); } else { GEM_UpdateRectsWindowed(this, numrects, rects); } } static int GEM_FlipHWSurfaceFullscreen(_THIS, SDL_Surface *surface) { int surf_width; /* Need to be a multiple of 16 pixels */ surf_width=surface->w; if ((surf_width & 15) != 0) { surf_width = (surf_width | 15) + 1; } if (GEM_bufops & (B2S_C2P_1TO2|B2S_C2P_1TOS)) { void *destscr; int destpitch; if (GEM_bufops & B2S_C2P_1TOS) { destscr = VDI_screen; destpitch = VDI_pitch; } else { destscr = GEM_buffer2; destpitch = surface->pitch; } SDL_Atari_C2pConvert( surface->pixels, destscr, surf_width, surface->h, SDL_FALSE, surface->pitch, destpitch ); } if (GEM_bufops & (B2S_VROCPYFM_1TOS|B2S_VROCPYFM_2TOS)) { MFDB mfdb_src; short blitcoords[8]; mfdb_src.fd_w=surf_width; mfdb_src.fd_h=surface->h; mfdb_src.fd_wdwidth=mfdb_src.fd_w >> 4; mfdb_src.fd_nplanes=surface->format->BitsPerPixel; mfdb_src.fd_stand= mfdb_src.fd_r1= mfdb_src.fd_r2= mfdb_src.fd_r3= 0; if (GEM_bufops & B2S_VROCPYFM_1TOS) { mfdb_src.fd_addr=surface->pixels; } else { mfdb_src.fd_addr=GEM_buffer2; } blitcoords[0] = blitcoords[4] = 0; blitcoords[1] = blitcoords[5] = 0; blitcoords[2] = blitcoords[6] = surface->w - 1; blitcoords[3] = blitcoords[7] = surface->h - 1; vro_cpyfm(VDI_handle, S_ONLY, blitcoords, &mfdb_src, &VDI_dst_mfdb); } return(0); } static int GEM_FlipHWSurfaceWindowed(_THIS, SDL_Surface *surface) { short pxy[8]; /* Update the whole window */ wind_get(GEM_handle, WF_WORKXYWH, &pxy[0], &pxy[1], &pxy[2], &pxy[3]); GEM_wind_redraw(this, GEM_handle, pxy); return(0); } static int GEM_FlipHWSurface(_THIS, SDL_Surface *surface) { if (GEM_lock_redraw) { return(0); } if (surface->flags & SDL_FULLSCREEN) { return GEM_FlipHWSurfaceFullscreen(this, surface); } else { return GEM_FlipHWSurfaceWindowed(this, surface); } } static int GEM_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; SDL_Surface *surface; #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: setcolors()\n"); #endif /* Do not change palette in True Colour */ surface = this->screen; if (surface->format->BitsPerPixel > 8) { return 1; } for(i = 0; i < ncolors; i++) { int r, g, b; short rgb[3]; r = colors[i].r; g = colors[i].g; b = colors[i].b; rgb[0] = VDI_curpalette[i][0] = (1000 * r) / 255; rgb[1] = VDI_curpalette[i][1] =(1000 * g) / 255; rgb[2] = VDI_curpalette[i][2] =(1000 * b) / 255; vs_color(VDI_handle, vdi_index[firstcolor+i], rgb); } return(1); } #if 0 static int GEM_ToggleFullScreen(_THIS, int on) { if (on) { GEM_LockScreen(this); } else { GEM_UnlockScreen(this); } return(1); } #endif /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void GEM_VideoQuit(_THIS) { SDL_AtariXbios_RestoreVectors(); if (GEM_usedevmouse) { SDL_AtariDevMouse_Close(); } GEM_FreeBuffers(this); #if SDL_VIDEO_OPENGL if (gl_active) { SDL_AtariGL_Quit(this, SDL_TRUE); } #endif /* Destroy window */ if (GEM_handle>=0) { wind_close(GEM_handle); wind_delete(GEM_handle); GEM_handle=-1; } GEM_UnlockScreen(this); if (GEM_menubar) { Mfree(GEM_menubar); GEM_menubar=NULL; } appl_exit(); GEM_SetNewPalette(this, VDI_oldpalette); /* Close VDI workstation */ if (VDI_handle) { v_clsvwk(VDI_handle); } /* Free mode list */ if (SDL_modelist[0]) { SDL_free(SDL_modelist[0]); SDL_modelist[0]=NULL; } this->screen->pixels = NULL; } void GEM_wind_redraw(_THIS, int winhandle, short *inside) { short todo[4]; /* Tell AES we are going to update */ wind_update(BEG_UPDATE); v_hide_c(VDI_handle); /* Browse the rectangle list to redraw */ if (wind_get(winhandle, WF_FIRSTXYWH, &todo[0], &todo[1], &todo[2], &todo[3])!=0) { while (todo[2] && todo[3]) { if (rc_intersect((GRECT *)inside,(GRECT *)todo)) { todo[2] += todo[0]-1; todo[3] += todo[1]-1; refresh_window(this, winhandle, todo); } if (wind_get(winhandle, WF_NEXTXYWH, &todo[0], &todo[1], &todo[2], &todo[3])==0) { break; } } } /* Update finished */ wind_update(END_UPDATE); v_show_c(VDI_handle,1); } static void refresh_window(_THIS, int winhandle, short *rect) { MFDB mfdb_src; short pxy[8],wind_pxy[8]; SDL_Surface *surface; int iconified; /* Is window iconified ? */ iconified = 0; /* if (GEM_wfeatures & (1<<WF_ICONIFY))*/ { if (wind_get(winhandle, WF_ICONIFY, &wind_pxy[0], &wind_pxy[1], &wind_pxy[2], &wind_pxy[3])!=0) { iconified = wind_pxy[0]; } } if (wind_get(winhandle, WF_WORKXYWH, &wind_pxy[0], &wind_pxy[1], &wind_pxy[2], &wind_pxy[3])==0) { return; } if (iconified && GEM_icon) { short icon_rect[4], dst_rect[4]; short iconx,icony; surface = GEM_icon; GEM_ClearRect(this, rect); /* Calculate centered icon(x,y,w,h) relative to window */ iconx = (wind_pxy[2]-surface->w)>>1; icony = (wind_pxy[3]-surface->h)>>1; icon_rect[0] = iconx; icon_rect[1] = icony; icon_rect[2] = surface->w; icon_rect[3] = surface->h; /* Calculate redraw rectangle(x,y,w,h) relative to window */ dst_rect[0] = rect[0]-wind_pxy[0]; dst_rect[1] = rect[1]-wind_pxy[1]; dst_rect[2] = rect[2]-rect[0]+1; dst_rect[3] = rect[3]-rect[1]+1; /* Does the icon rectangle must be redrawn ? */ if (!rc_intersect((GRECT *)icon_rect, (GRECT *)dst_rect)) { return; } #if DEBUG_VIDEO_GEM printf("sdl:video:gem: clip(0,0,%d,%d) to (%d,%d,%d,%d)\n", surface->w-1,surface->h-1, dst_rect[0],dst_rect[1],dst_rect[2],dst_rect[3]); printf("sdl:video:gem: icon(%d,%d,%d,%d)\n", icon_rect[0], icon_rect[1], icon_rect[2], icon_rect[3]); printf("sdl:video:gem: refresh_window(): draw icon\n"); #endif /* Calculate icon(x1,y1,x2,y2) relative to screen */ icon_rect[0] += wind_pxy[0]; icon_rect[1] += wind_pxy[1]; icon_rect[2] += icon_rect[0]-1; icon_rect[3] += icon_rect[1]-1; /* Calculate intersection rectangle to redraw */ pxy[4]=pxy[0]=MAX(icon_rect[0],rect[0]); pxy[5]=pxy[1]=MAX(icon_rect[1],rect[1]); pxy[6]=pxy[2]=MIN(icon_rect[2],rect[2]); pxy[7]=pxy[3]=MIN(icon_rect[3],rect[3]); /* Calculate icon source image pos relative to window */ pxy[0] -= wind_pxy[0]+iconx; pxy[1] -= wind_pxy[1]+icony; pxy[2] -= wind_pxy[0]+iconx; pxy[3] -= wind_pxy[1]+icony; } else { surface = this->screen; #if DEBUG_VIDEO_GEM printf("sdl:video:gem: refresh_window(): draw frame buffer\n"); #endif /* Redraw all window content */ pxy[0] = rect[0]-wind_pxy[0]; pxy[1] = rect[1]-wind_pxy[1]; pxy[2] = rect[2]-wind_pxy[0]; pxy[3] = rect[3]-wind_pxy[1]; pxy[4] = rect[0]; pxy[5] = rect[1]; pxy[6] = rect[2]; pxy[7] = rect[3]; } if (GEM_bufops & B2S_C2P_1TO2) { void *src, *dest; int x1,x2; x1 = (rect[0]-wind_pxy[0]) & ~15; x2 = rect[2]-wind_pxy[0]; if (x2 & 15) { x2 = (x2 | 15) +1; } src = surface->pixels; src += surface->pitch * (rect[1]-wind_pxy[1]); src += x1; dest = GEM_buffer2; dest += surface->pitch * (rect[1]-wind_pxy[1]); dest += x1; SDL_Atari_C2pConvert( src, dest, x2-x1, rect[3]-rect[1]+1, SDL_FALSE, surface->pitch, surface->pitch ); } mfdb_src.fd_addr=surface->pixels; { int width; /* Need to be a multiple of 16 pixels */ width=surface->w; if ((width & 15) != 0) { width = (width | 15) + 1; } mfdb_src.fd_w=width; } mfdb_src.fd_h=surface->h; mfdb_src.fd_nplanes=surface->format->BitsPerPixel; mfdb_src.fd_wdwidth=mfdb_src.fd_w>>4; mfdb_src.fd_stand= mfdb_src.fd_r1= mfdb_src.fd_r2= mfdb_src.fd_r3= 0; if (GEM_bufops & B2S_VROCPYFM_2TOS) { mfdb_src.fd_addr=GEM_buffer2; } #if DEBUG_VIDEO_GEM printf("sdl:video:gem: redraw %dx%d: (%d,%d,%d,%d) to (%d,%d,%d,%d)\n", surface->w, surface->h, pxy[0],pxy[1],pxy[2],pxy[3], pxy[4],pxy[5],pxy[6],pxy[7] ); #endif vro_cpyfm( VDI_handle, S_ONLY, pxy, &mfdb_src, &VDI_dst_mfdb); } #if SDL_VIDEO_OPENGL static void GEM_GL_SwapBuffers(_THIS) { SDL_AtariGL_SwapBuffers(this); GEM_FlipHWSurface(this, this->screen); } #endif