Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
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author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Atari OSMesa.ldg implementation of SDL OpenGL support */ /*--- Includes ---*/ #if SDL_VIDEO_OPENGL #include <GL/osmesa.h> #endif #include <mint/osbind.h> #include "SDL_endian.h" #include "SDL_video.h" #include "SDL_atarigl_c.h" #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC #include "SDL_loadso.h" #endif /*--- Defines ---*/ #define PATH_OSMESA_LDG "osmesa.ldg" #define PATH_MESAGL_LDG "mesa_gl.ldg" #define PATH_TINYGL_LDG "tiny_gl.ldg" #define VDI_RGB 0xf /*--- Functions prototypes ---*/ static void SDL_AtariGL_UnloadLibrary(_THIS); #if SDL_VIDEO_OPENGL static void CopyShadowNull(_THIS, SDL_Surface *surface); static void CopyShadowDirect(_THIS, SDL_Surface *surface); static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface); static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface); static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface); static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface); static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface); static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface); static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface); static void CopyShadow8888To555(_THIS, SDL_Surface *surface); static void CopyShadow8888To565(_THIS, SDL_Surface *surface); static void ConvertNull(_THIS, SDL_Surface *surface); static void Convert565To555be(_THIS, SDL_Surface *surface); static void Convert565To555le(_THIS, SDL_Surface *surface); static void Convert565le(_THIS, SDL_Surface *surface); static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface); static int InitNew(_THIS, SDL_Surface *current); static int InitOld(_THIS, SDL_Surface *current); #endif /*--- Public functions ---*/ int SDL_AtariGL_Init(_THIS, SDL_Surface *current) { #if SDL_VIDEO_OPENGL if (gl_oldmesa) { gl_active = InitOld(this, current); } else { gl_active = InitNew(this, current); } #endif return (gl_active); } void SDL_AtariGL_Quit(_THIS, SDL_bool unload) { #if SDL_VIDEO_OPENGL if (gl_oldmesa) { /* Old mesa implementations */ if (this->gl_data->OSMesaDestroyLDG) { this->gl_data->OSMesaDestroyLDG(); } if (gl_shadow) { Mfree(gl_shadow); gl_shadow = NULL; } } else { /* New mesa implementation */ if (gl_ctx) { if (this->gl_data->OSMesaDestroyContext) { this->gl_data->OSMesaDestroyContext(gl_ctx); } gl_ctx = NULL; } } if (unload) { SDL_AtariGL_UnloadLibrary(this); } #endif /* SDL_VIDEO_OPENGL */ gl_active = 0; } int SDL_AtariGL_LoadLibrary(_THIS, const char *path) { #if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC void *handle; SDL_bool cancel_load; if (gl_active) { SDL_SetError("OpenGL context already created"); return -1; } /* Unload previous driver */ SDL_AtariGL_UnloadLibrary(this); /* Load library given by path */ handle = SDL_LoadObject(path); if (handle == NULL) { /* Try to load another one */ path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); if ( path != NULL ) { handle = SDL_LoadObject(path); } /* If it does not work, try some other */ if (handle == NULL) { path = PATH_OSMESA_LDG; handle = SDL_LoadObject(path); } if (handle == NULL) { path = PATH_MESAGL_LDG; handle = SDL_LoadObject(path); } if (handle == NULL) { path = PATH_TINYGL_LDG; handle = SDL_LoadObject(path); } } if (handle == NULL) { SDL_SetError("Could not load OpenGL library"); return -1; } this->gl_data->glGetIntegerv = SDL_LoadFunction(handle, "glGetIntegerv"); this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush"); cancel_load = SDL_FALSE; if (this->gl_data->glGetIntegerv == NULL) { cancel_load = SDL_TRUE; } else { /* We need either glFinish (OSMesa) or glFlush (TinyGL) */ if ((this->gl_data->glFinish == NULL) && (this->gl_data->glFlush == NULL)) { cancel_load = SDL_TRUE; } } if (cancel_load) { SDL_SetError("Could not retrieve OpenGL functions"); SDL_UnloadObject(handle); /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); return -1; } /* Load functions pointers (osmesa.ldg) */ this->gl_data->OSMesaCreateContextExt = SDL_LoadFunction(handle, "OSMesaCreateContextExt"); this->gl_data->OSMesaDestroyContext = SDL_LoadFunction(handle, "OSMesaDestroyContext"); this->gl_data->OSMesaMakeCurrent = SDL_LoadFunction(handle, "OSMesaMakeCurrent"); this->gl_data->OSMesaPixelStore = SDL_LoadFunction(handle, "OSMesaPixelStore"); this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress"); /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */ this->gl_data->OSMesaCreateLDG = SDL_LoadFunction(handle, "OSMesaCreateLDG"); this->gl_data->OSMesaDestroyLDG = SDL_LoadFunction(handle, "OSMesaDestroyLDG"); gl_oldmesa = 0; if ( (this->gl_data->OSMesaCreateContextExt == NULL) || (this->gl_data->OSMesaDestroyContext == NULL) || (this->gl_data->OSMesaMakeCurrent == NULL) || (this->gl_data->OSMesaPixelStore == NULL) || (this->gl_data->OSMesaGetProcAddress == NULL)) { /* Hum, maybe old library ? */ if ( (this->gl_data->OSMesaCreateLDG == NULL) || (this->gl_data->OSMesaDestroyLDG == NULL)) { SDL_SetError("Could not retrieve OSMesa functions"); SDL_UnloadObject(handle); /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); return -1; } else { gl_oldmesa = 1; } } this->gl_config.dll_handle = handle; if ( path ) { SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); } else { *this->gl_config.driver_path = '\0'; } #endif this->gl_config.driver_loaded = 1; return 0; #else return -1; #endif } void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc) { void *func = NULL; #if SDL_VIDEO_OPENGL if (this->gl_config.dll_handle) { func = SDL_LoadFunction(this->gl_config.dll_handle, (void *)proc); } else if (this->gl_data->OSMesaGetProcAddress) { func = this->gl_data->OSMesaGetProcAddress(proc); } #endif return func; } int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { #if SDL_VIDEO_OPENGL GLenum mesa_attrib; SDL_Surface *surface; if (!gl_active) { return -1; } switch(attrib) { case SDL_GL_RED_SIZE: mesa_attrib = GL_RED_BITS; break; case SDL_GL_GREEN_SIZE: mesa_attrib = GL_GREEN_BITS; break; case SDL_GL_BLUE_SIZE: mesa_attrib = GL_BLUE_BITS; break; case SDL_GL_ALPHA_SIZE: mesa_attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: surface = this->screen; *value = ((surface->flags & SDL_DOUBLEBUF)==SDL_DOUBLEBUF); return 0; case SDL_GL_DEPTH_SIZE: mesa_attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: mesa_attrib = GL_STENCIL_BITS; break; case SDL_GL_ACCUM_RED_SIZE: mesa_attrib = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: mesa_attrib = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: mesa_attrib = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: mesa_attrib = GL_ACCUM_ALPHA_BITS; break; default : return -1; } this->gl_data->glGetIntegerv(mesa_attrib, value); return 0; #else return -1; #endif } int SDL_AtariGL_MakeCurrent(_THIS) { #if SDL_VIDEO_OPENGL SDL_Surface *surface; GLenum type; if (gl_oldmesa && gl_active) { return 0; } if (this->gl_config.dll_handle) { if ((this->gl_data->OSMesaMakeCurrent == NULL) || (this->gl_data->OSMesaPixelStore == NULL)) { return -1; } } if (!gl_active) { SDL_SetError("Invalid OpenGL context"); return -1; } surface = this->screen; if ((surface->format->BitsPerPixel == 15) || (surface->format->BitsPerPixel == 16)) { type = GL_UNSIGNED_SHORT_5_6_5; } else { type = GL_UNSIGNED_BYTE; } if (!(this->gl_data->OSMesaMakeCurrent(gl_ctx, surface->pixels, type, surface->w, surface->h))) { SDL_SetError("Can not make OpenGL context current"); return -1; } /* OSMesa draws upside down */ this->gl_data->OSMesaPixelStore(OSMESA_Y_UP, 0); return 0; #else return -1; #endif } void SDL_AtariGL_SwapBuffers(_THIS) { #if SDL_VIDEO_OPENGL if (gl_active) { if (this->gl_config.dll_handle) { if (this->gl_data->glFinish) { this->gl_data->glFinish(); } else if (this->gl_data->glFlush) { this->gl_data->glFlush(); } } else { this->gl_data->glFinish(); } gl_copyshadow(this, this->screen); gl_convert(this, this->screen); } #endif } void SDL_AtariGL_InitPointers(_THIS) { #if SDL_VIDEO_OPENGL this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt; this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext; this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent; this->gl_data->OSMesaPixelStore = OSMesaPixelStore; this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress; this->gl_data->glGetIntegerv = glGetIntegerv; this->gl_data->glFinish = glFinish; this->gl_data->glFlush = glFlush; this->gl_data->OSMesaCreateLDG = NULL; this->gl_data->OSMesaDestroyLDG = NULL; #endif } /*--- Private functions ---*/ static void SDL_AtariGL_UnloadLibrary(_THIS) { #if SDL_VIDEO_OPENGL if (this->gl_config.dll_handle) { SDL_UnloadObject(this->gl_config.dll_handle); this->gl_config.dll_handle = NULL; /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); } #endif } /*--- Creation of an OpenGL context using new/old functions ---*/ #if SDL_VIDEO_OPENGL static int InitNew(_THIS, SDL_Surface *current) { GLenum osmesa_format; SDL_PixelFormat *pixel_format; Uint32 redmask; int recreatecontext; GLint newaccumsize; if (this->gl_config.dll_handle) { if (this->gl_data->OSMesaCreateContextExt == NULL) { return 0; } } /* Init OpenGL context using OSMesa */ gl_convert = ConvertNull; gl_copyshadow = CopyShadowNull; gl_upsidedown = SDL_FALSE; pixel_format = current->format; redmask = pixel_format->Rmask; switch (pixel_format->BitsPerPixel) { case 15: /* 1555, big and little endian, unsupported */ gl_pixelsize = 2; osmesa_format = OSMESA_RGB_565; if (redmask == 31<<10) { gl_convert = Convert565To555be; } else { gl_convert = Convert565To555le; } break; case 16: gl_pixelsize = 2; if (redmask == 31<<11) { osmesa_format = OSMESA_RGB_565; } else { /* 565, little endian, unsupported */ osmesa_format = OSMESA_RGB_565; gl_convert = Convert565le; } break; case 24: gl_pixelsize = 3; if (redmask == 255<<16) { osmesa_format = OSMESA_RGB; } else { osmesa_format = OSMESA_BGR; } break; case 32: gl_pixelsize = 4; if (redmask == 255<<16) { osmesa_format = OSMESA_ARGB; } else if (redmask == 255<<8) { osmesa_format = OSMESA_BGRA; } else if (redmask == 255<<24) { osmesa_format = OSMESA_RGBA; } else { /* ABGR format unsupported */ osmesa_format = OSMESA_BGRA; gl_convert = ConvertBGRAToABGR; } break; default: gl_pixelsize = 1; osmesa_format = OSMESA_COLOR_INDEX; break; } /* Try to keep current context if possible */ newaccumsize = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; recreatecontext=1; if (gl_ctx && (gl_curformat == osmesa_format) && (gl_curdepth == this->gl_config.depth_size) && (gl_curstencil == this->gl_config.stencil_size) && (gl_curaccum == newaccumsize)) { recreatecontext = 0; } if (recreatecontext) { SDL_AtariGL_Quit(this, SDL_FALSE); gl_ctx = this->gl_data->OSMesaCreateContextExt( osmesa_format, this->gl_config.depth_size, this->gl_config.stencil_size, newaccumsize, NULL ); if (gl_ctx) { gl_curformat = osmesa_format; gl_curdepth = this->gl_config.depth_size; gl_curstencil = this->gl_config.stencil_size; gl_curaccum = newaccumsize; } else { gl_curformat = 0; gl_curdepth = 0; gl_curstencil = 0; gl_curaccum = 0; } } return (gl_ctx != NULL); } static int InitOld(_THIS, SDL_Surface *current) { GLenum osmesa_format; SDL_PixelFormat *pixel_format; Uint32 redmask; int recreatecontext, tinygl_present; if (this->gl_config.dll_handle) { if (this->gl_data->OSMesaCreateLDG == NULL) { return 0; } } /* TinyGL only supports VDI_RGB (OSMESA_RGB) */ tinygl_present=0; if (this->gl_config.dll_handle) { if (this->gl_data->glFinish == NULL) { tinygl_present=1; } } /* Init OpenGL context using OSMesa */ gl_convert = ConvertNull; gl_copyshadow = CopyShadowNull; gl_upsidedown = SDL_FALSE; pixel_format = current->format; redmask = pixel_format->Rmask; switch (pixel_format->BitsPerPixel) { case 15: /* 15 bits unsupported */ if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; if (redmask == 31<<10) { gl_copyshadow = CopyShadowRGBTo555; } else { gl_copyshadow = CopyShadowRGBTo565; gl_convert = Convert565To555le; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; osmesa_format = OSMESA_ARGB; if (redmask == 31<<10) { gl_copyshadow = CopyShadow8888To555; } else { gl_copyshadow = CopyShadow8888To565; gl_convert = Convert565To555le; } } break; case 16: /* 16 bits unsupported */ if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowRGBTo565; if (redmask != 31<<11) { /* 565, little endian, unsupported */ gl_convert = Convert565le; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; osmesa_format = OSMESA_ARGB; gl_copyshadow = CopyShadow8888To565; if (redmask != 31<<11) { /* 565, little endian, unsupported */ gl_convert = Convert565le; } } break; case 24: gl_pixelsize = 3; if (tinygl_present) { osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowDirect; if (redmask != 255<<16) { gl_copyshadow = CopyShadowRGBSwap; } } else { gl_copyshadow = CopyShadowDirect; gl_upsidedown = SDL_TRUE; if (redmask == 255<<16) { osmesa_format = OSMESA_RGB; } else { osmesa_format = OSMESA_BGR; } } break; case 32: if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowRGBToARGB; if (redmask == 255) { gl_convert = CopyShadowRGBToABGR; } else if (redmask == 255<<8) { gl_convert = CopyShadowRGBToBGRA; } else if (redmask == 255<<24) { gl_convert = CopyShadowRGBToRGBA; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; gl_copyshadow = CopyShadowDirect; if (redmask == 255<<16) { osmesa_format = OSMESA_ARGB; } else if (redmask == 255<<8) { osmesa_format = OSMESA_BGRA; } else if (redmask == 255<<24) { osmesa_format = OSMESA_RGBA; } else { /* ABGR format unsupported */ osmesa_format = OSMESA_BGRA; gl_convert = ConvertBGRAToABGR; } } break; default: if (tinygl_present) { SDL_AtariGL_Quit(this, SDL_FALSE); return 0; } gl_pixelsize = 1; gl_copyshadow = CopyShadowDirect; osmesa_format = OSMESA_COLOR_INDEX; break; } /* Try to keep current context if possible */ recreatecontext=1; if (gl_shadow && (gl_curformat == osmesa_format) && (gl_curwidth == current->w) && (gl_curheight == current->h)) { recreatecontext = 0; } if (recreatecontext) { SDL_AtariGL_Quit(this, SDL_FALSE); gl_shadow = this->gl_data->OSMesaCreateLDG( osmesa_format, GL_UNSIGNED_BYTE, current->w, current->h ); if (gl_shadow) { gl_curformat = osmesa_format; gl_curwidth = current->w; gl_curheight = current->h; } else { gl_curformat = 0; gl_curwidth = 0; gl_curheight = 0; } } return (gl_shadow != NULL); } /*--- Conversions routines from shadow buffer to the screen ---*/ static void CopyShadowNull(_THIS, SDL_Surface *surface) { } static void CopyShadowDirect(_THIS, SDL_Surface *surface) { int y, srcpitch, dstpitch; Uint8 *srcline, *dstline; srcline = gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { SDL_memcpy(dstline, srcline, srcpitch); srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint16 dstcolor; dstcolor = ((*srccol++)<<7) & (31<<10); dstcolor |= ((*srccol++)<<2) & (31<<5); dstcolor |= ((*srccol++)>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint16 dstcolor; dstcolor = ((*srccol++)<<8) & (31<<11); dstcolor |= ((*srccol++)<<3) & (63<<5); dstcolor |= ((*srccol++)>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint8 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { *dstcol++ = srccol[2]; *dstcol++ = srccol[1]; *dstcol++ = srccol[0]; srccol += 3; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<16; dstcolor |= (*srccol++)<<8; dstcolor |= *srccol++; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = *srccol++; dstcolor |= (*srccol++)<<8; dstcolor |= (*srccol++)<<16; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<8; dstcolor |= (*srccol++)<<16; dstcolor |= (*srccol++)<<24; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<24; dstcolor |= (*srccol++)<<16; dstcolor |= (*srccol++)<<8; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadow8888To555(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint32 *srcline, *srccol; srcline = (Uint32 *)gl_shadow; srcpitch = (surface->w * gl_pixelsize) >>2; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 srccolor; Uint16 dstcolor; srccolor = *srccol++; dstcolor = (srccolor>>9) & (31<<10); dstcolor |= (srccolor>>6) & (31<<5); dstcolor |= (srccolor>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadow8888To565(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint32 *srcline, *srccol; srcline = (Uint32 *)gl_shadow; srcpitch = (surface->w * gl_pixelsize) >> 2; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 srccolor; Uint16 dstcolor; srccolor = *srccol++; dstcolor = (srccolor>>8) & (31<<11); dstcolor |= (srccolor>>5) & (63<<5); dstcolor |= (srccolor>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } /*--- Conversions routines in the screen ---*/ static void ConvertNull(_THIS, SDL_Surface *surface) { } static void Convert565To555be(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >> 1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; *pixel++ = (color & 0x1f)|((color>>1) & 0xffe0); } line += pitch; } } static void Convert565To555le(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >>1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; color = (color & 0x1f)|((color>>1) & 0xffe0); *pixel++ = SDL_Swap16(color); } line += pitch; } } static void Convert565le(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >>1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; *pixel++ = SDL_Swap16(color); } line += pitch; } } static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned long *line, *pixel; line = surface->pixels; pitch = surface->pitch >>2; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned long color = *pixel; *pixel++ = (color<<24)|(color>>8); } line += pitch; } } #endif /* SDL_VIDEO_OPENGL */