Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbevents.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
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author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | 15ae67aa6b4b |
children | c121d94672cb a1b03ba2fcd0 |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the event stream, converting console events into SDL events */ #include <stdio.h> #include <sys/types.h> #include <sys/time.h> #include <sys/ioctl.h> #include <unistd.h> #include <fcntl.h> #include <errno.h> #include <limits.h> /* For parsing /proc */ #include <dirent.h> #include <ctype.h> #include <linux/vt.h> #include <linux/kd.h> #include <linux/keyboard.h> #include "SDL_timer.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_fbvideo.h" #include "SDL_fbevents_c.h" #include "SDL_fbkeys.h" #include "SDL_fbelo.h" #ifndef GPM_NODE_FIFO #define GPM_NODE_FIFO "/dev/gpmdata" #endif /*#define DEBUG_KEYBOARD*/ /*#define DEBUG_MOUSE*/ /* The translation tables from a console scancode to a SDL keysym */ #define NUM_VGAKEYMAPS (1<<KG_CAPSSHIFT) static Uint16 vga_keymap[NUM_VGAKEYMAPS][NR_KEYS]; static SDLKey keymap[128]; static Uint16 keymap_temp[128]; /* only used at startup */ static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym); /* Ugh, we have to duplicate the kernel's keysym mapping code... Oh, it's not so bad. :-) FIXME: Add keyboard LED handling code */ static void FB_vgainitkeymaps(int fd) { struct kbentry entry; int map, i; /* Don't do anything if we are passed a closed keyboard */ if ( fd < 0 ) { return; } /* Load all the keysym mappings */ for ( map=0; map<NUM_VGAKEYMAPS; ++map ) { SDL_memset(vga_keymap[map], 0, NR_KEYS*sizeof(Uint16)); for ( i=0; i<NR_KEYS; ++i ) { entry.kb_table = map; entry.kb_index = i; if ( ioctl(fd, KDGKBENT, &entry) == 0 ) { /* fill keytemp. This replaces SDL_fbkeys.h */ if ( (map == 0) && (i<128) ) { keymap_temp[i] = entry.kb_value; } /* The "Enter" key is a special case */ if ( entry.kb_value == K_ENTER ) { entry.kb_value = K(KT_ASCII,13); } /* Handle numpad specially as well */ if ( KTYP(entry.kb_value) == KT_PAD ) { switch ( entry.kb_value ) { case K_P0: case K_P1: case K_P2: case K_P3: case K_P4: case K_P5: case K_P6: case K_P7: case K_P8: case K_P9: vga_keymap[map][i]=entry.kb_value; vga_keymap[map][i]+= '0'; break; case K_PPLUS: vga_keymap[map][i]=K(KT_ASCII,'+'); break; case K_PMINUS: vga_keymap[map][i]=K(KT_ASCII,'-'); break; case K_PSTAR: vga_keymap[map][i]=K(KT_ASCII,'*'); break; case K_PSLASH: vga_keymap[map][i]=K(KT_ASCII,'/'); break; case K_PENTER: vga_keymap[map][i]=K(KT_ASCII,'\r'); break; case K_PCOMMA: vga_keymap[map][i]=K(KT_ASCII,','); break; case K_PDOT: vga_keymap[map][i]=K(KT_ASCII,'.'); break; default: break; } } /* Do the normal key translation */ if ( (KTYP(entry.kb_value) == KT_LATIN) || (KTYP(entry.kb_value) == KT_ASCII) || (KTYP(entry.kb_value) == KT_LETTER) ) { vga_keymap[map][i] = entry.kb_value; } } } } } int FB_InGraphicsMode(_THIS) { return((keyboard_fd >= 0) && (saved_kbd_mode >= 0)); } int FB_EnterGraphicsMode(_THIS) { struct termios keyboard_termios; /* Set medium-raw keyboard mode */ if ( (keyboard_fd >= 0) && !FB_InGraphicsMode(this) ) { /* Switch to the correct virtual terminal */ if ( current_vt > 0 ) { struct vt_stat vtstate; if ( ioctl(keyboard_fd, VT_GETSTATE, &vtstate) == 0 ) { saved_vt = vtstate.v_active; } if ( ioctl(keyboard_fd, VT_ACTIVATE, current_vt) == 0 ) { ioctl(keyboard_fd, VT_WAITACTIVE, current_vt); } } /* Set the terminal input mode */ if ( tcgetattr(keyboard_fd, &saved_kbd_termios) < 0 ) { SDL_SetError("Unable to get terminal attributes"); if ( keyboard_fd > 0 ) { close(keyboard_fd); } keyboard_fd = -1; return(-1); } if ( ioctl(keyboard_fd, KDGKBMODE, &saved_kbd_mode) < 0 ) { SDL_SetError("Unable to get current keyboard mode"); if ( keyboard_fd > 0 ) { close(keyboard_fd); } keyboard_fd = -1; return(-1); } keyboard_termios = saved_kbd_termios; keyboard_termios.c_lflag &= ~(ICANON | ECHO | ISIG); keyboard_termios.c_iflag &= ~(ISTRIP | IGNCR | ICRNL | INLCR | IXOFF | IXON); keyboard_termios.c_cc[VMIN] = 0; keyboard_termios.c_cc[VTIME] = 0; if (tcsetattr(keyboard_fd, TCSAFLUSH, &keyboard_termios) < 0) { FB_CloseKeyboard(this); SDL_SetError("Unable to set terminal attributes"); return(-1); } /* This will fail if we aren't root or this isn't our tty */ if ( ioctl(keyboard_fd, KDSKBMODE, K_MEDIUMRAW) < 0 ) { FB_CloseKeyboard(this); SDL_SetError("Unable to set keyboard in raw mode"); return(-1); } if ( ioctl(keyboard_fd, KDSETMODE, KD_GRAPHICS) < 0 ) { FB_CloseKeyboard(this); SDL_SetError("Unable to set keyboard in graphics mode"); return(-1); } /* Prevent switching the virtual terminal */ ioctl(keyboard_fd, VT_LOCKSWITCH, 1); } return(keyboard_fd); } void FB_LeaveGraphicsMode(_THIS) { if ( FB_InGraphicsMode(this) ) { ioctl(keyboard_fd, KDSETMODE, KD_TEXT); ioctl(keyboard_fd, KDSKBMODE, saved_kbd_mode); tcsetattr(keyboard_fd, TCSAFLUSH, &saved_kbd_termios); saved_kbd_mode = -1; /* Head back over to the original virtual terminal */ ioctl(keyboard_fd, VT_UNLOCKSWITCH, 1); if ( saved_vt > 0 ) { ioctl(keyboard_fd, VT_ACTIVATE, saved_vt); } } } void FB_CloseKeyboard(_THIS) { if ( keyboard_fd >= 0 ) { FB_LeaveGraphicsMode(this); if ( keyboard_fd > 0 ) { close(keyboard_fd); } } keyboard_fd = -1; } int FB_OpenKeyboard(_THIS) { /* Open only if not already opened */ if ( keyboard_fd < 0 ) { static const char * const tty0[] = { "/dev/tty0", "/dev/vc/0", NULL }; static const char * const vcs[] = { "/dev/vc/%d", "/dev/tty%d", NULL }; int i, tty0_fd; /* Try to query for a free virtual terminal */ tty0_fd = -1; for ( i=0; tty0[i] && (tty0_fd < 0); ++i ) { tty0_fd = open(tty0[i], O_WRONLY, 0); } if ( tty0_fd < 0 ) { tty0_fd = dup(0); /* Maybe stdin is a VT? */ } ioctl(tty0_fd, VT_OPENQRY, ¤t_vt); close(tty0_fd); if ( (geteuid() == 0) && (current_vt > 0) ) { for ( i=0; vcs[i] && (keyboard_fd < 0); ++i ) { char vtpath[12]; SDL_snprintf(vtpath, SDL_arraysize(vtpath), vcs[i], current_vt); keyboard_fd = open(vtpath, O_RDWR, 0); #ifdef DEBUG_KEYBOARD fprintf(stderr, "vtpath = %s, fd = %d\n", vtpath, keyboard_fd); #endif /* DEBUG_KEYBOARD */ /* This needs to be our controlling tty so that the kernel ioctl() calls work */ if ( keyboard_fd >= 0 ) { tty0_fd = open("/dev/tty", O_RDWR, 0); if ( tty0_fd >= 0 ) { ioctl(tty0_fd, TIOCNOTTY, 0); close(tty0_fd); } } } } if ( keyboard_fd < 0 ) { /* Last resort, maybe our tty is a usable VT */ struct vt_stat vtstate; keyboard_fd = open("/dev/tty", O_RDWR); if ( ioctl(keyboard_fd, VT_GETSTATE, &vtstate) == 0 ) { current_vt = vtstate.v_active; } else { current_vt = 0; } } #ifdef DEBUG_KEYBOARD fprintf(stderr, "Current VT: %d\n", current_vt); #endif saved_kbd_mode = -1; /* Make sure that our input is a console terminal */ { int dummy; if ( ioctl(keyboard_fd, KDGKBMODE, &dummy) < 0 ) { close(keyboard_fd); keyboard_fd = -1; SDL_SetError("Unable to open a console terminal"); } } /* Set up keymap */ FB_vgainitkeymaps(keyboard_fd); } return(keyboard_fd); } static enum { MOUSE_NONE = -1, MOUSE_MSC, /* Note: GPM uses the MSC protocol */ MOUSE_PS2, MOUSE_IMPS2, MOUSE_MS, MOUSE_BM, MOUSE_ELO, MOUSE_TSLIB, NUM_MOUSE_DRVS } mouse_drv = MOUSE_NONE; void FB_CloseMouse(_THIS) { #if SDL_INPUT_TSLIB if (ts_dev != NULL) { ts_close(ts_dev); ts_dev = NULL; mouse_fd = -1; } #endif /* SDL_INPUT_TSLIB */ if ( mouse_fd > 0 ) { close(mouse_fd); } mouse_fd = -1; } /* Returns processes listed in /proc with the desired name */ static int find_pid(DIR *proc, const char *wanted_name) { struct dirent *entry; int pid; /* First scan proc for the gpm process */ pid = 0; while ( (pid == 0) && ((entry=readdir(proc)) != NULL) ) { if ( isdigit(entry->d_name[0]) ) { FILE *status; char path[PATH_MAX]; char name[PATH_MAX]; SDL_snprintf(path, SDL_arraysize(path), "/proc/%s/status", entry->d_name); status=fopen(path, "r"); if ( status ) { name[0] = '\0'; fscanf(status, "Name: %s", name); if ( SDL_strcmp(name, wanted_name) == 0 ) { pid = SDL_atoi(entry->d_name); } fclose(status); } } } return pid; } /* Returns true if /dev/gpmdata is being written to by gpm */ static int gpm_available(char *proto, size_t protolen) { int available; DIR *proc; int pid; int cmdline, len, arglen; char path[PATH_MAX]; char args[PATH_MAX], *arg; /* Don't bother looking if the fifo isn't there */ #ifdef DEBUG_MOUSE fprintf(stderr,"testing gpm\n"); #endif if ( access(GPM_NODE_FIFO, F_OK) < 0 ) { return(0); } available = 0; proc = opendir("/proc"); if ( proc ) { char raw_proto[10] = { '\0' }; char repeat_proto[10] = { '\0' }; while ( !available && (pid=find_pid(proc, "gpm")) > 0 ) { SDL_snprintf(path, SDL_arraysize(path), "/proc/%d/cmdline", pid); cmdline = open(path, O_RDONLY, 0); if ( cmdline >= 0 ) { len = read(cmdline, args, sizeof(args)); arg = args; while ( len > 0 ) { arglen = SDL_strlen(arg)+1; #ifdef DEBUG_MOUSE fprintf(stderr,"gpm arg %s len %d\n",arg,arglen); #endif if ( SDL_strcmp(arg, "-t") == 0) { /* protocol string, keep it for later */ char *t, *s; t = arg + arglen; s = SDL_strchr(t, ' '); if (s) *s = 0; SDL_strlcpy(raw_proto, t, SDL_arraysize(raw_proto)); if (s) *s = ' '; } if ( SDL_strncmp(arg, "-R", 2) == 0 ) { char *t, *s; available = 1; t = arg + 2; s = SDL_strchr(t, ' '); if (s) *s = 0; SDL_strlcpy(repeat_proto, t, SDL_arraysize(repeat_proto)); if (s) *s = ' '; } len -= arglen; arg += arglen; } close(cmdline); } } closedir(proc); if ( available ) { if ( SDL_strcmp(repeat_proto, "raw") == 0 ) { SDL_strlcpy(proto, raw_proto, protolen); } else if ( *repeat_proto ) { SDL_strlcpy(proto, repeat_proto, protolen); } else { SDL_strlcpy(proto, "msc", protolen); } } } return available; } /* rcg06112001 Set up IMPS/2 mode, if possible. This gives * us access to the mousewheel, etc. Returns zero if * writes to device failed, but you still need to query the * device to see which mode it's actually in. */ static int set_imps2_mode(int fd) { /* If you wanted to control the mouse mode (and we do :) ) ... Set IMPS/2 protocol: {0xf3,200,0xf3,100,0xf3,80} Reset mouse device: {0xFF} */ Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80}; /*Uint8 reset = 0xff;*/ fd_set fdset; struct timeval tv; int retval = 0; if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { /* Don't reset it, that'll clear IMPS/2 mode on some mice if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { retval = 1; } */ } /* Get rid of any chatter from the above */ FD_ZERO(&fdset); FD_SET(fd, &fdset); tv.tv_sec = 0; tv.tv_usec = 0; while ( select(fd+1, &fdset, 0, 0, &tv) > 0 ) { char temp[32]; read(fd, temp, sizeof(temp)); } return retval; } /* Returns true if the mouse uses the IMPS/2 protocol */ static int detect_imps2(int fd) { int imps2; imps2 = 0; if ( SDL_getenv("SDL_MOUSEDEV_IMPS2") ) { imps2 = 1; } if ( ! imps2 ) { Uint8 query_ps2 = 0xF2; fd_set fdset; struct timeval tv; /* Get rid of any mouse motion noise */ FD_ZERO(&fdset); FD_SET(fd, &fdset); tv.tv_sec = 0; tv.tv_usec = 0; while ( select(fd+1, &fdset, 0, 0, &tv) > 0 ) { char temp[32]; read(fd, temp, sizeof(temp)); } /* Query for the type of mouse protocol */ if ( write(fd, &query_ps2, sizeof (query_ps2)) == sizeof (query_ps2)) { Uint8 ch = 0; /* Get the mouse protocol response */ do { FD_ZERO(&fdset); FD_SET(fd, &fdset); tv.tv_sec = 1; tv.tv_usec = 0; if ( select(fd+1, &fdset, 0, 0, &tv) < 1 ) { break; } } while ( (read(fd, &ch, sizeof (ch)) == sizeof (ch)) && ((ch == 0xFA) || (ch == 0xAA)) ); /* Experimental values (Logitech wheelmouse) */ #ifdef DEBUG_MOUSE fprintf(stderr, "Last mouse mode: 0x%x\n", ch); #endif if ( (ch == 3) || (ch == 4) ) { imps2 = 1; } } } return imps2; } int FB_OpenMouse(_THIS) { int i; const char *mousedev; const char *mousedrv; mousedrv = SDL_getenv("SDL_MOUSEDRV"); mousedev = SDL_getenv("SDL_MOUSEDEV"); mouse_fd = -1; #if SDL_INPUT_TSLIB if ( mousedrv && (SDL_strcmp(mousedrv, "TSLIB") == 0) ) { if (mousedev == NULL) mousedev = SDL_getenv("TSLIB_TSDEVICE"); if (mousedev != NULL) { ts_dev = ts_open(mousedev, 1); if ((ts_dev != NULL) && (ts_config(ts_dev) >= 0)) { #ifdef DEBUG_MOUSE fprintf(stderr, "Using tslib touchscreen\n"); #endif mouse_drv = MOUSE_TSLIB; mouse_fd = ts_fd(ts_dev); return mouse_fd; } } mouse_drv = MOUSE_NONE; return mouse_fd; } #endif /* SDL_INPUT_TSLIB */ /* ELO TOUCHSCREEN SUPPORT */ if ( mousedrv && (SDL_strcmp(mousedrv, "ELO") == 0) ) { mouse_fd = open(mousedev, O_RDWR); if ( mouse_fd >= 0 ) { if(eloInitController(mouse_fd)) { #ifdef DEBUG_MOUSE fprintf(stderr, "Using ELO touchscreen\n"); #endif mouse_drv = MOUSE_ELO; } } else if ( mouse_fd < 0 ) { mouse_drv = MOUSE_NONE; } return(mouse_fd); } /* STD MICE */ if ( mousedev == NULL ) { /* FIXME someday... allow multiple mice in this driver */ static const char *ps2mice[] = { "/dev/input/mice", "/dev/usbmouse", "/dev/psaux", NULL }; /* First try to use GPM in repeater mode */ if ( mouse_fd < 0 ) { char proto[10]; if ( gpm_available(proto, SDL_arraysize(proto)) ) { mouse_fd = open(GPM_NODE_FIFO, O_RDONLY, 0); if ( mouse_fd >= 0 ) { if ( SDL_strcmp(proto, "msc") == 0 ) { mouse_drv = MOUSE_MSC; } else if ( SDL_strcmp(proto, "ps2") == 0 ) { mouse_drv = MOUSE_PS2; } else if ( SDL_strcmp(proto, "imps2") == 0 ) { mouse_drv = MOUSE_IMPS2; } else if ( SDL_strcmp(proto, "ms") == 0 || SDL_strcmp(proto, "bare") == 0 ) { mouse_drv = MOUSE_MS; } else if ( SDL_strcmp(proto, "bm") == 0 ) { mouse_drv = MOUSE_BM; } else { /* Unknown protocol... */ #ifdef DEBUG_MOUSE fprintf(stderr, "GPM mouse using unknown protocol = %s\n", proto); #endif close(mouse_fd); mouse_fd = -1; } } #ifdef DEBUG_MOUSE if ( mouse_fd >= 0 ) { fprintf(stderr, "Using GPM mouse, protocol = %s\n", proto); } #endif /* DEBUG_MOUSE */ } } /* Now try to use a modern PS/2 mouse */ for ( i=0; (mouse_fd < 0) && ps2mice[i]; ++i ) { mouse_fd = open(ps2mice[i], O_RDWR, 0); if (mouse_fd < 0) { mouse_fd = open(ps2mice[i], O_RDONLY, 0); } if (mouse_fd >= 0) { /* rcg06112001 Attempt to set IMPS/2 mode */ set_imps2_mode(mouse_fd); if (detect_imps2(mouse_fd)) { #ifdef DEBUG_MOUSE fprintf(stderr, "Using IMPS2 mouse\n"); #endif mouse_drv = MOUSE_IMPS2; } else { #ifdef DEBUG_MOUSE fprintf(stderr, "Using PS2 mouse\n"); #endif mouse_drv = MOUSE_PS2; } } } /* Next try to use a PPC ADB port mouse */ if ( mouse_fd < 0 ) { mouse_fd = open("/dev/adbmouse", O_RDONLY, 0); if ( mouse_fd >= 0 ) { #ifdef DEBUG_MOUSE fprintf(stderr, "Using ADB mouse\n"); #endif mouse_drv = MOUSE_BM; } } } /* Default to a serial Microsoft mouse */ if ( mouse_fd < 0 ) { if ( mousedev == NULL ) { mousedev = "/dev/mouse"; } mouse_fd = open(mousedev, O_RDONLY, 0); if ( mouse_fd >= 0 ) { struct termios mouse_termios; /* Set the sampling speed to 1200 baud */ tcgetattr(mouse_fd, &mouse_termios); mouse_termios.c_iflag = IGNBRK | IGNPAR; mouse_termios.c_oflag = 0; mouse_termios.c_lflag = 0; mouse_termios.c_line = 0; mouse_termios.c_cc[VTIME] = 0; mouse_termios.c_cc[VMIN] = 1; mouse_termios.c_cflag = CREAD | CLOCAL | HUPCL; mouse_termios.c_cflag |= CS8; mouse_termios.c_cflag |= B1200; tcsetattr(mouse_fd, TCSAFLUSH, &mouse_termios); if ( mousedrv && (SDL_strcmp(mousedrv, "PS2") == 0) ) { #ifdef DEBUG_MOUSE fprintf(stderr, "Using (user specified) PS2 mouse on %s\n", mousedev); #endif mouse_drv = MOUSE_PS2; } else { #ifdef DEBUG_MOUSE fprintf(stderr, "Using (default) MS mouse on %s\n", mousedev); #endif mouse_drv = MOUSE_MS; } } } if ( mouse_fd < 0 ) { mouse_drv = MOUSE_NONE; } return(mouse_fd); } static int posted = 0; void FB_vgamousecallback(int button, int relative, int dx, int dy) { int button_1, button_3; int button_state; int state_changed; int i; Uint8 state; if ( dx || dy ) { posted += SDL_PrivateMouseMotion(0, relative, dx, dy); } /* Swap button 1 and 3 */ button_1 = (button & 0x04) >> 2; button_3 = (button & 0x01) << 2; button &= ~0x05; button |= (button_1|button_3); /* See what changed */ button_state = SDL_GetMouseState(NULL, NULL); state_changed = button_state ^ button; for ( i=0; i<8; ++i ) { if ( state_changed & (1<<i) ) { if ( button & (1<<i) ) { state = SDL_PRESSED; } else { state = SDL_RELEASED; } posted += SDL_PrivateMouseButton(state, i+1, 0, 0); } } } /* Handle input from tslib */ #if SDL_INPUT_TSLIB static void handle_tslib(_THIS) { struct ts_sample sample; int button; while (ts_read(ts_dev, &sample, 1) > 0) { button = (sample.pressure > 0) ? 1 : 0; button <<= 2; /* must report it as button 3 */ FB_vgamousecallback(button, 0, sample.x, sample.y); } return; } #endif /* SDL_INPUT_TSLIB */ /* For now, use MSC, PS/2, and MS protocols Driver adapted from the SVGAlib mouse driver code (taken from gpm, etc.) */ static void handle_mouse(_THIS) { static int start = 0; static unsigned char mousebuf[BUFSIZ]; static int relative = 1; int i, nread; int button = 0; int dx = 0, dy = 0; int packetsize = 0; int realx, realy; /* Figure out the mouse packet size */ switch (mouse_drv) { case MOUSE_NONE: /* Ack! */ read(mouse_fd, mousebuf, BUFSIZ); return; case MOUSE_MSC: packetsize = 5; break; case MOUSE_IMPS2: packetsize = 4; break; case MOUSE_PS2: case MOUSE_MS: case MOUSE_BM: packetsize = 3; break; case MOUSE_ELO: /* try to read the next packet */ if(eloReadPosition(this, mouse_fd, &dx, &dy, &button, &realx, &realy)) { button = (button & 0x01) << 2; FB_vgamousecallback(button, 0, dx, dy); } return; /* nothing left to do */ case MOUSE_TSLIB: #if SDL_INPUT_TSLIB handle_tslib(this); #endif return; /* nothing left to do */ default: /* Uh oh.. */ packetsize = 0; break; } /* Special handling for the quite sensitive ELO controller */ if (mouse_drv == MOUSE_ELO) { } /* Read as many packets as possible */ nread = read(mouse_fd, &mousebuf[start], BUFSIZ-start); if ( nread < 0 ) { return; } nread += start; #ifdef DEBUG_MOUSE fprintf(stderr, "Read %d bytes from mouse, start = %d\n", nread, start); #endif for ( i=0; i<(nread-(packetsize-1)); i += packetsize ) { switch (mouse_drv) { case MOUSE_NONE: break; case MOUSE_MSC: /* MSC protocol has 0x80 in high byte */ if ( (mousebuf[i] & 0xF8) != 0x80 ) { /* Go to next byte */ i -= (packetsize-1); continue; } /* Get current mouse state */ button = (~mousebuf[i]) & 0x07; dx = (signed char)(mousebuf[i+1]) + (signed char)(mousebuf[i+3]); dy = -((signed char)(mousebuf[i+2]) + (signed char)(mousebuf[i+4])); break; case MOUSE_PS2: /* PS/2 protocol has nothing in high byte */ if ( (mousebuf[i] & 0xC0) != 0 ) { /* Go to next byte */ i -= (packetsize-1); continue; } /* Get current mouse state */ button = (mousebuf[i] & 0x04) >> 1 | /*Middle*/ (mousebuf[i] & 0x02) >> 1 | /*Right*/ (mousebuf[i] & 0x01) << 2; /*Left*/ dx = (mousebuf[i] & 0x10) ? mousebuf[i+1] - 256 : mousebuf[i+1]; dy = (mousebuf[i] & 0x20) ? -(mousebuf[i+2] - 256) : -mousebuf[i+2]; break; case MOUSE_IMPS2: /* Get current mouse state */ button = (mousebuf[i] & 0x04) >> 1 | /*Middle*/ (mousebuf[i] & 0x02) >> 1 | /*Right*/ (mousebuf[i] & 0x01) << 2 | /*Left*/ (mousebuf[i] & 0x40) >> 3 | /* 4 */ (mousebuf[i] & 0x80) >> 3; /* 5 */ dx = (mousebuf[i] & 0x10) ? mousebuf[i+1] - 256 : mousebuf[i+1]; dy = (mousebuf[i] & 0x20) ? -(mousebuf[i+2] - 256) : -mousebuf[i+2]; switch (mousebuf[i+3]&0x0F) { case 0x0E: /* DX = +1 */ case 0x02: /* DX = -1 */ break; case 0x0F: /* DY = +1 (map button 4) */ FB_vgamousecallback(button | (1<<3), 1, 0, 0); break; case 0x01: /* DY = -1 (map button 5) */ FB_vgamousecallback(button | (1<<4), 1, 0, 0); break; } break; case MOUSE_MS: /* Microsoft protocol has 0x40 in high byte */ if ( (mousebuf[i] & 0x40) != 0x40 ) { /* Go to next byte */ i -= (packetsize-1); continue; } /* Get current mouse state */ button = ((mousebuf[i] & 0x20) >> 3) | ((mousebuf[i] & 0x10) >> 4); dx = (signed char)(((mousebuf[i] & 0x03) << 6) | (mousebuf[i + 1] & 0x3F)); dy = (signed char)(((mousebuf[i] & 0x0C) << 4) | (mousebuf[i + 2] & 0x3F)); break; case MOUSE_BM: /* BusMouse protocol has 0xF8 in high byte */ if ( (mousebuf[i] & 0xF8) != 0x80 ) { /* Go to next byte */ i -= (packetsize-1); continue; } /* Get current mouse state */ button = (~mousebuf[i]) & 0x07; dx = (signed char)mousebuf[i+1]; dy = -(signed char)mousebuf[i+2]; break; default: /* Uh oh.. */ dx = 0; dy = 0; break; } FB_vgamousecallback(button, relative, dx, dy); } if ( i < nread ) { SDL_memcpy(mousebuf, &mousebuf[i], (nread-i)); start = (nread-i); } else { start = 0; } return; } /* Handle switching to another VC, returns when our VC is back */ static void switch_vt_prep(_THIS) { SDL_Surface *screen = SDL_VideoSurface; SDL_PrivateAppActive(0, (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS)); /* Save the contents of the screen, and go to text mode */ wait_idle(this); screen_arealen = ((screen->h + (2*this->offset_y)) * screen->pitch); screen_contents = (Uint8 *)SDL_malloc(screen_arealen); if ( screen_contents ) { SDL_memcpy(screen_contents, screen->pixels, screen_arealen); } FB_SavePaletteTo(this, 256, screen_palette); ioctl(console_fd, FBIOGET_VSCREENINFO, &screen_vinfo); ioctl(keyboard_fd, KDSETMODE, KD_TEXT); ioctl(keyboard_fd, VT_UNLOCKSWITCH, 1); } static void switch_vt_done(_THIS) { SDL_Surface *screen = SDL_VideoSurface; /* Restore graphics mode and the contents of the screen */ ioctl(keyboard_fd, VT_LOCKSWITCH, 1); ioctl(keyboard_fd, KDSETMODE, KD_GRAPHICS); ioctl(console_fd, FBIOPUT_VSCREENINFO, &screen_vinfo); FB_RestorePaletteFrom(this, 256, screen_palette); if ( screen_contents ) { SDL_memcpy(screen->pixels, screen_contents, screen_arealen); SDL_free(screen_contents); screen_contents = NULL; } /* Get updates to the shadow surface while switched away */ if ( SDL_ShadowSurface ) { SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0); } SDL_PrivateAppActive(1, (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS)); } static void switch_vt(_THIS, unsigned short which) { struct vt_stat vtstate; /* Figure out whether or not we're switching to a new console */ if ( (ioctl(keyboard_fd, VT_GETSTATE, &vtstate) < 0) || (which == vtstate.v_active) ) { return; } /* New console, switch to it */ SDL_mutexP(hw_lock); switch_vt_prep(this); if ( ioctl(keyboard_fd, VT_ACTIVATE, which) == 0 ) { ioctl(keyboard_fd, VT_WAITACTIVE, which); switched_away = 1; } else { switch_vt_done(this); } SDL_mutexV(hw_lock); } static void handle_keyboard(_THIS) { unsigned char keybuf[BUFSIZ]; int i, nread; int pressed; int scancode; SDL_keysym keysym; nread = read(keyboard_fd, keybuf, BUFSIZ); for ( i=0; i<nread; ++i ) { scancode = keybuf[i] & 0x7F; if ( keybuf[i] & 0x80 ) { pressed = SDL_RELEASED; } else { pressed = SDL_PRESSED; } TranslateKey(scancode, &keysym); /* Handle Ctrl-Alt-FN for vt switch */ switch (keysym.sym) { case SDLK_F1: case SDLK_F2: case SDLK_F3: case SDLK_F4: case SDLK_F5: case SDLK_F6: case SDLK_F7: case SDLK_F8: case SDLK_F9: case SDLK_F10: case SDLK_F11: case SDLK_F12: if ( (SDL_GetModState() & KMOD_CTRL) && (SDL_GetModState() & KMOD_ALT) ) { if ( pressed ) { switch_vt(this, (keysym.sym-SDLK_F1)+1); } break; } /* Fall through to normal processing */ default: posted += SDL_PrivateKeyboard(pressed, &keysym); break; } } } void FB_PumpEvents(_THIS) { fd_set fdset; int max_fd; static struct timeval zero; do { if ( switched_away ) { struct vt_stat vtstate; SDL_mutexP(hw_lock); if ( (ioctl(keyboard_fd, VT_GETSTATE, &vtstate) == 0) && vtstate.v_active == current_vt ) { switched_away = 0; switch_vt_done(this); } SDL_mutexV(hw_lock); } posted = 0; FD_ZERO(&fdset); max_fd = 0; if ( keyboard_fd >= 0 ) { FD_SET(keyboard_fd, &fdset); if ( max_fd < keyboard_fd ) { max_fd = keyboard_fd; } } if ( mouse_fd >= 0 ) { FD_SET(mouse_fd, &fdset); if ( max_fd < mouse_fd ) { max_fd = mouse_fd; } } if ( select(max_fd+1, &fdset, NULL, NULL, &zero) > 0 ) { if ( keyboard_fd >= 0 ) { if ( FD_ISSET(keyboard_fd, &fdset) ) { handle_keyboard(this); } } if ( mouse_fd >= 0 ) { if ( FD_ISSET(mouse_fd, &fdset) ) { handle_mouse(this); } } } } while ( posted ); } void FB_InitOSKeymap(_THIS) { int i; /* Initialize the Linux key translation table */ /* First get the ascii keys and others not well handled */ for (i=0; i<SDL_arraysize(keymap); ++i) { switch(i) { /* These aren't handled by the x86 kernel keymapping (?) */ case SCANCODE_PRINTSCREEN: keymap[i] = SDLK_PRINT; break; case SCANCODE_BREAK: keymap[i] = SDLK_BREAK; break; case SCANCODE_BREAK_ALTERNATIVE: keymap[i] = SDLK_PAUSE; break; case SCANCODE_LEFTSHIFT: keymap[i] = SDLK_LSHIFT; break; case SCANCODE_RIGHTSHIFT: keymap[i] = SDLK_RSHIFT; break; case SCANCODE_LEFTCONTROL: keymap[i] = SDLK_LCTRL; break; case SCANCODE_RIGHTCONTROL: keymap[i] = SDLK_RCTRL; break; case SCANCODE_RIGHTWIN: keymap[i] = SDLK_RSUPER; break; case SCANCODE_LEFTWIN: keymap[i] = SDLK_LSUPER; break; case SCANCODE_LEFTALT: keymap[i] = SDLK_LALT; break; case SCANCODE_RIGHTALT: keymap[i] = SDLK_RALT; break; case 127: keymap[i] = SDLK_MENU; break; /* this should take care of all standard ascii keys */ default: keymap[i] = KVAL(vga_keymap[0][i]); break; } } for (i=0; i<SDL_arraysize(keymap); ++i) { switch(keymap_temp[i]) { case K_F1: keymap[i] = SDLK_F1; break; case K_F2: keymap[i] = SDLK_F2; break; case K_F3: keymap[i] = SDLK_F3; break; case K_F4: keymap[i] = SDLK_F4; break; case K_F5: keymap[i] = SDLK_F5; break; case K_F6: keymap[i] = SDLK_F6; break; case K_F7: keymap[i] = SDLK_F7; break; case K_F8: keymap[i] = SDLK_F8; break; case K_F9: keymap[i] = SDLK_F9; break; case K_F10: keymap[i] = SDLK_F10; break; case K_F11: keymap[i] = SDLK_F11; break; case K_F12: keymap[i] = SDLK_F12; break; case K_DOWN: keymap[i] = SDLK_DOWN; break; case K_LEFT: keymap[i] = SDLK_LEFT; break; case K_RIGHT: keymap[i] = SDLK_RIGHT; break; case K_UP: keymap[i] = SDLK_UP; break; case K_P0: keymap[i] = SDLK_KP0; break; case K_P1: keymap[i] = SDLK_KP1; break; case K_P2: keymap[i] = SDLK_KP2; break; case K_P3: keymap[i] = SDLK_KP3; break; case K_P4: keymap[i] = SDLK_KP4; break; case K_P5: keymap[i] = SDLK_KP5; break; case K_P6: keymap[i] = SDLK_KP6; break; case K_P7: keymap[i] = SDLK_KP7; break; case K_P8: keymap[i] = SDLK_KP8; break; case K_P9: keymap[i] = SDLK_KP9; break; case K_PPLUS: keymap[i] = SDLK_KP_PLUS; break; case K_PMINUS: keymap[i] = SDLK_KP_MINUS; break; case K_PSTAR: keymap[i] = SDLK_KP_MULTIPLY; break; case K_PSLASH: keymap[i] = SDLK_KP_DIVIDE; break; case K_PENTER: keymap[i] = SDLK_KP_ENTER; break; case K_PDOT: keymap[i] = SDLK_KP_PERIOD; break; case K_SHIFT: if ( keymap[i] != SDLK_RSHIFT ) keymap[i] = SDLK_LSHIFT; break; case K_SHIFTL: keymap[i] = SDLK_LSHIFT; break; case K_SHIFTR: keymap[i] = SDLK_RSHIFT; break; case K_CTRL: if ( keymap[i] != SDLK_RCTRL ) keymap[i] = SDLK_LCTRL; break; case K_CTRLL: keymap[i] = SDLK_LCTRL; break; case K_CTRLR: keymap[i] = SDLK_RCTRL; break; case K_ALT: keymap[i] = SDLK_LALT; break; case K_ALTGR: keymap[i] = SDLK_RALT; break; case K_INSERT: keymap[i] = SDLK_INSERT; break; case K_REMOVE: keymap[i] = SDLK_DELETE; break; case K_PGUP: keymap[i] = SDLK_PAGEUP; break; case K_PGDN: keymap[i] = SDLK_PAGEDOWN; break; case K_FIND: keymap[i] = SDLK_HOME; break; case K_SELECT: keymap[i] = SDLK_END; break; case K_NUM: keymap[i] = SDLK_NUMLOCK; break; case K_CAPS: keymap[i] = SDLK_CAPSLOCK; break; case K_F13: keymap[i] = SDLK_PRINT; break; case K_HOLD: keymap[i] = SDLK_SCROLLOCK; break; case K_PAUSE: keymap[i] = SDLK_PAUSE; break; case 127: keymap[i] = SDLK_BACKSPACE; break; default: break; } } } static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym) { /* Set the keysym information */ keysym->scancode = scancode; keysym->sym = keymap[scancode]; keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if ( SDL_TranslateUNICODE ) { int map; SDLMod modstate; modstate = SDL_GetModState(); map = 0; if ( modstate & KMOD_SHIFT ) { map |= (1<<KG_SHIFT); } if ( modstate & KMOD_CTRL ) { map |= (1<<KG_CTRL); } if ( modstate & KMOD_LALT ) { map |= (1<<KG_ALT); } if ( modstate & KMOD_RALT ) { map |= (1<<KG_ALTGR); } if ( KTYP(vga_keymap[map][scancode]) == KT_LETTER ) { if ( modstate & KMOD_CAPS ) { map ^= (1<<KG_SHIFT); } } if ( KTYP(vga_keymap[map][scancode]) == KT_PAD ) { if ( modstate & KMOD_NUM ) { keysym->unicode=KVAL(vga_keymap[map][scancode]); } } else { keysym->unicode = KVAL(vga_keymap[map][scancode]); } } return(keysym); }