Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | e1e525d96838 |
children | a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org MGA CRTC2 support by Thomas Jarosch - tomj@simonv.com CRTC2 support is inspired by mplayer's dfbmga driver written by Ville Syrj��<syrjala@sci.fi> */ #include "SDL_config.h" /* DirectFB video driver implementation. */ #include <fcntl.h> #include <unistd.h> #include <sys/mman.h> #include <directfb.h> #include <directfb_version.h> #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_events.h" #include "SDL_DirectFB_yuv.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { int unused; }; /* Initialization/Query functions */ static int DirectFB_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DirectFB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *DirectFB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DirectFB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void DirectFB_VideoQuit(_THIS); /* Hardware surface functions */ static int DirectFB_AllocHWSurface(_THIS, SDL_Surface *surface); static int DirectFB_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); static int DirectFB_LockHWSurface(_THIS, SDL_Surface *surface); static void DirectFB_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DirectFB_FreeHWSurface(_THIS, SDL_Surface *surface); static int DirectFB_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); static int DirectFB_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); static int DirectFB_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key); static int DirectFB_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha); static int DirectFB_FlipHWSurface(_THIS, SDL_Surface *surface); static int DirectFB_ShowWMCursor(_THIS, WMcursor *cursor); /* Various screen update functions available */ static void DirectFB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); static void DirectFB_WindowedUpdate(_THIS, int numrects, SDL_Rect *rects); /* This is the rect EnumModes2 uses */ struct DirectFBEnumRect { SDL_Rect r; struct DirectFBEnumRect* next; }; static struct DirectFBEnumRect *enumlist = NULL; /* DirectFB driver bootstrap functions */ static int DirectFB_Available(void) { return 1; } static void DirectFB_DeleteDevice(SDL_VideoDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice *DirectFB_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if (device) { SDL_memset (device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc (sizeof (*device->hidden)); } if (device == NULL || device->hidden == NULL) { SDL_OutOfMemory(); if (device) { free (device); } return(0); } SDL_memset (device->hidden, 0, sizeof (*device->hidden)); /* Set the function pointers */ device->VideoInit = DirectFB_VideoInit; device->ListModes = DirectFB_ListModes; device->SetVideoMode = DirectFB_SetVideoMode; device->SetColors = DirectFB_SetColors; device->UpdateRects = NULL; device->CreateYUVOverlay = DirectFB_CreateYUVOverlay; device->VideoQuit = DirectFB_VideoQuit; device->AllocHWSurface = DirectFB_AllocHWSurface; device->CheckHWBlit = DirectFB_CheckHWBlit; device->FillHWRect = DirectFB_FillHWRect; device->SetHWColorKey = DirectFB_SetHWColorKey; device->SetHWAlpha = DirectFB_SetHWAlpha; device->LockHWSurface = DirectFB_LockHWSurface; device->UnlockHWSurface = DirectFB_UnlockHWSurface; device->FlipHWSurface = DirectFB_FlipHWSurface; device->FreeHWSurface = DirectFB_FreeHWSurface; device->ShowWMCursor = DirectFB_ShowWMCursor; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DirectFB_InitOSKeymap; device->PumpEvents = DirectFB_PumpEvents; device->free = DirectFB_DeleteDevice; return device; } VideoBootStrap DirectFB_bootstrap = { "directfb", "DirectFB", DirectFB_Available, DirectFB_CreateDevice }; static DFBSurfacePixelFormat GetFormatForBpp (int bpp, IDirectFBDisplayLayer *layer) { DFBDisplayLayerConfig dlc; int bytes = (bpp + 7) / 8; layer->GetConfiguration (layer, &dlc); if (bytes == DFB_BYTES_PER_PIXEL(dlc.pixelformat) && bytes > 1) return dlc.pixelformat; switch (bytes) { case 1: return DSPF_LUT8; case 2: return DSPF_RGB16; case 3: return DSPF_RGB24; case 4: return DSPF_RGB32; } return DSPF_UNKNOWN; } static DFBEnumerationResult EnumModesCallback (int width, int height, int bpp, void *data) { SDL_VideoDevice *this = (SDL_VideoDevice *)data; struct DirectFBEnumRect *enumrect; HIDDEN->nummodes++; if (enumlist && enumlist->r.w == width && enumlist->r.h == height) return DFENUM_OK; enumrect = SDL_calloc(1, sizeof(struct DirectFBEnumRect)); if (!enumrect) { SDL_OutOfMemory(); return DFENUM_CANCEL; } enumrect->r.w = (Uint16)width; enumrect->r.h = (Uint16)height; enumrect->next = enumlist; enumlist = enumrect; return DFENUM_OK; } struct private_hwdata { IDirectFBSurface *surface; IDirectFBPalette *palette; }; void SetDirectFBerror (const char *function, DFBResult code) { const char *error = DirectFBErrorString (code); if (error) SDL_SetError("%s: %s", function, error); else SDL_SetError("Unknown error code from %s", function); } static DFBSurfacePixelFormat SDLToDFBPixelFormat (SDL_PixelFormat *format) { if (format->Rmask && format->Gmask && format->Bmask) { switch (format->BitsPerPixel) { case 8: return DSPF_LUT8; case 16: if (format->Rmask == 0xF800 && format->Gmask == 0x07E0 && format->Bmask == 0x001F) return DSPF_RGB16; /* fall through */ case 15: if (format->Rmask == 0x7C00 && format->Gmask == 0x03E0 && format->Bmask == 0x001F) return DSPF_ARGB1555; break; case 24: if (format->Rmask == 0xFF0000 && format->Gmask == 0x00FF00 && format->Bmask == 0x0000FF) return DSPF_RGB24; break; case 32: if (format->Rmask == 0xFF0000 && format->Gmask == 0x00FF00 && format->Bmask == 0x0000FF) { if (format->Amask == 0xFF000000) return DSPF_ARGB; else return DSPF_RGB32; } break; } } else { switch (format->BitsPerPixel) { case 8: return DSPF_LUT8; case 15: return DSPF_ARGB1555; case 16: return DSPF_RGB16; case 24: return DSPF_RGB24; case 32: return DSPF_RGB32; } } return DSPF_UNKNOWN; } static SDL_Palette *AllocatePalette(int size) { SDL_Palette *palette; SDL_Color *colors; palette = SDL_calloc (1, sizeof(SDL_Palette)); if (!palette) { SDL_OutOfMemory(); return NULL; } colors = SDL_calloc (size, sizeof(SDL_Color)); if (!colors) { SDL_OutOfMemory(); return NULL; } palette->ncolors = size; palette->colors = colors; return palette; } static int DFBToSDLPixelFormat (DFBSurfacePixelFormat pixelformat, SDL_PixelFormat *format) { format->Amask = format->Rmask = format->Gmask = format->Bmask = 0; format->BitsPerPixel = format->BytesPerPixel = 0; switch (pixelformat) { case DSPF_A8: format->Amask = 0x000000FF; break; case DSPF_ARGB1555: format->Rmask = 0x00007C00; format->Gmask = 0x000003E0; format->Bmask = 0x0000001F; break; case DSPF_RGB16: format->Rmask = 0x0000F800; format->Gmask = 0x000007E0; format->Bmask = 0x0000001F; break; case DSPF_ARGB: format->Amask = 0; /* apps don't seem to like that: 0xFF000000; */ /* fall through */ case DSPF_RGB24: case DSPF_RGB32: format->Rmask = 0x00FF0000; format->Gmask = 0x0000FF00; format->Bmask = 0x000000FF; break; case DSPF_LUT8: format->Rmask = 0x000000FF; format->Gmask = 0x000000FF; format->Bmask = 0x000000FF; if (!format->palette) format->palette = AllocatePalette(256); break; default: fprintf (stderr, "SDL_DirectFB: Unsupported pixelformat (0x%08x)!\n", pixelformat); return -1; } format->BitsPerPixel = DFB_BYTES_PER_PIXEL(pixelformat) * 8; format->BytesPerPixel = DFB_BYTES_PER_PIXEL(pixelformat); return 0; } int DirectFB_VideoInit(_THIS, SDL_PixelFormat *vformat) { int i; DFBResult ret; #if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23) DFBCardCapabilities caps; #else DFBGraphicsDeviceDescription caps; #endif DFBDisplayLayerConfig dlc; struct DirectFBEnumRect *rect; IDirectFB *dfb = NULL; IDirectFBDisplayLayer *layer = NULL; IDirectFBEventBuffer *events = NULL; HIDDEN->c2layer = NULL, HIDDEN->c2frame = NULL; HIDDEN->enable_mga_crtc2 = 0; HIDDEN->mga_crtc2_stretch_overscan = 1; ret = DirectFBInit (NULL, NULL); if (ret) { SetDirectFBerror ("DirectFBInit", ret); goto error; } ret = DirectFBCreate (&dfb); if (ret) { SetDirectFBerror ("DirectFBCreate", ret); goto error; } ret = dfb->GetDisplayLayer (dfb, DLID_PRIMARY, &layer); if (ret) { SetDirectFBerror ("dfb->GetDisplayLayer", ret); goto error; } ret = dfb->CreateInputEventBuffer (dfb, DICAPS_ALL, DFB_FALSE, &events); if (ret) { SetDirectFBerror ("dfb->CreateEventBuffer", ret); goto error; } layer->EnableCursor (layer, 1); /* Query layer configuration to determine the current mode and pixelformat */ layer->GetConfiguration (layer, &dlc); /* If current format is not supported use LUT8 as the default */ if (DFBToSDLPixelFormat (dlc.pixelformat, vformat)) DFBToSDLPixelFormat (DSPF_LUT8, vformat); /* Enumerate the available fullscreen modes */ ret = dfb->EnumVideoModes (dfb, EnumModesCallback, this); if (ret) { SetDirectFBerror ("dfb->EnumVideoModes", ret); goto error; } HIDDEN->modelist = SDL_calloc (HIDDEN->nummodes + 1, sizeof(SDL_Rect *)); if (!HIDDEN->modelist) { SDL_OutOfMemory(); goto error; } for (i = 0, rect = enumlist; rect; ++i, rect = rect->next ) { HIDDEN->modelist[i] = &rect->r; } HIDDEN->modelist[i] = NULL; /* Query card capabilities to get the video memory size */ #if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23) dfb->GetCardCapabilities (dfb, &caps); #else dfb->GetDeviceDescription (dfb, &caps); #endif this->info.wm_available = 1; this->info.hw_available = 1; this->info.blit_hw = 1; this->info.blit_hw_CC = 1; this->info.blit_hw_A = 1; this->info.blit_fill = 1; this->info.video_mem = caps.video_memory / 1024; this->info.current_w = dlc.width; this->info.current_h = dlc.height; HIDDEN->initialized = 1; HIDDEN->dfb = dfb; HIDDEN->layer = layer; HIDDEN->eventbuffer = events; if (SDL_getenv("SDL_DIRECTFB_MGA_CRTC2") != NULL) HIDDEN->enable_mga_crtc2 = 1; if (HIDDEN->enable_mga_crtc2) { DFBDisplayLayerConfig dlc; DFBDisplayLayerConfigFlags failed; ret = dfb->GetDisplayLayer (dfb, 2, &HIDDEN->c2layer); if (ret) { SetDirectFBerror ("dfb->GetDisplayLayer(CRTC2)", ret); goto error; } ret = HIDDEN->layer->SetCooperativeLevel(HIDDEN->layer, DLSCL_EXCLUSIVE); if (ret) { SetDirectFBerror ("layer->SetCooperativeLevel(CRTC2, EXCLUSIVE)", ret); goto error; } ret = HIDDEN->c2layer->SetCooperativeLevel(HIDDEN->c2layer, DLSCL_EXCLUSIVE); if (ret) { SetDirectFBerror ("c2layer->SetCooperativeLevel(CRTC2, EXCLUSIVE)", ret); goto error; } HIDDEN->c2layer->SetOpacity(HIDDEN->c2layer, 0x0); /* Init the surface here as it got a fixed size */ dlc.flags = DLCONF_PIXELFORMAT | DLCONF_BUFFERMODE; dlc.buffermode = DLBM_BACKVIDEO; dlc.pixelformat = DSPF_RGB32; ret = HIDDEN->c2layer->TestConfiguration( HIDDEN->c2layer, &dlc, &failed ); if (ret) { SetDirectFBerror ("c2layer->TestConfiguration", ret); goto error; } ret = HIDDEN->c2layer->SetConfiguration( HIDDEN->c2layer, &dlc ); if (ret) { SetDirectFBerror ("c2layer->SetConfiguration", ret); goto error; } ret = HIDDEN->c2layer->GetSurface( HIDDEN->c2layer, &HIDDEN->c2frame ); if (ret) { SetDirectFBerror ("c2layer->GetSurface", ret); goto error; } HIDDEN->c2framesize.x = 0; HIDDEN->c2framesize.y = 0; HIDDEN->c2frame->GetSize( HIDDEN->c2frame, &HIDDEN->c2framesize.w, &HIDDEN->c2framesize.h); HIDDEN->c2frame->SetBlittingFlags( HIDDEN->c2frame, DSBLIT_NOFX ); HIDDEN->c2frame->SetColor( HIDDEN->c2frame, 0, 0, 0, 0xff ); /* Clear CRTC2 */ HIDDEN->c2frame->Clear(HIDDEN->c2frame, 0, 0, 0, 0xff ); HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, 0 ); HIDDEN->c2frame->Clear(HIDDEN->c2frame, 0, 0, 0, 0xff ); HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, 0 ); HIDDEN->c2frame->Clear(HIDDEN->c2frame, 0, 0, 0, 0xff ); HIDDEN->c2layer->SetOpacity(HIDDEN->c2layer, 0xFF ); /* Check if overscan is possibly set */ if (SDL_getenv("SDL_DIRECTFB_MGA_OVERSCAN") != NULL) { float overscan = 0; if (SDL_sscanf(SDL_getenv("SDL_DIRECTFB_MGA_OVERSCAN"), "%f", &overscan) == 1) if (overscan > 0 && overscan < 2) HIDDEN->mga_crtc2_stretch_overscan = overscan; } #ifdef DIRECTFB_CRTC2_DEBUG printf("CRTC2 overscan: %f\n", HIDDEN->mga_crtc2_stretch_overscan); #endif } return 0; error: if (events) events->Release (events); if (HIDDEN->c2frame) HIDDEN->c2frame->Release (HIDDEN->c2frame); if (HIDDEN->c2layer) HIDDEN->c2layer->Release (HIDDEN->c2layer); if (layer) layer->Release (layer); if (dfb) dfb->Release (dfb); return -1; } static SDL_Rect **DirectFB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { if (flags & SDL_FULLSCREEN) return HIDDEN->modelist; else if (SDLToDFBPixelFormat (format) != DSPF_UNKNOWN) return (SDL_Rect**) -1; return NULL; } static SDL_Surface *DirectFB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { DFBResult ret; DFBSurfaceDescription dsc; DFBSurfacePixelFormat pixelformat; IDirectFBSurface *surface; fprintf (stderr, "SDL DirectFB_SetVideoMode: %dx%d@%d, flags: 0x%08x\n", width, height, bpp, flags); flags |= SDL_FULLSCREEN; /* Release previous primary surface */ if (current->hwdata && current->hwdata->surface) { current->hwdata->surface->Release (current->hwdata->surface); current->hwdata->surface = NULL; /* And its palette if present */ if (current->hwdata->palette) { current->hwdata->palette->Release (current->hwdata->palette); current->hwdata->palette = NULL; } } else if (!current->hwdata) { /* Allocate the hardware acceleration data */ current->hwdata = (struct private_hwdata *) SDL_calloc (1, sizeof(*current->hwdata)); if (!current->hwdata) { SDL_OutOfMemory(); return NULL; } } /* Set cooperative level depending on flag SDL_FULLSCREEN */ if (flags & SDL_FULLSCREEN) { ret = HIDDEN->dfb->SetCooperativeLevel (HIDDEN->dfb, DFSCL_FULLSCREEN); if (ret && !HIDDEN->enable_mga_crtc2) { DirectFBError ("dfb->SetCooperativeLevel", ret); flags &= ~SDL_FULLSCREEN; } } else HIDDEN->dfb->SetCooperativeLevel (HIDDEN->dfb, DFSCL_NORMAL); /* Set video mode */ ret = HIDDEN->dfb->SetVideoMode (HIDDEN->dfb, width, height, bpp); if (ret) { if (flags & SDL_FULLSCREEN) { flags &= ~SDL_FULLSCREEN; HIDDEN->dfb->SetCooperativeLevel (HIDDEN->dfb, DFSCL_NORMAL); ret = HIDDEN->dfb->SetVideoMode (HIDDEN->dfb, width, height, bpp); } if (ret) { SetDirectFBerror ("dfb->SetVideoMode", ret); return NULL; } } /* Create primary surface */ dsc.flags = DSDESC_CAPS | DSDESC_PIXELFORMAT; dsc.caps = DSCAPS_PRIMARY | ((flags & SDL_DOUBLEBUF) ? DSCAPS_FLIPPING : 0); dsc.pixelformat = GetFormatForBpp (bpp, HIDDEN->layer); ret = HIDDEN->dfb->CreateSurface (HIDDEN->dfb, &dsc, &surface); if (ret && (flags & SDL_DOUBLEBUF)) { /* Try without double buffering */ dsc.caps &= ~DSCAPS_FLIPPING; ret = HIDDEN->dfb->CreateSurface (HIDDEN->dfb, &dsc, &surface); } if (ret) { SetDirectFBerror ("dfb->CreateSurface", ret); return NULL; } current->w = width; current->h = height; current->flags = SDL_HWSURFACE | SDL_PREALLOC; if (flags & SDL_FULLSCREEN) { current->flags |= SDL_FULLSCREEN; this->UpdateRects = DirectFB_DirectUpdate; } else this->UpdateRects = DirectFB_WindowedUpdate; if (dsc.caps & DSCAPS_FLIPPING) current->flags |= SDL_DOUBLEBUF; surface->GetPixelFormat (surface, &pixelformat); DFBToSDLPixelFormat (pixelformat, current->format); /* Get the surface palette (if supported) */ if (DFB_PIXELFORMAT_IS_INDEXED( pixelformat )) { surface->GetPalette (surface, ¤t->hwdata->palette); current->flags |= SDL_HWPALETTE; } current->hwdata->surface = surface; /* MGA CRTC2 stuff */ if (HIDDEN->enable_mga_crtc2) { /* no stretching if c2ssize == c2framesize */ HIDDEN->c2ssize.x = 0, HIDDEN->c2ssize.y = 0; HIDDEN->c2ssize.w = width; HIDDEN->c2ssize.h = height; HIDDEN->c2dsize.x = 0, HIDDEN->c2dsize.y = 0; HIDDEN->c2dsize.w = width; HIDDEN->c2dsize.h = height; HIDDEN->mga_crtc2_stretch = 0; if (SDL_getenv("SDL_DIRECTFB_MGA_STRETCH") != NULL) { /* Normally assume a picture aspect ratio of 4:3 */ int zoom_aspect_x = 4, zoom_aspect_y = 3, i, j; for (i = 1; i < 20; i++) { for (j = 1; j < 10; j++) { if ((float)width/(float)i*(float)j == height) { zoom_aspect_x = i; zoom_aspect_y = j; /* break the loop */ i = 21; break; } } } #ifdef DIRECTFB_CRTC2_DEBUG printf("Source resolution: X: %d, Y: %d, Aspect ratio: %d:%d\n", width, height, zoom_aspect_x, zoom_aspect_y); printf("CRTC2 resolution: X: %d, Y: %d\n", HIDDEN->c2framesize.w, HIDDEN->c2framesize.h); #endif /* don't stretch only slightly smaller/larger images */ if ((float)width < (float)HIDDEN->c2framesize.w*0.95 || (float)height < (float)HIDDEN->c2framesize.h*0.95) { while ((float)HIDDEN->c2dsize.w < (float)HIDDEN->c2framesize.w*HIDDEN->mga_crtc2_stretch_overscan && (float)HIDDEN->c2dsize.h < (float)HIDDEN->c2framesize.h*HIDDEN->mga_crtc2_stretch_overscan) { HIDDEN->c2dsize.w+=zoom_aspect_x; HIDDEN->c2dsize.h+=zoom_aspect_y; } /* one step down */ HIDDEN->c2dsize.w-=zoom_aspect_x; HIDDEN->c2dsize.h-=zoom_aspect_y; #ifdef DIRECTFB_CRTC2_DEBUG printf("Stretched resolution: X: %d, Y: %d\n", HIDDEN->c2dsize.w, HIDDEN->c2dsize.h); #endif HIDDEN->mga_crtc2_stretch = 1; } else if ((float)width > (float)HIDDEN->c2framesize.w*0.95 || (float)height > (float)HIDDEN->c2framesize.h*0.95) { while ((float)HIDDEN->c2dsize.w > (float)HIDDEN->c2framesize.w*HIDDEN->mga_crtc2_stretch_overscan || (float)HIDDEN->c2dsize.h > (float)HIDDEN->c2framesize.h*HIDDEN->mga_crtc2_stretch_overscan) { HIDDEN->c2dsize.w-=zoom_aspect_x; HIDDEN->c2dsize.h-=zoom_aspect_y; } #ifdef DIRECTFB_CRTC2_DEBUG printf("Down-Stretched resolution: X: %d, Y: %d\n", HIDDEN->c2dsize.w, HIDDEN->c2dsize.h); #endif HIDDEN->mga_crtc2_stretch = 1; } else { #ifdef DIRECTFB_CRTC2_DEBUG printf("Not stretching image\n"); #endif } /* Panning */ if (HIDDEN->c2framesize.w > HIDDEN->c2dsize.w) HIDDEN->c2dsize.x = (HIDDEN->c2framesize.w - HIDDEN->c2dsize.w) / 2; else HIDDEN->c2dsize.x = (HIDDEN->c2dsize.w - HIDDEN->c2framesize.w) / 2; if (HIDDEN->c2framesize.h > HIDDEN->c2dsize.h) HIDDEN->c2dsize.y = (HIDDEN->c2framesize.h - HIDDEN->c2dsize.h) / 2; else HIDDEN->c2dsize.y = (HIDDEN->c2dsize.h - HIDDEN->c2framesize.h) / 2; #ifdef DIRECTFB_CRTC2_DEBUG printf("CRTC2 position X: %d, Y: %d\n", HIDDEN->c2dsize.x, HIDDEN->c2dsize.y); #endif } } return current; } static int DirectFB_AllocHWSurface(_THIS, SDL_Surface *surface) { DFBResult ret; DFBSurfaceDescription dsc; /* fprintf(stderr, "SDL: DirectFB_AllocHWSurface (%dx%d@%d, flags: 0x%08x)\n", surface->w, surface->h, surface->format->BitsPerPixel, surface->flags);*/ if (surface->w < 8 || surface->h < 8) return -1; /* fill surface description */ dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.width = surface->w; dsc.height = surface->h; dsc.caps = (surface->flags & SDL_DOUBLEBUF) ? DSCAPS_FLIPPING : 0; /* find the right pixelformat */ dsc.pixelformat = SDLToDFBPixelFormat (surface->format); if (dsc.pixelformat == DSPF_UNKNOWN) return -1; /* Allocate the hardware acceleration data */ surface->hwdata = (struct private_hwdata *) SDL_calloc (1, sizeof(*surface->hwdata)); if (surface->hwdata == NULL) { SDL_OutOfMemory(); return -1; } /* Create the surface */ ret = HIDDEN->dfb->CreateSurface (HIDDEN->dfb, &dsc, &surface->hwdata->surface); if (ret) { SetDirectFBerror ("dfb->CreateSurface", ret); free (surface->hwdata); surface->hwdata = NULL; return -1; } surface->flags |= SDL_HWSURFACE | SDL_PREALLOC; return 0; } static void DirectFB_FreeHWSurface(_THIS, SDL_Surface *surface) { if (surface->hwdata && HIDDEN->initialized) { surface->hwdata->surface->Release (surface->hwdata->surface); free (surface->hwdata); surface->hwdata = NULL; } } static int DirectFB_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { /* fprintf(stderr, "SDL: DirectFB_CheckHWBlit (src->hwdata: %p, dst->hwdata: %p)\n", src->hwdata, dst->hwdata);*/ if (!src->hwdata || !dst->hwdata) return 0; src->flags |= SDL_HWACCEL; src->map->hw_blit = DirectFB_HWAccelBlit; return 1; } static int DirectFB_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { DFBSurfaceBlittingFlags flags = DSBLIT_NOFX; DFBRectangle sr = { srcrect->x, srcrect->y, srcrect->w, srcrect->h }; DFBRectangle dr = { dstrect->x, dstrect->y, dstrect->w, dstrect->h }; IDirectFBSurface *surface = dst->hwdata->surface; if (src->flags & SDL_SRCCOLORKEY) { flags |= DSBLIT_SRC_COLORKEY; DirectFB_SetHWColorKey (NULL, src, src->format->colorkey); } if (src->flags & SDL_SRCALPHA) { flags |= DSBLIT_BLEND_COLORALPHA; surface->SetColor (surface, 0xff, 0xff, 0xff, src->format->alpha); } surface->SetBlittingFlags (surface, flags); if (sr.w == dr.w && sr.h == dr.h) surface->Blit (surface, src->hwdata->surface, &sr, dr.x, dr.y); else surface->StretchBlit (surface, src->hwdata->surface, &sr, &dr); return 0; } static int DirectFB_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { SDL_PixelFormat *fmt = dst->format; IDirectFBSurface *surface = dst->hwdata->surface; /* ugly */ surface->SetColor (surface, (color & fmt->Rmask) >> (fmt->Rshift - fmt->Rloss), (color & fmt->Gmask) >> (fmt->Gshift - fmt->Gloss), (color & fmt->Bmask) << (fmt->Bloss - fmt->Bshift), 0xFF); surface->FillRectangle (surface, dstrect->x, dstrect->y, dstrect->w, dstrect->h); return 0; } static int DirectFB_SetHWColorKey(_THIS, SDL_Surface *src, Uint32 key) { SDL_PixelFormat *fmt = src->format; IDirectFBSurface *surface = src->hwdata->surface; if (fmt->BitsPerPixel == 8) surface->SetSrcColorKeyIndex (surface, key); else /* ugly */ surface->SetSrcColorKey (surface, (key & fmt->Rmask) >> (fmt->Rshift - fmt->Rloss), (key & fmt->Gmask) >> (fmt->Gshift - fmt->Gloss), (key & fmt->Bmask) << (fmt->Bloss - fmt->Bshift)); return 0; } static int DirectFB_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha) { return 0; } static int DirectFB_FlipHWSurface(_THIS, SDL_Surface *surface) { if (HIDDEN->enable_mga_crtc2) { int rtn = surface->hwdata->surface->Flip (surface->hwdata->surface, NULL, 0); if (HIDDEN->mga_crtc2_stretch) HIDDEN->c2frame->StretchBlit(HIDDEN->c2frame, surface->hwdata->surface, &HIDDEN->c2ssize, &HIDDEN->c2dsize); else HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y); HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, DSFLIP_WAITFORSYNC); return rtn; } else return surface->hwdata->surface->Flip (surface->hwdata->surface, NULL, DSFLIP_WAITFORSYNC); } static int DirectFB_LockHWSurface(_THIS, SDL_Surface *surface) { DFBResult ret; void *data; int pitch; ret = surface->hwdata->surface->Lock (surface->hwdata->surface, DSLF_WRITE, &data, &pitch); if (ret) { SetDirectFBerror ("surface->Lock", ret); return -1; } surface->pixels = data; surface->pitch = pitch; return 0; } static void DirectFB_UnlockHWSurface(_THIS, SDL_Surface *surface) { surface->hwdata->surface->Unlock (surface->hwdata->surface); surface->pixels = NULL; } static void DirectFB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { if (HIDDEN->enable_mga_crtc2) { if (HIDDEN->mga_crtc2_stretch) HIDDEN->c2frame->StretchBlit(HIDDEN->c2frame, this->screen->hwdata->surface, &HIDDEN->c2ssize, &HIDDEN->c2dsize); else HIDDEN->c2frame->Blit(HIDDEN->c2frame, this->screen->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y); HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, DSFLIP_WAITFORSYNC); } } static void DirectFB_WindowedUpdate(_THIS, int numrects, SDL_Rect *rects) { DFBRegion region; int i; int region_valid = 0; IDirectFBSurface *surface = this->screen->hwdata->surface; for (i=0; i<numrects; ++i) { int x2, y2; if ( ! rects[i].w ) /* Clipped? */ continue; x2 = rects[i].x + rects[i].w - 1; y2 = rects[i].y + rects[i].h - 1; if (region_valid) { if (rects[i].x < region.x1) region.x1 = rects[i].x; if (rects[i].y < region.y1) region.y1 = rects[i].y; if (x2 > region.x2) region.x2 = x2; if (y2 > region.y2) region.y2 = y2; } else { region.x1 = rects[i].x; region.y1 = rects[i].y; region.x2 = x2; region.y2 = y2; region_valid = 1; } } if (region_valid) { if (HIDDEN->enable_mga_crtc2) { if (HIDDEN->mga_crtc2_stretch) HIDDEN->c2frame->StretchBlit(HIDDEN->c2frame, surface, &HIDDEN->c2ssize, &HIDDEN->c2dsize); else HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y); HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, DSFLIP_WAITFORSYNC); } else surface->Flip (surface, ®ion, DSFLIP_WAITFORSYNC); } } int DirectFB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { IDirectFBPalette *palette = this->screen->hwdata->palette; if (!palette) return 0; if (firstcolor > 255) return 0; if (firstcolor + ncolors > 256) ncolors = 256 - firstcolor; if (ncolors > 0) { int i; DFBColor entries[ncolors]; for (i=0; i<ncolors; i++) { entries[i].a = 0xff; entries[i].r = colors[i].r; entries[i].g = colors[i].g; entries[i].b = colors[i].b; } palette->SetEntries (palette, entries, ncolors, firstcolor); } return 1; } void DirectFB_VideoQuit(_THIS) { struct DirectFBEnumRect *rect = enumlist; if (this->screen && this->screen->hwdata) { IDirectFBSurface *surface = this->screen->hwdata->surface; IDirectFBPalette *palette = this->screen->hwdata->palette; if (palette) palette->Release (palette); if (surface) surface->Release (surface); this->screen->hwdata->surface = NULL; this->screen->hwdata->palette = NULL; } if (HIDDEN->c2frame) { HIDDEN->c2frame->Release (HIDDEN->c2frame); HIDDEN->c2frame = NULL; } if (HIDDEN->eventbuffer) { HIDDEN->eventbuffer->Release (HIDDEN->eventbuffer); HIDDEN->eventbuffer = NULL; } if (HIDDEN->c2layer) { HIDDEN->c2layer->Release (HIDDEN->c2layer); HIDDEN->c2layer = NULL; } if (HIDDEN->layer) { HIDDEN->layer->Release (HIDDEN->layer); HIDDEN->layer = NULL; } if (HIDDEN->dfb) { HIDDEN->dfb->Release (HIDDEN->dfb); HIDDEN->dfb = NULL; } /* Free video mode list */ if (HIDDEN->modelist) { free (HIDDEN->modelist); HIDDEN->modelist = NULL; } /* Free mode enumeration list */ while (rect) { struct DirectFBEnumRect *next = rect->next; free (rect); rect = next; } enumlist = NULL; HIDDEN->initialized = 0; } int DirectFB_ShowWMCursor(_THIS, WMcursor *cursor) { /* We can only hide or show the default cursor */ if ( cursor == NULL ) { HIDDEN->layer->SetCursorOpacity(HIDDEN->layer, 0x00); } else { HIDDEN->layer->SetCursorOpacity(HIDDEN->layer, 0xFF); } return 1; } void DirectFB_FinalQuit(void) { }