Mercurial > sdl-ios-xcode
view src/video/SDL_surface.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | 84de7511f79f |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_cursor_c.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #include "SDL_leaks.h" /* Public routines */ /* * Create an empty RGB surface of the appropriate depth */ SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; SDL_Surface *screen; SDL_Surface *surface; /* Make sure the size requested doesn't overflow our datatypes */ /* Next time I write a library like SDL, I'll use int for size. :) */ if ( width >= 16384 || height >= 65536 ) { SDL_SetError("Width or height is too large"); return(NULL); } /* Check to see if we desire the surface in video memory */ if ( video ) { screen = SDL_PublicSurface; } else { screen = NULL; } if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) { if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) { flags |= SDL_HWSURFACE; } if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! current_video->info.blit_hw_CC ) { flags &= ~SDL_HWSURFACE; } } if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! current_video->info.blit_hw_A ) { flags &= ~SDL_HWSURFACE; } } } else { flags &= ~SDL_HWSURFACE; } /* Allocate the surface */ surface = (SDL_Surface *)SDL_malloc(sizeof(*surface)); if ( surface == NULL ) { SDL_OutOfMemory(); return(NULL); } surface->flags = SDL_SWSURFACE; if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { if ((Amask) && (video->displayformatalphapixel)) { depth = video->displayformatalphapixel->BitsPerPixel; Rmask = video->displayformatalphapixel->Rmask; Gmask = video->displayformatalphapixel->Gmask; Bmask = video->displayformatalphapixel->Bmask; Amask = video->displayformatalphapixel->Amask; } else { depth = screen->format->BitsPerPixel; Rmask = screen->format->Rmask; Gmask = screen->format->Gmask; Bmask = screen->format->Bmask; Amask = screen->format->Amask; } } surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); if ( surface->format == NULL ) { SDL_free(surface); return(NULL); } if ( Amask ) { surface->flags |= SDL_SRCALPHA; } surface->w = width; surface->h = height; surface->pitch = SDL_CalculatePitch(surface); surface->pixels = NULL; surface->offset = 0; surface->hwdata = NULL; surface->locked = 0; surface->map = NULL; surface->unused1 = 0; SDL_SetClipRect(surface, NULL); SDL_FormatChanged(surface); /* Get the pixels */ if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) || (video->AllocHWSurface(this, surface) < 0) ) { if ( surface->w && surface->h ) { surface->pixels = SDL_malloc(surface->h*surface->pitch); if ( surface->pixels == NULL ) { SDL_FreeSurface(surface); SDL_OutOfMemory(); return(NULL); } /* This is important for bitmaps */ SDL_memset(surface->pixels, 0, surface->h*surface->pitch); } } /* Allocate an empty mapping */ surface->map = SDL_AllocBlitMap(); if ( surface->map == NULL ) { SDL_FreeSurface(surface); return(NULL); } /* The surface is ready to go */ surface->refcount = 1; #ifdef CHECK_LEAKS ++surfaces_allocated; #endif return(surface); } /* * Create an RGB surface from an existing memory buffer */ SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth, Rmask, Gmask, Bmask, Amask); if ( surface != NULL ) { surface->flags |= SDL_PREALLOC; surface->pixels = pixels; surface->w = width; surface->h = height; surface->pitch = pitch; SDL_SetClipRect(surface, NULL); } return(surface); } /* * Set the color key in a blittable surface */ int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key) { /* Sanity check the flag as it gets passed in */ if ( flag & SDL_SRCCOLORKEY ) { if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK); } else { flag = SDL_SRCCOLORKEY; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) && (key == surface->format->colorkey) ) { return(0); } /* UnRLE surfaces before we change the colorkey */ if ( surface->flags & SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); } if ( flag ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; surface->flags |= SDL_SRCCOLORKEY; surface->format->colorkey = key; if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( (video->SetHWColorKey == NULL) || (video->SetHWColorKey(this, surface, key) < 0) ) { surface->flags &= ~SDL_HWACCEL; } } if ( flag & SDL_RLEACCELOK ) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK); surface->format->colorkey = 0; } SDL_InvalidateMap(surface->map); return(0); } /* This function sets the alpha channel of a surface */ int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value) { Uint32 oldflags = surface->flags; Uint32 oldalpha = surface->format->alpha; /* Sanity check the flag as it gets passed in */ if ( flag & SDL_SRCALPHA ) { if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { flag = (SDL_SRCALPHA | SDL_RLEACCELOK); } else { flag = SDL_SRCALPHA; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) && (!flag || value == oldalpha) ) { return(0); } if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL)) SDL_UnRLESurface(surface, 1); if ( flag ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; surface->flags |= SDL_SRCALPHA; surface->format->alpha = value; if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( (video->SetHWAlpha == NULL) || (video->SetHWAlpha(this, surface, value) < 0) ) { surface->flags &= ~SDL_HWACCEL; } } if ( flag & SDL_RLEACCELOK ) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~SDL_SRCALPHA; surface->format->alpha = SDL_ALPHA_OPAQUE; } /* * The representation for software surfaces is independent of * per-surface alpha, so no need to invalidate the blit mapping * if just the alpha value was changed. (If either is 255, we still * need to invalidate.) */ if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL || oldflags != surface->flags || (((oldalpha + 1) ^ (value + 1)) & 0x100)) SDL_InvalidateMap(surface->map); return(0); } int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value) { int row, col; int offset; Uint8 *buf; if ( (surface->format->Amask != 0xFF000000) && (surface->format->Amask != 0x000000FF) ) { SDL_SetError("Unsupported surface alpha mask format"); return -1; } #if SDL_BYTEORDER == SDL_LIL_ENDIAN if ( surface->format->Amask == 0xFF000000 ) { offset = 3; } else { offset = 0; } #else if ( surface->format->Amask == 0xFF000000 ) { offset = 0; } else { offset = 3; } #endif /* Byte ordering */ /* Quickly set the alpha channel of an RGBA or ARGB surface */ if ( SDL_MUSTLOCK(surface) ) { if ( SDL_LockSurface(surface) < 0 ) { return -1; } } row = surface->h; while (row--) { col = surface->w; buf = (Uint8 *)surface->pixels + row * surface->pitch + offset; while(col--) { *buf = value; buf += 4; } } if ( SDL_MUSTLOCK(surface) ) { SDL_UnlockSurface(surface); } return 0; } /* * A function to calculate the intersection of two rectangles: * return true if the rectangles intersect, false otherwise */ static __inline__ SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection) { int Amin, Amax, Bmin, Bmax; /* Horizontal intersection */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if(Bmin > Amin) Amin = Bmin; intersection->x = Amin; if(Bmax < Amax) Amax = Bmax; intersection->w = Amax - Amin > 0 ? Amax - Amin : 0; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if(Bmin > Amin) Amin = Bmin; intersection->y = Amin; if(Bmax < Amax) Amax = Bmax; intersection->h = Amax - Amin > 0 ? Amax - Amin : 0; return (intersection->w && intersection->h); } /* * Set the clipping rectangle for a blittable surface */ SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect) { SDL_Rect full_rect; /* Don't do anything if there's no surface to act on */ if ( ! surface ) { return SDL_FALSE; } /* Set up the full surface rectangle */ full_rect.x = 0; full_rect.y = 0; full_rect.w = surface->w; full_rect.h = surface->h; /* Set the clipping rectangle */ if ( ! rect ) { surface->clip_rect = full_rect; return 1; } return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); } void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) { if ( surface && rect ) { *rect = surface->clip_rect; } } /* * Set up a blit between two surfaces -- split into three parts: * The upper part, SDL_UpperBlit(), performs clipping and rectangle * verification. The lower part is a pointer to a low level * accelerated blitting function. * * These parts are separated out and each used internally by this * library in the optimimum places. They are exported so that if * you know exactly what you are doing, you can optimize your code * by calling the one(s) you need. */ int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_blit do_blit; SDL_Rect hw_srcrect; SDL_Rect hw_dstrect; /* Check to make sure the blit mapping is valid */ if ( (src->map->dst != dst) || (src->map->dst->format_version != src->map->format_version) ) { if ( SDL_MapSurface(src, dst) < 0 ) { return(-1); } } /* Figure out which blitter to use */ if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( src == SDL_VideoSurface ) { hw_srcrect = *srcrect; hw_srcrect.x += current_video->offset_x; hw_srcrect.y += current_video->offset_y; srcrect = &hw_srcrect; } if ( dst == SDL_VideoSurface ) { hw_dstrect = *dstrect; hw_dstrect.x += current_video->offset_x; hw_dstrect.y += current_video->offset_y; dstrect = &hw_dstrect; } do_blit = src->map->hw_blit; } else { do_blit = src->map->sw_blit; } return(do_blit(src, srcrect, dst, dstrect)); } int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_Rect fulldst; int srcx, srcy, w, h; /* Make sure the surfaces aren't locked */ if ( ! src || ! dst ) { SDL_SetError("SDL_UpperBlit: passed a NULL surface"); return(-1); } if ( src->locked || dst->locked ) { SDL_SetError("Surfaces must not be locked during blit"); return(-1); } /* If the destination rectangle is NULL, use the entire dest surface */ if ( dstrect == NULL ) { fulldst.x = fulldst.y = 0; dstrect = &fulldst; } /* clip the source rectangle to the source surface */ if(srcrect) { int maxw, maxh; srcx = srcrect->x; w = srcrect->w; if(srcx < 0) { w += srcx; dstrect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if(maxw < w) w = maxw; srcy = srcrect->y; h = srcrect->h; if(srcy < 0) { h += srcy; dstrect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if(maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstrect->x; if(dx > 0) { w -= dx; dstrect->x += dx; srcx += dx; } dx = dstrect->x + w - clip->x - clip->w; if(dx > 0) w -= dx; dy = clip->y - dstrect->y; if(dy > 0) { h -= dy; dstrect->y += dy; srcy += dy; } dy = dstrect->y + h - clip->y - clip->h; if(dy > 0) h -= dy; } if(w > 0 && h > 0) { SDL_Rect sr; sr.x = srcx; sr.y = srcy; sr.w = dstrect->w = w; sr.h = dstrect->h = h; return SDL_LowerBlit(src, &sr, dst, dstrect); } dstrect->w = dstrect->h = 0; return 0; } static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { /* FIXME: We have to worry about packing order.. *sigh* */ SDL_SetError("1-bpp rect fill not yet implemented"); return -1; } static int SDL_FillRect4(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { /* FIXME: We have to worry about packing order.. *sigh* */ SDL_SetError("4-bpp rect fill not yet implemented"); return -1; } /* * This function performs a fast fill of the given rectangle with 'color' */ int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; int x, y; Uint8 *row; /* This function doesn't work on surfaces < 8 bpp */ if ( dst->format->BitsPerPixel < 8 ) { switch(dst->format->BitsPerPixel) { case 1: return SDL_FillRect1(dst, dstrect, color); break; case 4: return SDL_FillRect4(dst, dstrect, color); break; default: SDL_SetError("Fill rect on unsupported surface format"); return(-1); break; } } /* If 'dstrect' == NULL, then fill the whole surface */ if ( dstrect ) { /* Perform clipping */ if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) { return(0); } } else { dstrect = &dst->clip_rect; } /* Check for hardware acceleration */ if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && video->info.blit_fill ) { SDL_Rect hw_rect; if ( dst == SDL_VideoSurface ) { hw_rect = *dstrect; hw_rect.x += current_video->offset_x; hw_rect.y += current_video->offset_y; dstrect = &hw_rect; } return(video->FillHWRect(this, dst, dstrect, color)); } /* Perform software fill */ if ( SDL_LockSurface(dst) != 0 ) { return(-1); } row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+ dstrect->x*dst->format->BytesPerPixel; if ( dst->format->palette || (color == 0) ) { x = dstrect->w*dst->format->BytesPerPixel; if ( !color && !((uintptr_t)row&3) && !(x&3) && !(dst->pitch&3) ) { int n = x >> 2; for ( y=dstrect->h; y; --y ) { SDL_memset4(row, 0, n); row += dst->pitch; } } else { #ifdef __powerpc__ /* * SDL_memset() on PPC (both glibc and codewarrior) uses * the dcbz (Data Cache Block Zero) instruction, which * causes an alignment exception if the destination is * uncachable, so only use it on software surfaces */ if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { if(dstrect->w >= 8) { /* * 64-bit stores are probably most * efficient to uncached video memory */ double fill; SDL_memset(&fill, color, (sizeof fill)); for(y = dstrect->h; y; y--) { Uint8 *d = row; unsigned n = x; unsigned nn; Uint8 c = color; double f = fill; while((unsigned long)d & (sizeof(double) - 1)) { *d++ = c; n--; } nn = n / (sizeof(double) * 4); while(nn) { ((double *)d)[0] = f; ((double *)d)[1] = f; ((double *)d)[2] = f; ((double *)d)[3] = f; d += 4*sizeof(double); nn--; } n &= ~(sizeof(double) * 4 - 1); nn = n / sizeof(double); while(nn) { *(double *)d = f; d += sizeof(double); nn--; } n &= ~(sizeof(double) - 1); while(n) { *d++ = c; n--; } row += dst->pitch; } } else { /* narrow boxes */ for(y = dstrect->h; y; y--) { Uint8 *d = row; Uint8 c = color; int n = x; while(n) { *d++ = c; n--; } row += dst->pitch; } } } else #endif /* __powerpc__ */ { for(y = dstrect->h; y; y--) { SDL_memset(row, color, x); row += dst->pitch; } } } } else { switch (dst->format->BytesPerPixel) { case 2: for ( y=dstrect->h; y; --y ) { Uint16 *pixels = (Uint16 *)row; Uint16 c = (Uint16)color; Uint32 cc = (Uint32)c << 16 | c; int n = dstrect->w; if((uintptr_t)pixels & 3) { *pixels++ = c; n--; } if(n >> 1) SDL_memset4(pixels, cc, n >> 1); if(n & 1) pixels[n - 1] = c; row += dst->pitch; } break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN color <<= 8; #endif for ( y=dstrect->h; y; --y ) { Uint8 *pixels = row; for ( x=dstrect->w; x; --x ) { SDL_memcpy(pixels, &color, 3); pixels += 3; } row += dst->pitch; } break; case 4: for(y = dstrect->h; y; --y) { SDL_memset4(row, color, dstrect->w); row += dst->pitch; } break; } } SDL_UnlockSurface(dst); /* We're done! */ return(0); } /* * Lock a surface to directly access the pixels */ int SDL_LockSurface (SDL_Surface *surface) { if ( ! surface->locked ) { /* Perform the lock */ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; if ( video->LockHWSurface(this, surface) < 0 ) { return(-1); } } if ( surface->flags & SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); surface->flags |= SDL_RLEACCEL; /* save accel'd state */ } /* This needs to be done here in case pixels changes value */ surface->pixels = (Uint8 *)surface->pixels + surface->offset; } /* Increment the surface lock count, for recursive locks */ ++surface->locked; /* Ready to go.. */ return(0); } /* * Unlock a previously locked surface */ void SDL_UnlockSurface (SDL_Surface *surface) { /* Only perform an unlock if we are locked */ if ( ! surface->locked || (--surface->locked > 0) ) { return; } /* Perform the unlock */ surface->pixels = (Uint8 *)surface->pixels - surface->offset; /* Unlock hardware or accelerated surfaces */ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->UnlockHWSurface(this, surface); } else { /* Update RLE encoded surface with new data */ if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { surface->flags &= ~SDL_RLEACCEL; /* stop lying */ SDL_RLESurface(surface); } } } /* * Convert a surface into the specified pixel format. */ SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface, SDL_PixelFormat *format, Uint32 flags) { SDL_Surface *convert; Uint32 colorkey = 0; Uint8 alpha = 0; Uint32 surface_flags; SDL_Rect bounds; /* Check for empty destination palette! (results in empty image) */ if ( format->palette != NULL ) { int i; for ( i=0; i<format->palette->ncolors; ++i ) { if ( (format->palette->colors[i].r != 0) || (format->palette->colors[i].g != 0) || (format->palette->colors[i].b != 0) ) break; } if ( i == format->palette->ncolors ) { SDL_SetError("Empty destination palette"); return(NULL); } } /* Only create hw surfaces with alpha channel if hw alpha blits are supported */ if(format->Amask != 0 && (flags & SDL_HWSURFACE)) { const SDL_VideoInfo *vi = SDL_GetVideoInfo(); if(!vi || !vi->blit_hw_A) flags &= ~SDL_HWSURFACE; } /* Create a new surface with the desired format */ convert = SDL_CreateRGBSurface(flags, surface->w, surface->h, format->BitsPerPixel, format->Rmask, format->Gmask, format->Bmask, format->Amask); if ( convert == NULL ) { return(NULL); } /* Copy the palette if any */ if ( format->palette && convert->format->palette ) { SDL_memcpy(convert->format->palette->colors, format->palette->colors, format->palette->ncolors*sizeof(SDL_Color)); convert->format->palette->ncolors = format->palette->ncolors; } /* Save the original surface color key and alpha */ surface_flags = surface->flags; if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { /* Convert colourkeyed surfaces to RGBA if requested */ if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY && format->Amask) { surface_flags &= ~SDL_SRCCOLORKEY; } else { colorkey = surface->format->colorkey; SDL_SetColorKey(surface, 0, 0); } } if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { /* Copy over the alpha channel to RGBA if requested */ if ( format->Amask ) { surface->flags &= ~SDL_SRCALPHA; } else { alpha = surface->format->alpha; SDL_SetAlpha(surface, 0, 0); } } /* Copy over the image data */ bounds.x = 0; bounds.y = 0; bounds.w = surface->w; bounds.h = surface->h; SDL_LowerBlit(surface, &bounds, convert, &bounds); /* Clean up the original surface, and update converted surface */ if ( convert != NULL ) { SDL_SetClipRect(convert, &surface->clip_rect); } if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK); if ( convert != NULL ) { Uint8 keyR, keyG, keyB; SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB); SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK), SDL_MapRGB(convert->format, keyR, keyG, keyB)); } SDL_SetColorKey(surface, cflags, colorkey); } if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK); if ( convert != NULL ) { SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK), alpha); } if ( format->Amask ) { surface->flags |= SDL_SRCALPHA; } else { SDL_SetAlpha(surface, aflags, alpha); } } /* We're ready to go! */ return(convert); } /* * Free a surface created by the above function. */ void SDL_FreeSurface (SDL_Surface *surface) { /* Free anything that's not NULL, and not the screen surface */ if ((surface == NULL) || (current_video && ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) { return; } if ( --surface->refcount > 0 ) { return; } while ( surface->locked > 0 ) { SDL_UnlockSurface(surface); } if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 0); } if ( surface->format ) { SDL_FreeFormat(surface->format); surface->format = NULL; } if ( surface->map != NULL ) { SDL_FreeBlitMap(surface->map); surface->map = NULL; } if ( surface->hwdata ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->FreeHWSurface(this, surface); } if ( surface->pixels && ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) { SDL_free(surface->pixels); } SDL_free(surface); #ifdef CHECK_LEAKS --surfaces_allocated; #endif }