Mercurial > sdl-ios-xcode
view src/video/SDL_blit_A.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | 5fbd763b1c88 |
children | a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_blit.h" /* In Visual C, VC6 has mmintrin.h in the "Processor Pack" add-on. Checking if _mm_free is #defined in malloc.h is is the only way to determine if the Processor Pack is installed, as far as I can tell. */ #if SDL_ASSEMBLY_ROUTINES # if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) # define MMX_ASMBLIT 1 # define GCC_ASMBLIT 1 # elif defined(_MSC_VER) && defined(_M_IX86) # if (_MSC_VER <= 1200) # include <malloc.h> # if defined(_mm_free) # define HAVE_MMINTRIN_H 1 # endif # else /* Visual Studio > VC6 always has mmintrin.h */ # define HAVE_MMINTRIN_H 1 # endif # if HAVE_MMINTRIN_H # define MMX_ASMBLIT 1 # define MSVC_ASMBLIT 1 # endif # endif #endif /* SDL_ASSEMBLY_ROUTINES */ /* Function to check the CPU flags */ #include "SDL_cpuinfo.h" #if GCC_ASMBLIT #include "mmx.h" #elif MSVC_ASMBLIT #include <mmintrin.h> #include <mm3dnow.h> #endif /* Functions to perform alpha blended blitting */ /* N->1 blending with per-surface alpha */ static void BlitNto1SurfaceAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; const unsigned A = srcfmt->alpha; while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2))| ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0))]; } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } /* N->1 blending with pixel alpha */ static void BlitNto1PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; /* FIXME: fix alpha bit field expansion here too? */ while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned sA; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGBA(src,srcbpp,srcfmt,Pixel,sR,sG,sB,sA); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2))| ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)) ]; } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } /* colorkeyed N->1 blending with per-surface alpha */ static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; Uint32 ckey = srcfmt->colorkey; const int A = srcfmt->alpha; while ( height-- ) { DUFFS_LOOP( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); if ( Pixel != ckey ) { dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)) ]; } } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } #if GCC_ASMBLIT /* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */ static void BlitRGBtoRGBSurfaceAlpha128MMX(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint32 dalpha = info->dst->Amask; Uint8 load[8]; *(Uint64 *)load = 0x00fefefe00fefefeULL;/* alpha128 mask */ movq_m2r(*load, mm4); /* alpha128 mask -> mm4 */ *(Uint64 *)load = 0x0001010100010101ULL;/* !alpha128 mask */ movq_m2r(*load, mm3); /* !alpha128 mask -> mm3 */ movd_m2r(dalpha, mm7); /* dst alpha mask */ punpckldq_r2r(mm7, mm7); /* dst alpha mask | dst alpha mask -> mm7 */ while(height--) { DUFFS_LOOP_DOUBLE2( { Uint32 s = *srcp++; Uint32 d = *dstp; *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + (s & d & 0x00010101)) | dalpha; },{ movq_m2r((*dstp), mm2);/* 2 x dst -> mm2(ARGBARGB) */ movq_r2r(mm2, mm6); /* 2 x dst -> mm6(ARGBARGB) */ movq_m2r((*srcp), mm1);/* 2 x src -> mm1(ARGBARGB) */ movq_r2r(mm1, mm5); /* 2 x src -> mm5(ARGBARGB) */ pand_r2r(mm4, mm6); /* dst & mask -> mm6 */ pand_r2r(mm4, mm5); /* src & mask -> mm5 */ paddd_r2r(mm6, mm5); /* mm6 + mm5 -> mm5 */ pand_r2r(mm1, mm2); /* src & dst -> mm2 */ psrld_i2r(1, mm5); /* mm5 >> 1 -> mm5 */ pand_r2r(mm3, mm2); /* mm2 & !mask -> mm2 */ paddd_r2r(mm5, mm2); /* mm5 + mm2 -> mm2 */ por_r2r(mm7, mm2); /* mm7(full alpha) | mm2 -> mm2 */ movq_r2m(mm2, (*dstp));/* mm2 -> 2 x dst pixels */ dstp += 2; srcp += 2; }, width); srcp += srcskip; dstp += dstskip; } emms(); } /* fast RGB888->(A)RGB888 blending with surface alpha */ static void BlitRGBtoRGBSurfaceAlphaMMX(SDL_BlitInfo *info) { SDL_PixelFormat* df = info->dst; unsigned alpha = info->src->alpha; if (alpha == 128 && (df->Rmask | df->Gmask | df->Bmask) == 0x00FFFFFF) { /* only call a128 version when R,G,B occupy lower bits */ BlitRGBtoRGBSurfaceAlpha128MMX(info); } else { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; pxor_r2r(mm5, mm5); /* 0 -> mm5 */ /* form the alpha mult */ movd_m2r(alpha, mm4); /* 0000000A -> mm4 */ punpcklwd_r2r(mm4, mm4); /* 00000A0A -> mm4 */ punpckldq_r2r(mm4, mm4); /* 0A0A0A0A -> mm4 */ alpha = (0xff << df->Rshift) | (0xff << df->Gshift) | (0xff << df->Bshift); movd_m2r(alpha, mm0); /* 00000FFF -> mm0 */ punpcklbw_r2r(mm0, mm0); /* 00FFFFFF -> mm0 */ pand_r2r(mm0, mm4); /* 0A0A0A0A -> mm4, minus 1 chan */ /* at this point mm4 can be 000A0A0A or 0A0A0A00 or another combo */ movd_m2r(df->Amask, mm7); /* dst alpha mask */ punpckldq_r2r(mm7, mm7); /* dst alpha mask | dst alpha mask -> mm7 */ while(height--) { DUFFS_LOOP_DOUBLE2({ /* One Pixel Blend */ movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/ movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/ punpcklbw_r2r(mm5, mm1); /* 0A0R0G0B -> mm1(src) */ punpcklbw_r2r(mm5, mm2); /* 0A0R0G0B -> mm2(dst) */ psubw_r2r(mm2, mm1);/* src - dst -> mm1 */ pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */ psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm1 */ paddb_r2r(mm1, mm2); /* mm1 + mm2(dst) -> mm2 */ packuswb_r2r(mm5, mm2); /* ARGBARGB -> mm2 */ por_r2r(mm7, mm2); /* mm7(full alpha) | mm2 -> mm2 */ movd_r2m(mm2, *dstp);/* mm2 -> pixel */ ++srcp; ++dstp; },{ /* Two Pixels Blend */ movq_m2r((*srcp), mm0);/* 2 x src -> mm0(ARGBARGB)*/ movq_m2r((*dstp), mm2);/* 2 x dst -> mm2(ARGBARGB) */ movq_r2r(mm0, mm1); /* 2 x src -> mm1(ARGBARGB) */ movq_r2r(mm2, mm6); /* 2 x dst -> mm6(ARGBARGB) */ punpcklbw_r2r(mm5, mm0); /* low - 0A0R0G0B -> mm0(src1) */ punpckhbw_r2r(mm5, mm1); /* high - 0A0R0G0B -> mm1(src2) */ punpcklbw_r2r(mm5, mm2); /* low - 0A0R0G0B -> mm2(dst1) */ punpckhbw_r2r(mm5, mm6); /* high - 0A0R0G0B -> mm6(dst2) */ psubw_r2r(mm2, mm0);/* src1 - dst1 -> mm0 */ pmullw_r2r(mm4, mm0); /* mm0 * alpha -> mm0 */ psrlw_i2r(8, mm0); /* mm0 >> 8 -> mm1 */ paddb_r2r(mm0, mm2); /* mm0 + mm2(dst1) -> mm2 */ psubw_r2r(mm6, mm1);/* src2 - dst2 -> mm1 */ pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */ psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm1 */ paddb_r2r(mm1, mm6); /* mm1 + mm6(dst2) -> mm6 */ packuswb_r2r(mm6, mm2); /* ARGBARGB -> mm2 */ por_r2r(mm7, mm2); /* mm7(dst alpha) | mm2 -> mm2 */ movq_r2m(mm2, *dstp);/* mm2 -> 2 x pixel */ srcp += 2; dstp += 2; }, width); srcp += srcskip; dstp += dstskip; } emms(); } } /* fast ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlphaMMX(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat* sf = info->src; Uint32 amask = sf->Amask; pxor_r2r(mm6, mm6); /* 0 -> mm6 */ /* form multiplication mask */ movd_m2r(sf->Amask, mm7); /* 0000F000 -> mm7 */ punpcklbw_r2r(mm7, mm7); /* FF000000 -> mm7 */ pcmpeqb_r2r(mm0, mm0); /* FFFFFFFF -> mm0 */ movq_r2r(mm0, mm3); /* FFFFFFFF -> mm3 (for later) */ pxor_r2r(mm0, mm7); /* 00FFFFFF -> mm7 (mult mask) */ /* form channel masks */ movq_r2r(mm7, mm0); /* 00FFFFFF -> mm0 */ packsswb_r2r(mm6, mm0); /* 00000FFF -> mm0 (channel mask) */ packsswb_r2r(mm6, mm3); /* 0000FFFF -> mm3 */ pxor_r2r(mm0, mm3); /* 0000F000 -> mm3 (~channel mask) */ /* get alpha channel shift */ __asm__ __volatile__ ( "movd %0, %%mm5" : : "rm" ((Uint32) sf->Ashift) ); /* Ashift -> mm5 */ while(height--) { DUFFS_LOOP4({ Uint32 alpha = *srcp & amask; /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha == 0) { /* do nothing */ } else if(alpha == amask) { /* opaque alpha -- copy RGB, keep dst alpha */ /* using MMX here to free up regular registers for other things */ movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/ movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/ pand_r2r(mm0, mm1); /* src & chanmask -> mm1 */ pand_r2r(mm3, mm2); /* dst & ~chanmask -> mm2 */ por_r2r(mm1, mm2); /* src | dst -> mm2 */ movd_r2m(mm2, (*dstp)); /* mm2 -> dst */ } else { movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/ punpcklbw_r2r(mm6, mm1); /* 0A0R0G0B -> mm1 */ movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/ punpcklbw_r2r(mm6, mm2); /* 0A0R0G0B -> mm2 */ __asm__ __volatile__ ( "movd %0, %%mm4" : : "r" (alpha) ); /* 0000A000 -> mm4 */ psrld_r2r(mm5, mm4); /* mm4 >> mm5 -> mm4 (0000000A) */ punpcklwd_r2r(mm4, mm4); /* 00000A0A -> mm4 */ punpcklwd_r2r(mm4, mm4); /* 0A0A0A0A -> mm4 */ pand_r2r(mm7, mm4); /* 000A0A0A -> mm4, preserve dst alpha on add */ /* blend */ psubw_r2r(mm2, mm1);/* src - dst -> mm1 */ pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */ psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm1(000R0G0B) */ paddb_r2r(mm1, mm2); /* mm1 + mm2(dst) -> mm2 */ packuswb_r2r(mm6, mm2); /* 0000ARGB -> mm2 */ movd_r2m(mm2, *dstp);/* mm2 -> dst */ } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } emms(); } /* End GCC_ASMBLIT */ #elif MSVC_ASMBLIT /* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */ static void BlitRGBtoRGBSurfaceAlpha128MMX(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint32 dalpha = info->dst->Amask; __m64 src1, src2, dst1, dst2, lmask, hmask, dsta; hmask = _mm_set_pi32(0x00fefefe, 0x00fefefe); /* alpha128 mask -> hmask */ lmask = _mm_set_pi32(0x00010101, 0x00010101); /* !alpha128 mask -> lmask */ dsta = _mm_set_pi32(dalpha, dalpha); /* dst alpha mask -> dsta */ while (height--) { int n = width; if ( n & 1 ) { Uint32 s = *srcp++; Uint32 d = *dstp; *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + (s & d & 0x00010101)) | dalpha; n--; } for (n >>= 1; n > 0; --n) { dst1 = *(__m64*)dstp; /* 2 x dst -> dst1(ARGBARGB) */ dst2 = dst1; /* 2 x dst -> dst2(ARGBARGB) */ src1 = *(__m64*)srcp; /* 2 x src -> src1(ARGBARGB) */ src2 = src1; /* 2 x src -> src2(ARGBARGB) */ dst2 = _mm_and_si64(dst2, hmask); /* dst & mask -> dst2 */ src2 = _mm_and_si64(src2, hmask); /* src & mask -> src2 */ src2 = _mm_add_pi32(src2, dst2); /* dst2 + src2 -> src2 */ src2 = _mm_srli_pi32(src2, 1); /* src2 >> 1 -> src2 */ dst1 = _mm_and_si64(dst1, src1); /* src & dst -> dst1 */ dst1 = _mm_and_si64(dst1, lmask); /* dst1 & !mask -> dst1 */ dst1 = _mm_add_pi32(dst1, src2); /* src2 + dst1 -> dst1 */ dst1 = _mm_or_si64(dst1, dsta); /* dsta(full alpha) | dst1 -> dst1 */ *(__m64*)dstp = dst1; /* dst1 -> 2 x dst pixels */ dstp += 2; srcp += 2; } srcp += srcskip; dstp += dstskip; } _mm_empty(); } /* fast RGB888->(A)RGB888 blending with surface alpha */ static void BlitRGBtoRGBSurfaceAlphaMMX(SDL_BlitInfo *info) { SDL_PixelFormat* df = info->dst; Uint32 chanmask = df->Rmask | df->Gmask | df->Bmask; unsigned alpha = info->src->alpha; if (alpha == 128 && (df->Rmask | df->Gmask | df->Bmask) == 0x00FFFFFF) { /* only call a128 version when R,G,B occupy lower bits */ BlitRGBtoRGBSurfaceAlpha128MMX(info); } else { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint32 dalpha = df->Amask; Uint32 amult; __m64 src1, src2, dst1, dst2, mm_alpha, mm_zero, dsta; mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */ /* form the alpha mult */ amult = alpha | (alpha << 8); amult = amult | (amult << 16); chanmask = (0xff << df->Rshift) | (0xff << df->Gshift) | (0xff << df->Bshift); mm_alpha = _mm_set_pi32(0, amult & chanmask); /* 0000AAAA -> mm_alpha, minus 1 chan */ mm_alpha = _mm_unpacklo_pi8(mm_alpha, mm_zero); /* 0A0A0A0A -> mm_alpha, minus 1 chan */ /* at this point mm_alpha can be 000A0A0A or 0A0A0A00 or another combo */ dsta = _mm_set_pi32(dalpha, dalpha); /* dst alpha mask -> dsta */ while (height--) { int n = width; if (n & 1) { /* One Pixel Blend */ src2 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src2 (0000ARGB)*/ src2 = _mm_unpacklo_pi8(src2, mm_zero); /* 0A0R0G0B -> src2 */ dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB)*/ dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */ src2 = _mm_sub_pi16(src2, dst1); /* src2 - dst2 -> src2 */ src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ src2 = _mm_srli_pi16(src2, 8); /* src2 >> 8 -> src2 */ dst1 = _mm_add_pi8(src2, dst1); /* src2 + dst1 -> dst1 */ dst1 = _mm_packs_pu16(dst1, mm_zero); /* 0000ARGB -> dst1 */ dst1 = _mm_or_si64(dst1, dsta); /* dsta | dst1 -> dst1 */ *dstp = _mm_cvtsi64_si32(dst1); /* dst1 -> pixel */ ++srcp; ++dstp; n--; } for (n >>= 1; n > 0; --n) { /* Two Pixels Blend */ src1 = *(__m64*)srcp; /* 2 x src -> src1(ARGBARGB)*/ src2 = src1; /* 2 x src -> src2(ARGBARGB) */ src1 = _mm_unpacklo_pi8(src1, mm_zero); /* low - 0A0R0G0B -> src1 */ src2 = _mm_unpackhi_pi8(src2, mm_zero); /* high - 0A0R0G0B -> src2 */ dst1 = *(__m64*)dstp;/* 2 x dst -> dst1(ARGBARGB) */ dst2 = dst1; /* 2 x dst -> dst2(ARGBARGB) */ dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* low - 0A0R0G0B -> dst1 */ dst2 = _mm_unpackhi_pi8(dst2, mm_zero); /* high - 0A0R0G0B -> dst2 */ src1 = _mm_sub_pi16(src1, dst1);/* src1 - dst1 -> src1 */ src1 = _mm_mullo_pi16(src1, mm_alpha); /* src1 * alpha -> src1 */ src1 = _mm_srli_pi16(src1, 8); /* src1 >> 8 -> src1 */ dst1 = _mm_add_pi8(src1, dst1); /* src1 + dst1(dst1) -> dst1 */ src2 = _mm_sub_pi16(src2, dst2);/* src2 - dst2 -> src2 */ src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ src2 = _mm_srli_pi16(src2, 8); /* src2 >> 8 -> src2 */ dst2 = _mm_add_pi8(src2, dst2); /* src2 + dst2(dst2) -> dst2 */ dst1 = _mm_packs_pu16(dst1, dst2); /* 0A0R0G0B(res1), 0A0R0G0B(res2) -> dst1(ARGBARGB) */ dst1 = _mm_or_si64(dst1, dsta); /* dsta | dst1 -> dst1 */ *(__m64*)dstp = dst1; /* dst1 -> 2 x pixel */ srcp += 2; dstp += 2; } srcp += srcskip; dstp += dstskip; } _mm_empty(); } } /* fast ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlphaMMX(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat* sf = info->src; Uint32 chanmask = sf->Rmask | sf->Gmask | sf->Bmask; Uint32 amask = sf->Amask; Uint32 ashift = sf->Ashift; Uint64 multmask; __m64 src1, dst1, mm_alpha, mm_zero, dmask; mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */ multmask = ~(0xFFFFi64 << (ashift * 2)); dmask = *(__m64*) &multmask; /* dst alpha mask -> dmask */ while(height--) { DUFFS_LOOP4({ Uint32 alpha = *srcp & amask; if (alpha == 0) { /* do nothing */ } else if (alpha == amask) { /* opaque alpha -- copy RGB, keep dst alpha */ *dstp = (*srcp & chanmask) | (*dstp & ~chanmask); } else { src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB)*/ src1 = _mm_unpacklo_pi8(src1, mm_zero); /* 0A0R0G0B -> src1 */ dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB)*/ dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */ mm_alpha = _mm_cvtsi32_si64(alpha); /* alpha -> mm_alpha (0000000A) */ mm_alpha = _mm_srli_si64(mm_alpha, ashift); /* mm_alpha >> ashift -> mm_alpha(0000000A) */ mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */ mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */ mm_alpha = _mm_and_si64(mm_alpha, dmask); /* 000A0A0A -> mm_alpha, preserve dst alpha on add */ /* blend */ src1 = _mm_sub_pi16(src1, dst1);/* src1 - dst1 -> src1 */ src1 = _mm_mullo_pi16(src1, mm_alpha); /* (src1 - dst1) * alpha -> src1 */ src1 = _mm_srli_pi16(src1, 8); /* src1 >> 8 -> src1(000R0G0B) */ dst1 = _mm_add_pi8(src1, dst1); /* src1 + dst1 -> dst1(0A0R0G0B) */ dst1 = _mm_packs_pu16(dst1, mm_zero); /* 0000ARGB -> dst1 */ *dstp = _mm_cvtsi64_si32(dst1); /* dst1 -> pixel */ } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } _mm_empty(); } /* End MSVC_ASMBLIT */ #endif /* GCC_ASMBLIT, MSVC_ASMBLIT */ #if SDL_ALTIVEC_BLITTERS #if __MWERKS__ #pragma altivec_model on #endif #if HAVE_ALTIVEC_H #include <altivec.h> #endif #include <assert.h> #if (defined(__MACOSX__) && (__GNUC__ < 4)) #define VECUINT8_LITERAL(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \ (vector unsigned char) ( a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p ) #define VECUINT16_LITERAL(a,b,c,d,e,f,g,h) \ (vector unsigned short) ( a,b,c,d,e,f,g,h ) #else #define VECUINT8_LITERAL(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \ (vector unsigned char) { a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p } #define VECUINT16_LITERAL(a,b,c,d,e,f,g,h) \ (vector unsigned short) { a,b,c,d,e,f,g,h } #endif #define UNALIGNED_PTR(x) (((size_t) x) & 0x0000000F) #define VECPRINT(msg, v) do { \ vector unsigned int tmpvec = (vector unsigned int)(v); \ unsigned int *vp = (unsigned int *)&tmpvec; \ printf("%s = %08X %08X %08X %08X\n", msg, vp[0], vp[1], vp[2], vp[3]); \ } while (0) /* the permuation vector that takes the high bytes out of all the appropriate shorts (vector unsigned char)( 0x00, 0x10, 0x02, 0x12, 0x04, 0x14, 0x06, 0x16, 0x08, 0x18, 0x0A, 0x1A, 0x0C, 0x1C, 0x0E, 0x1E ); */ #define VEC_MERGE_PERMUTE() (vec_add(vec_lvsl(0, (int*)NULL), (vector unsigned char)vec_splat_u16(0x0F))) #define VEC_U32_24() (vec_add(vec_splat_u32(12), vec_splat_u32(12))) #define VEC_ALPHA_MASK() ((vector unsigned char)vec_sl((vector unsigned int)vec_splat_s8(-1), VEC_U32_24())) #define VEC_ALIGNER(src) ((UNALIGNED_PTR(src)) \ ? vec_lvsl(0, src) \ : vec_add(vec_lvsl(8, src), vec_splat_u8(8))) #define VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1_16, v8_16) do { \ /* vtemp1 contains source AAGGAAGGAAGGAAGG */ \ vector unsigned short vtemp1 = vec_mule(vs, valpha); \ /* vtemp2 contains source RRBBRRBBRRBBRRBB */ \ vector unsigned short vtemp2 = vec_mulo(vs, valpha); \ /* valpha2 is 255-alpha */ \ vector unsigned char valpha2 = vec_nor(valpha, valpha); \ /* vtemp3 contains dest AAGGAAGGAAGGAAGG */ \ vector unsigned short vtemp3 = vec_mule(vd, valpha2); \ /* vtemp4 contains dest RRBBRRBBRRBBRRBB */ \ vector unsigned short vtemp4 = vec_mulo(vd, valpha2); \ /* add source and dest */ \ vtemp1 = vec_add(vtemp1, vtemp3); \ vtemp2 = vec_add(vtemp2, vtemp4); \ /* vtemp1 = (vtemp1 + 1) + ((vtemp1 + 1) >> 8) */ \ vtemp1 = vec_add(vtemp1, v1_16); \ vtemp3 = vec_sr(vtemp1, v8_16); \ vtemp1 = vec_add(vtemp1, vtemp3); \ /* vtemp2 = (vtemp2 + 1) + ((vtemp2 + 1) >> 8) */ \ vtemp2 = vec_add(vtemp2, v1_16); \ vtemp4 = vec_sr(vtemp2, v8_16); \ vtemp2 = vec_add(vtemp2, vtemp4); \ /* (>>8) and get ARGBARGBARGBARGB */ \ vd = (vector unsigned char)vec_perm(vtemp1, vtemp2, mergePermute); \ } while (0) /* Calculate the permute vector used for 32->32 swizzling */ static vector unsigned char calc_swizzle32(const SDL_PixelFormat *srcfmt, const SDL_PixelFormat *dstfmt) { /* * We have to assume that the bits that aren't used by other * colors is alpha, and it's one complete byte, since some formats * leave alpha with a zero mask, but we should still swizzle the bits. */ /* ARGB */ const static struct SDL_PixelFormat default_pixel_format = { NULL, 0, 0, 0, 0, 0, 0, 16, 8, 0, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000, 0, 0}; if (!srcfmt) { srcfmt = &default_pixel_format; } if (!dstfmt) { dstfmt = &default_pixel_format; } const vector unsigned char plus = VECUINT8_LITERAL ( 0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x0C, 0x0C, 0x0C, 0x0C ); vector unsigned char vswiz; vector unsigned int srcvec; #define RESHIFT(X) (3 - ((X) >> 3)) Uint32 rmask = RESHIFT(srcfmt->Rshift) << (dstfmt->Rshift); Uint32 gmask = RESHIFT(srcfmt->Gshift) << (dstfmt->Gshift); Uint32 bmask = RESHIFT(srcfmt->Bshift) << (dstfmt->Bshift); Uint32 amask; /* Use zero for alpha if either surface doesn't have alpha */ if (dstfmt->Amask) { amask = ((srcfmt->Amask) ? RESHIFT(srcfmt->Ashift) : 0x10) << (dstfmt->Ashift); } else { amask = 0x10101010 & ((dstfmt->Rmask | dstfmt->Gmask | dstfmt->Bmask) ^ 0xFFFFFFFF); } #undef RESHIFT ((unsigned int *)(char*)&srcvec)[0] = (rmask | gmask | bmask | amask); vswiz = vec_add(plus, (vector unsigned char)vec_splat(srcvec, 0)); return(vswiz); } static void Blit32to565PixelAlphaAltivec(SDL_BlitInfo *info) { int height = info->d_height; Uint8 *src = (Uint8 *)info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = (Uint8 *)info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; vector unsigned char v0 = vec_splat_u8(0); vector unsigned short v8_16 = vec_splat_u16(8); vector unsigned short v1_16 = vec_splat_u16(1); vector unsigned short v2_16 = vec_splat_u16(2); vector unsigned short v3_16 = vec_splat_u16(3); vector unsigned int v8_32 = vec_splat_u32(8); vector unsigned int v16_32 = vec_add(v8_32, v8_32); vector unsigned short v3f = VECUINT16_LITERAL( 0x003f, 0x003f, 0x003f, 0x003f, 0x003f, 0x003f, 0x003f, 0x003f); vector unsigned short vfc = VECUINT16_LITERAL( 0x00fc, 0x00fc, 0x00fc, 0x00fc, 0x00fc, 0x00fc, 0x00fc, 0x00fc); /* 0x10 - 0x1f is the alpha 0x00 - 0x0e evens are the red 0x01 - 0x0f odds are zero */ vector unsigned char vredalpha1 = VECUINT8_LITERAL( 0x10, 0x00, 0x01, 0x01, 0x10, 0x02, 0x01, 0x01, 0x10, 0x04, 0x01, 0x01, 0x10, 0x06, 0x01, 0x01 ); vector unsigned char vredalpha2 = (vector unsigned char)( vec_add((vector unsigned int)vredalpha1, vec_sl(v8_32, v16_32)) ); /* 0x00 - 0x0f is ARxx ARxx ARxx ARxx 0x11 - 0x0f odds are blue */ vector unsigned char vblue1 = VECUINT8_LITERAL( 0x00, 0x01, 0x02, 0x11, 0x04, 0x05, 0x06, 0x13, 0x08, 0x09, 0x0a, 0x15, 0x0c, 0x0d, 0x0e, 0x17 ); vector unsigned char vblue2 = (vector unsigned char)( vec_add((vector unsigned int)vblue1, v8_32) ); /* 0x00 - 0x0f is ARxB ARxB ARxB ARxB 0x10 - 0x0e evens are green */ vector unsigned char vgreen1 = VECUINT8_LITERAL( 0x00, 0x01, 0x10, 0x03, 0x04, 0x05, 0x12, 0x07, 0x08, 0x09, 0x14, 0x0b, 0x0c, 0x0d, 0x16, 0x0f ); vector unsigned char vgreen2 = (vector unsigned char)( vec_add((vector unsigned int)vgreen1, vec_sl(v8_32, v8_32)) ); vector unsigned char vgmerge = VECUINT8_LITERAL( 0x00, 0x02, 0x00, 0x06, 0x00, 0x0a, 0x00, 0x0e, 0x00, 0x12, 0x00, 0x16, 0x00, 0x1a, 0x00, 0x1e); vector unsigned char mergePermute = VEC_MERGE_PERMUTE(); vector unsigned char vpermute = calc_swizzle32(srcfmt, NULL); vector unsigned char valphaPermute = vec_and(vec_lvsl(0, (int *)NULL), vec_splat_u8(0xC)); vector unsigned short vf800 = (vector unsigned short)vec_splat_u8(-7); vf800 = vec_sl(vf800, vec_splat_u16(8)); while(height--) { int extrawidth; vector unsigned char valigner; vector unsigned char vsrc; vector unsigned char voverflow; int width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) \ while (condition) { \ Uint32 Pixel; \ unsigned sR, sG, sB, dR, dG, dB, sA; \ DISEMBLE_RGBA(src, 4, srcfmt, Pixel, sR, sG, sB, sA); \ if(sA) { \ unsigned short dstpixel = *((unsigned short *)dst); \ dR = (dstpixel >> 8) & 0xf8; \ dG = (dstpixel >> 3) & 0xfc; \ dB = (dstpixel << 3) & 0xf8; \ ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \ *((unsigned short *)dst) = ( \ ((dR & 0xf8) << 8) | ((dG & 0xfc) << 3) | (dB >> 3) \ ); \ } \ src += 4; \ dst += 2; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dst)) && (width), width); extrawidth = (width % 8); valigner = VEC_ALIGNER(src); vsrc = (vector unsigned char)vec_ld(0, src); width -= extrawidth; while (width) { vector unsigned char valpha; vector unsigned char vsrc1, vsrc2; vector unsigned char vdst1, vdst2; vector unsigned short vR, vG, vB; vector unsigned short vpixel, vrpixel, vgpixel, vbpixel; /* Load 8 pixels from src as ARGB */ voverflow = (vector unsigned char)vec_ld(15, src); vsrc = vec_perm(vsrc, voverflow, valigner); vsrc1 = vec_perm(vsrc, vsrc, vpermute); src += 16; vsrc = (vector unsigned char)vec_ld(15, src); voverflow = vec_perm(voverflow, vsrc, valigner); vsrc2 = vec_perm(voverflow, voverflow, vpermute); src += 16; /* Load 8 pixels from dst as XRGB */ voverflow = vec_ld(0, dst); vR = vec_and((vector unsigned short)voverflow, vf800); vB = vec_sl((vector unsigned short)voverflow, v3_16); vG = vec_sl(vB, v2_16); vdst1 = (vector unsigned char)vec_perm((vector unsigned char)vR, (vector unsigned char)vR, vredalpha1); vdst1 = vec_perm(vdst1, (vector unsigned char)vB, vblue1); vdst1 = vec_perm(vdst1, (vector unsigned char)vG, vgreen1); vdst2 = (vector unsigned char)vec_perm((vector unsigned char)vR, (vector unsigned char)vR, vredalpha2); vdst2 = vec_perm(vdst2, (vector unsigned char)vB, vblue2); vdst2 = vec_perm(vdst2, (vector unsigned char)vG, vgreen2); /* Alpha blend 8 pixels as ARGB */ valpha = vec_perm(vsrc1, v0, valphaPermute); VEC_MULTIPLY_ALPHA(vsrc1, vdst1, valpha, mergePermute, v1_16, v8_16); valpha = vec_perm(vsrc2, v0, valphaPermute); VEC_MULTIPLY_ALPHA(vsrc2, vdst2, valpha, mergePermute, v1_16, v8_16); /* Convert 8 pixels to 565 */ vpixel = (vector unsigned short)vec_packpx((vector unsigned int)vdst1, (vector unsigned int)vdst2); vgpixel = (vector unsigned short)vec_perm(vdst1, vdst2, vgmerge); vgpixel = vec_and(vgpixel, vfc); vgpixel = vec_sl(vgpixel, v3_16); vrpixel = vec_sl(vpixel, v1_16); vrpixel = vec_and(vrpixel, vf800); vbpixel = vec_and(vpixel, v3f); vdst1 = vec_or((vector unsigned char)vrpixel, (vector unsigned char)vgpixel); vdst1 = vec_or(vdst1, (vector unsigned char)vbpixel); /* Store 8 pixels */ vec_st(vdst1, 0, dst); width -= 8; dst += 16; } ONE_PIXEL_BLEND((extrawidth), extrawidth); #undef ONE_PIXEL_BLEND src += srcskip; dst += dstskip; } } static void Blit32to32SurfaceAlphaKeyAltivec(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; Uint32 rgbmask = srcfmt->Rmask | srcfmt->Gmask | srcfmt->Bmask; Uint32 ckey = info->src->colorkey; vector unsigned char mergePermute; vector unsigned char vsrcPermute; vector unsigned char vdstPermute; vector unsigned char vsdstPermute; vector unsigned char valpha; vector unsigned char valphamask; vector unsigned char vbits; vector unsigned char v0; vector unsigned short v1; vector unsigned short v8; vector unsigned int vckey; vector unsigned int vrgbmask; mergePermute = VEC_MERGE_PERMUTE(); v0 = vec_splat_u8(0); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); /* set the alpha to 255 on the destination surf */ valphamask = VEC_ALPHA_MASK(); vsrcPermute = calc_swizzle32(srcfmt, NULL); vdstPermute = calc_swizzle32(NULL, dstfmt); vsdstPermute = calc_swizzle32(dstfmt, NULL); /* set a vector full of alpha and 255-alpha */ ((unsigned char *)&valpha)[0] = alpha; valpha = vec_splat(valpha, 0); vbits = (vector unsigned char)vec_splat_s8(-1); ckey &= rgbmask; ((unsigned int *)(char*)&vckey)[0] = ckey; vckey = vec_splat(vckey, 0); ((unsigned int *)(char*)&vrgbmask)[0] = rgbmask; vrgbmask = vec_splat(vrgbmask, 0); while(height--) { int width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) \ while (condition) { \ Uint32 Pixel; \ unsigned sR, sG, sB, dR, dG, dB; \ RETRIEVE_RGB_PIXEL(((Uint8 *)srcp), 4, Pixel); \ if(sA && Pixel != ckey) { \ RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB); \ DISEMBLE_RGB(((Uint8 *)dstp), 4, dstfmt, Pixel, dR, dG, dB); \ ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \ ASSEMBLE_RGBA(((Uint8 *)dstp), 4, dstfmt, dR, dG, dB, dA); \ } \ dstp++; \ srcp++; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char vsel; vector unsigned char voverflow; vector unsigned char vd; vector unsigned char vd_orig; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); /* vsel is set for items that match the key */ vsel = (vector unsigned char)vec_and((vector unsigned int)vs, vrgbmask); vsel = (vector unsigned char)vec_cmpeq((vector unsigned int)vsel, vckey); /* permute to source format */ vs = vec_perm(vs, valpha, vsrcPermute); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); vd_orig = vd = vec_perm(vd, v0, vsdstPermute); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha channel to full on */ vd = vec_or(vd, valphamask); /* mask out color key */ vd = vec_sel(vd, vd_orig, vsel); /* permute to dest format */ vd = vec_perm(vd, vbits, vdstPermute); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } #undef ONE_PIXEL_BLEND srcp += srcskip; dstp += dstskip; } } static void Blit32to32PixelAlphaAltivec(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; vector unsigned char mergePermute; vector unsigned char valphaPermute; vector unsigned char vsrcPermute; vector unsigned char vdstPermute; vector unsigned char vsdstPermute; vector unsigned char valphamask; vector unsigned char vpixelmask; vector unsigned char v0; vector unsigned short v1; vector unsigned short v8; v0 = vec_splat_u8(0); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); mergePermute = VEC_MERGE_PERMUTE(); valphamask = VEC_ALPHA_MASK(); valphaPermute = vec_and(vec_lvsl(0, (int *)NULL), vec_splat_u8(0xC)); vpixelmask = vec_nor(valphamask, v0); vsrcPermute = calc_swizzle32(srcfmt, NULL); vdstPermute = calc_swizzle32(NULL, dstfmt); vsdstPermute = calc_swizzle32(dstfmt, NULL); while ( height-- ) { width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) while ((condition)) { \ Uint32 Pixel; \ unsigned sR, sG, sB, dR, dG, dB, sA, dA; \ DISEMBLE_RGBA((Uint8 *)srcp, 4, srcfmt, Pixel, sR, sG, sB, sA); \ if(sA) { \ DISEMBLE_RGBA((Uint8 *)dstp, 4, dstfmt, Pixel, dR, dG, dB, dA); \ ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \ ASSEMBLE_RGBA((Uint8 *)dstp, 4, dstfmt, dR, dG, dB, dA); \ } \ ++srcp; \ ++dstp; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { /* vsrcPermute */ /* vdstPermute */ int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char voverflow; vector unsigned char vd; vector unsigned char valpha; vector unsigned char vdstalpha; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); vs = vec_perm(vs, v0, vsrcPermute); valpha = vec_perm(vs, v0, valphaPermute); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); vd = vec_perm(vd, v0, vsdstPermute); vdstalpha = vec_and(vd, valphamask); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha to the dest alpha */ vd = vec_and(vd, vpixelmask); vd = vec_or(vd, vdstalpha); vd = vec_perm(vd, v0, vdstPermute); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } srcp += srcskip; dstp += dstskip; #undef ONE_PIXEL_BLEND } } /* fast ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlphaAltivec(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; vector unsigned char mergePermute; vector unsigned char valphaPermute; vector unsigned char valphamask; vector unsigned char vpixelmask; vector unsigned char v0; vector unsigned short v1; vector unsigned short v8; v0 = vec_splat_u8(0); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); mergePermute = VEC_MERGE_PERMUTE(); valphamask = VEC_ALPHA_MASK(); valphaPermute = vec_and(vec_lvsl(0, (int *)NULL), vec_splat_u8(0xC)); vpixelmask = vec_nor(valphamask, v0); while(height--) { width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) \ while ((condition)) { \ Uint32 dalpha; \ Uint32 d; \ Uint32 s1; \ Uint32 d1; \ Uint32 s = *srcp; \ Uint32 alpha = s >> 24; \ if(alpha) { \ if(alpha == SDL_ALPHA_OPAQUE) { \ *dstp = (s & 0x00ffffff) | (*dstp & 0xff000000); \ } else { \ d = *dstp; \ dalpha = d & 0xff000000; \ s1 = s & 0xff00ff; \ d1 = d & 0xff00ff; \ d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \ s &= 0xff00; \ d &= 0xff00; \ d = (d + ((s - d) * alpha >> 8)) & 0xff00; \ *dstp = d1 | d | dalpha; \ } \ } \ ++srcp; \ ++dstp; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char voverflow; vector unsigned char vd; vector unsigned char valpha; vector unsigned char vdstalpha; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); valpha = vec_perm(vs, v0, valphaPermute); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); vdstalpha = vec_and(vd, valphamask); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha to the dest alpha */ vd = vec_and(vd, vpixelmask); vd = vec_or(vd, vdstalpha); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } srcp += srcskip; dstp += dstskip; } #undef ONE_PIXEL_BLEND } static void Blit32to32SurfaceAlphaAltivec(SDL_BlitInfo *info) { /* XXX : 6 */ unsigned alpha = info->src->alpha; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; vector unsigned char mergePermute; vector unsigned char vsrcPermute; vector unsigned char vdstPermute; vector unsigned char vsdstPermute; vector unsigned char valpha; vector unsigned char valphamask; vector unsigned char vbits; vector unsigned short v1; vector unsigned short v8; mergePermute = VEC_MERGE_PERMUTE(); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); /* set the alpha to 255 on the destination surf */ valphamask = VEC_ALPHA_MASK(); vsrcPermute = calc_swizzle32(srcfmt, NULL); vdstPermute = calc_swizzle32(NULL, dstfmt); vsdstPermute = calc_swizzle32(dstfmt, NULL); /* set a vector full of alpha and 255-alpha */ ((unsigned char *)&valpha)[0] = alpha; valpha = vec_splat(valpha, 0); vbits = (vector unsigned char)vec_splat_s8(-1); while(height--) { int width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) while ((condition)) { \ Uint32 Pixel; \ unsigned sR, sG, sB, dR, dG, dB; \ DISEMBLE_RGB(((Uint8 *)srcp), 4, srcfmt, Pixel, sR, sG, sB); \ DISEMBLE_RGB(((Uint8 *)dstp), 4, dstfmt, Pixel, dR, dG, dB); \ ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \ ASSEMBLE_RGBA(((Uint8 *)dstp), 4, dstfmt, dR, dG, dB, dA); \ ++srcp; \ ++dstp; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char voverflow; vector unsigned char vd; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); vs = vec_perm(vs, valpha, vsrcPermute); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); vd = vec_perm(vd, vd, vsdstPermute); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha channel to full on */ vd = vec_or(vd, valphamask); vd = vec_perm(vd, vbits, vdstPermute); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } #undef ONE_PIXEL_BLEND srcp += srcskip; dstp += dstskip; } } /* fast RGB888->(A)RGB888 blending */ static void BlitRGBtoRGBSurfaceAlphaAltivec(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; vector unsigned char mergePermute; vector unsigned char valpha; vector unsigned char valphamask; vector unsigned short v1; vector unsigned short v8; mergePermute = VEC_MERGE_PERMUTE(); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); /* set the alpha to 255 on the destination surf */ valphamask = VEC_ALPHA_MASK(); /* set a vector full of alpha and 255-alpha */ ((unsigned char *)&valpha)[0] = alpha; valpha = vec_splat(valpha, 0); while(height--) { int width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) while ((condition)) { \ Uint32 s = *srcp; \ Uint32 d = *dstp; \ Uint32 s1 = s & 0xff00ff; \ Uint32 d1 = d & 0xff00ff; \ d1 = (d1 + ((s1 - d1) * alpha >> 8)) \ & 0xff00ff; \ s &= 0xff00; \ d &= 0xff00; \ d = (d + ((s - d) * alpha >> 8)) & 0xff00; \ *dstp = d1 | d | 0xff000000; \ ++srcp; \ ++dstp; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char voverflow; vector unsigned char vd; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha channel to full on */ vd = vec_or(vd, valphamask); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } #undef ONE_PIXEL_BLEND srcp += srcskip; dstp += dstskip; } } #if __MWERKS__ #pragma altivec_model off #endif #endif /* SDL_ALTIVEC_BLITTERS */ /* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */ static void BlitRGBtoRGBSurfaceAlpha128(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + (s & d & 0x00010101)) | 0xff000000; }, width); srcp += srcskip; dstp += dstskip; } } /* fast RGB888->(A)RGB888 blending with surface alpha */ static void BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { BlitRGBtoRGBSurfaceAlpha128(info); } else { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint32 s; Uint32 d; Uint32 s1; Uint32 d1; while(height--) { DUFFS_LOOP_DOUBLE2({ /* One Pixel Blend */ s = *srcp; d = *dstp; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; s &= 0xff00; d &= 0xff00; d = (d + ((s - d) * alpha >> 8)) & 0xff00; *dstp = d1 | d | 0xff000000; ++srcp; ++dstp; },{ /* Two Pixels Blend */ s = *srcp; d = *dstp; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 += (s1 - d1) * alpha >> 8; d1 &= 0xff00ff; s = ((s & 0xff00) >> 8) | ((srcp[1] & 0xff00) << 8); d = ((d & 0xff00) >> 8) | ((dstp[1] & 0xff00) << 8); d += (s - d) * alpha >> 8; d &= 0x00ff00ff; *dstp++ = d1 | ((d << 8) & 0xff00) | 0xff000000; ++srcp; s1 = *srcp; d1 = *dstp; s1 &= 0xff00ff; d1 &= 0xff00ff; d1 += (s1 - d1) * alpha >> 8; d1 &= 0xff00ff; *dstp = d1 | ((d >> 8) & 0xff00) | 0xff000000; ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } } } /* fast ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 dalpha; Uint32 d; Uint32 s1; Uint32 d1; Uint32 s = *srcp; Uint32 alpha = s >> 24; /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha) { if(alpha == SDL_ALPHA_OPAQUE) { *dstp = (s & 0x00ffffff) | (*dstp & 0xff000000); } else { /* * take out the middle component (green), and process * the other two in parallel. One multiply less. */ d = *dstp; dalpha = d & 0xff000000; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; s &= 0xff00; d &= 0xff00; d = (d + ((s - d) * alpha >> 8)) & 0xff00; *dstp = d1 | d | dalpha; } } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } } #if GCC_ASMBLIT /* fast (as in MMX with prefetch) ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlphaMMX3DNOW(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat* sf = info->src; Uint32 amask = sf->Amask; __asm__ ( /* make mm6 all zeros. */ "pxor %%mm6, %%mm6\n" /* Make a mask to preserve the alpha. */ "movd %0, %%mm7\n\t" /* 0000F000 -> mm7 */ "punpcklbw %%mm7, %%mm7\n\t" /* FF000000 -> mm7 */ "pcmpeqb %%mm4, %%mm4\n\t" /* FFFFFFFF -> mm4 */ "movq %%mm4, %%mm3\n\t" /* FFFFFFFF -> mm3 (for later) */ "pxor %%mm4, %%mm7\n\t" /* 00FFFFFF -> mm7 (mult mask) */ /* form channel masks */ "movq %%mm7, %%mm4\n\t" /* 00FFFFFF -> mm4 */ "packsswb %%mm6, %%mm4\n\t" /* 00000FFF -> mm4 (channel mask) */ "packsswb %%mm6, %%mm3\n\t" /* 0000FFFF -> mm3 */ "pxor %%mm4, %%mm3\n\t" /* 0000F000 -> mm3 (~channel mask) */ /* get alpha channel shift */ "movd %1, %%mm5\n\t" /* Ashift -> mm5 */ : /* nothing */ : "rm" (amask), "rm" ((Uint32) sf->Ashift) ); while(height--) { DUFFS_LOOP4({ Uint32 alpha; __asm__ ( "prefetch 64(%0)\n" "prefetch 64(%1)\n" : : "r" (srcp), "r" (dstp) ); alpha = *srcp & amask; /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha == 0) { /* do nothing */ } else if(alpha == amask) { /* opaque alpha -- copy RGB, keep dst alpha */ /* using MMX here to free up regular registers for other things */ __asm__ ( "movd (%0), %%mm0\n\t" /* src(ARGB) -> mm0 (0000ARGB)*/ "movd (%1), %%mm1\n\t" /* dst(ARGB) -> mm1 (0000ARGB)*/ "pand %%mm4, %%mm0\n\t" /* src & chanmask -> mm0 */ "pand %%mm3, %%mm1\n\t" /* dst & ~chanmask -> mm2 */ "por %%mm0, %%mm1\n\t" /* src | dst -> mm1 */ "movd %%mm1, (%1) \n\t" /* mm1 -> dst */ : : "r" (srcp), "r" (dstp) ); } else { __asm__ ( /* load in the source, and dst. */ "movd (%0), %%mm0\n" /* mm0(s) = 0 0 0 0 | As Rs Gs Bs */ "movd (%1), %%mm1\n" /* mm1(d) = 0 0 0 0 | Ad Rd Gd Bd */ /* Move the src alpha into mm2 */ /* if supporting pshufw */ /*"pshufw $0x55, %%mm0, %%mm2\n" */ /* mm2 = 0 As 0 As | 0 As 0 As */ /*"psrlw $8, %%mm2\n" */ /* else: */ "movd %2, %%mm2\n" "psrld %%mm5, %%mm2\n" /* mm2 = 0 0 0 0 | 0 0 0 As */ "punpcklwd %%mm2, %%mm2\n" /* mm2 = 0 0 0 0 | 0 As 0 As */ "punpckldq %%mm2, %%mm2\n" /* mm2 = 0 As 0 As | 0 As 0 As */ "pand %%mm7, %%mm2\n" /* to preserve dest alpha */ /* move the colors into words. */ "punpcklbw %%mm6, %%mm0\n" /* mm0 = 0 As 0 Rs | 0 Gs 0 Bs */ "punpcklbw %%mm6, %%mm1\n" /* mm0 = 0 Ad 0 Rd | 0 Gd 0 Bd */ /* src - dst */ "psubw %%mm1, %%mm0\n" /* mm0 = As-Ad Rs-Rd | Gs-Gd Bs-Bd */ /* A * (src-dst) */ "pmullw %%mm2, %%mm0\n" /* mm0 = 0*As-d As*Rs-d | As*Gs-d As*Bs-d */ "psrlw $8, %%mm0\n" /* mm0 = 0>>8 Rc>>8 | Gc>>8 Bc>>8 */ "paddb %%mm1, %%mm0\n" /* mm0 = 0+Ad Rc+Rd | Gc+Gd Bc+Bd */ "packuswb %%mm0, %%mm0\n" /* mm0 = | Ac Rc Gc Bc */ "movd %%mm0, (%1)\n" /* result in mm0 */ : : "r" (srcp), "r" (dstp), "r" (alpha) ); } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } __asm__ ( "emms\n" : ); } /* End GCC_ASMBLIT*/ #elif MSVC_ASMBLIT /* fast (as in MMX with prefetch) ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlphaMMX3DNOW(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat* sf = info->src; Uint32 chanmask = sf->Rmask | sf->Gmask | sf->Bmask; Uint32 amask = sf->Amask; Uint32 ashift = sf->Ashift; Uint64 multmask; __m64 src1, dst1, mm_alpha, mm_zero, dmask; mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */ multmask = ~(0xFFFFi64 << (ashift * 2)); dmask = *(__m64*) &multmask; /* dst alpha mask -> dmask */ while(height--) { DUFFS_LOOP4({ Uint32 alpha; _m_prefetch(srcp + 16); _m_prefetch(dstp + 16); alpha = *srcp & amask; if (alpha == 0) { /* do nothing */ } else if (alpha == amask) { /* copy RGB, keep dst alpha */ *dstp = (*srcp & chanmask) | (*dstp & ~chanmask); } else { src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB)*/ src1 = _mm_unpacklo_pi8(src1, mm_zero); /* 0A0R0G0B -> src1 */ dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB)*/ dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */ mm_alpha = _mm_cvtsi32_si64(alpha); /* alpha -> mm_alpha (0000000A) */ mm_alpha = _mm_srli_si64(mm_alpha, ashift); /* mm_alpha >> ashift -> mm_alpha(0000000A) */ mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */ mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */ mm_alpha = _mm_and_si64(mm_alpha, dmask); /* 000A0A0A -> mm_alpha, preserve dst alpha on add */ /* blend */ src1 = _mm_sub_pi16(src1, dst1);/* src - dst -> src1 */ src1 = _mm_mullo_pi16(src1, mm_alpha); /* (src - dst) * alpha -> src1 */ src1 = _mm_srli_pi16(src1, 8); /* src1 >> 8 -> src1(000R0G0B) */ dst1 = _mm_add_pi8(src1, dst1); /* src1 + dst1(dst) -> dst1(0A0R0G0B) */ dst1 = _mm_packs_pu16(dst1, mm_zero); /* 0000ARGB -> dst1 */ *dstp = _mm_cvtsi64_si32(dst1); /* dst1 -> pixel */ } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } _mm_empty(); } /* End MSVC_ASMBLIT */ #endif /* GCC_ASMBLIT, MSVC_ASMBLIT */ /* 16bpp special case for per-surface alpha=50%: blend 2 pixels in parallel */ /* blend a single 16 bit pixel at 50% */ #define BLEND16_50(d, s, mask) \ ((((s & mask) + (d & mask)) >> 1) + (s & d & (~mask & 0xffff))) /* blend two 16 bit pixels at 50% */ #define BLEND2x16_50(d, s, mask) \ (((s & (mask | mask << 16)) >> 1) + ((d & (mask | mask << 16)) >> 1) \ + (s & d & (~(mask | mask << 16)))) static void Blit16to16SurfaceAlpha128(SDL_BlitInfo *info, Uint16 mask) { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { if(((uintptr_t)srcp ^ (uintptr_t)dstp) & 2) { /* * Source and destination not aligned, pipeline it. * This is mostly a win for big blits but no loss for * small ones */ Uint32 prev_sw; int w = width; /* handle odd destination */ if((uintptr_t)dstp & 2) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); dstp++; srcp++; w--; } srcp++; /* srcp is now 32-bit aligned */ /* bootstrap pipeline with first halfword */ prev_sw = ((Uint32 *)srcp)[-1]; while(w > 1) { Uint32 sw, dw, s; sw = *(Uint32 *)srcp; dw = *(Uint32 *)dstp; #if SDL_BYTEORDER == SDL_BIG_ENDIAN s = (prev_sw << 16) + (sw >> 16); #else s = (prev_sw >> 16) + (sw << 16); #endif prev_sw = sw; *(Uint32 *)dstp = BLEND2x16_50(dw, s, mask); dstp += 2; srcp += 2; w -= 2; } /* final pixel if any */ if(w) { Uint16 d = *dstp, s; #if SDL_BYTEORDER == SDL_BIG_ENDIAN s = (Uint16)prev_sw; #else s = (Uint16)(prev_sw >> 16); #endif *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; } srcp += srcskip - 1; dstp += dstskip; } else { /* source and destination are aligned */ int w = width; /* first odd pixel? */ if((uintptr_t)srcp & 2) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; w--; } /* srcp and dstp are now 32-bit aligned */ while(w > 1) { Uint32 sw = *(Uint32 *)srcp; Uint32 dw = *(Uint32 *)dstp; *(Uint32 *)dstp = BLEND2x16_50(dw, sw, mask); srcp += 2; dstp += 2; w -= 2; } /* last odd pixel? */ if(w) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; } srcp += srcskip; dstp += dstskip; } } } #if GCC_ASMBLIT /* fast RGB565->RGB565 blending with surface alpha */ static void Blit565to565SurfaceAlphaMMX(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; /* downscale alpha to 5 bits */ if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xf7de); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; Uint32 s, d; Uint8 load[8]; alpha &= ~(1+2+4); /* cut alpha to get the exact same behaviour */ *(Uint64 *)load = alpha; alpha >>= 3; /* downscale alpha to 5 bits */ movq_m2r(*load, mm0); /* alpha(0000000A) -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 00000A0A -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 0A0A0A0A -> mm0 */ /* position alpha to allow for mullo and mulhi on diff channels to reduce the number of operations */ psllq_i2r(3, mm0); /* Setup the 565 color channel masks */ *(Uint64 *)load = 0x07E007E007E007E0ULL; movq_m2r(*load, mm4); /* MASKGREEN -> mm4 */ *(Uint64 *)load = 0x001F001F001F001FULL; movq_m2r(*load, mm7); /* MASKBLUE -> mm7 */ while(height--) { DUFFS_LOOP_QUATRO2( { s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = d | d >> 16; },{ s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = d | d >> 16; s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = d | d >> 16; },{ movq_m2r((*srcp), mm2);/* 4 src pixels -> mm2 */ movq_m2r((*dstp), mm3);/* 4 dst pixels -> mm3 */ /* red -- does not need a mask since the right shift clears the uninteresting bits */ movq_r2r(mm2, mm5); /* src -> mm5 */ movq_r2r(mm3, mm6); /* dst -> mm6 */ psrlw_i2r(11, mm5); /* mm5 >> 11 -> mm5 [000r 000r 000r 000r] */ psrlw_i2r(11, mm6); /* mm6 >> 11 -> mm6 [000r 000r 000r 000r] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ /* alpha used is actually 11 bits 11 + 5 = 16 bits, so the sign bits are lost */ psrlw_i2r(11, mm5); /* mm5 >> 11 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ psllw_i2r(11, mm6); /* mm6 << 11 -> mm6 */ movq_r2r(mm6, mm1); /* save new reds in dsts */ /* green -- process the bits in place */ movq_r2r(mm2, mm5); /* src -> mm5 */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm4, mm5); /* src & MASKGREEN -> mm5 */ pand_r2r(mm4, mm6); /* dst & MASKGREEN -> mm6 */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmulhw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ /* 11 + 11 - 16 = 6 bits, so all the lower uninteresting bits are gone and the sign bits present */ psllw_i2r(5, mm5); /* mm5 << 5 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ por_r2r(mm6, mm1); /* save new greens in dsts */ /* blue */ movq_r2r(mm2, mm5); /* src -> mm5 */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm7, mm5); /* src & MASKBLUE -> mm5[000b 000b 000b 000b] */ pand_r2r(mm7, mm6); /* dst & MASKBLUE -> mm6[000b 000b 000b 000b] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ /* 11 + 5 = 16 bits, so the sign bits are lost and the interesting bits will need to be MASKed */ psrlw_i2r(11, mm5); /* mm5 >> 11 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ pand_r2r(mm7, mm6); /* mm6 & MASKBLUE -> mm6[000b 000b 000b 000b] */ por_r2r(mm6, mm1); /* save new blues in dsts */ movq_r2m(mm1, *dstp); /* mm1 -> 4 dst pixels */ srcp += 4; dstp += 4; }, width); srcp += srcskip; dstp += dstskip; } emms(); } } /* fast RGB555->RGB555 blending with surface alpha */ static void Blit555to555SurfaceAlphaMMX(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; /* downscale alpha to 5 bits */ if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xfbde); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; Uint32 s, d; Uint8 load[8]; alpha &= ~(1+2+4); /* cut alpha to get the exact same behaviour */ *(Uint64 *)load = alpha; alpha >>= 3; /* downscale alpha to 5 bits */ movq_m2r(*load, mm0); /* alpha(0000000A) -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 00000A0A -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 0A0A0A0A -> mm0 */ /* position alpha to allow for mullo and mulhi on diff channels to reduce the number of operations */ psllq_i2r(3, mm0); /* Setup the 555 color channel masks */ *(Uint64 *)load = 0x03E003E003E003E0ULL; movq_m2r(*load, mm4); /* MASKGREEN -> mm4 */ *(Uint64 *)load = 0x001F001F001F001FULL; movq_m2r(*load, mm7); /* MASKBLUE -> mm7 */ while(height--) { DUFFS_LOOP_QUATRO2( { s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = d | d >> 16; },{ s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = d | d >> 16; s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = d | d >> 16; },{ movq_m2r((*srcp), mm2);/* 4 src pixels -> mm2 */ movq_m2r((*dstp), mm3);/* 4 dst pixels -> mm3 */ /* red -- process the bits in place */ psllq_i2r(5, mm4); /* turn MASKGREEN into MASKRED */ /* by reusing the GREEN mask we free up another mmx register to accumulate the result */ movq_r2r(mm2, mm5); /* src -> mm5 */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm4, mm5); /* src & MASKRED -> mm5 */ pand_r2r(mm4, mm6); /* dst & MASKRED -> mm6 */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmulhw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ /* 11 + 15 - 16 = 10 bits, uninteresting bits will be cleared by a MASK below */ psllw_i2r(5, mm5); /* mm5 << 5 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ pand_r2r(mm4, mm6); /* mm6 & MASKRED -> mm6 */ psrlq_i2r(5, mm4); /* turn MASKRED back into MASKGREEN */ movq_r2r(mm6, mm1); /* save new reds in dsts */ /* green -- process the bits in place */ movq_r2r(mm2, mm5); /* src -> mm5 */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm4, mm5); /* src & MASKGREEN -> mm5 */ pand_r2r(mm4, mm6); /* dst & MASKGREEN -> mm6 */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmulhw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ /* 11 + 10 - 16 = 5 bits, so all the lower uninteresting bits are gone and the sign bits present */ psllw_i2r(5, mm5); /* mm5 << 5 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ por_r2r(mm6, mm1); /* save new greens in dsts */ /* blue */ movq_r2r(mm2, mm5); /* src -> mm5 */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm7, mm5); /* src & MASKBLUE -> mm5[000b 000b 000b 000b] */ pand_r2r(mm7, mm6); /* dst & MASKBLUE -> mm6[000b 000b 000b 000b] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ /* 11 + 5 = 16 bits, so the sign bits are lost and the interesting bits will need to be MASKed */ psrlw_i2r(11, mm5); /* mm5 >> 11 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ pand_r2r(mm7, mm6); /* mm6 & MASKBLUE -> mm6[000b 000b 000b 000b] */ por_r2r(mm6, mm1); /* save new blues in dsts */ movq_r2m(mm1, *dstp);/* mm1 -> 4 dst pixels */ srcp += 4; dstp += 4; }, width); srcp += srcskip; dstp += dstskip; } emms(); } } /* End GCC_ASMBLIT */ #elif MSVC_ASMBLIT /* fast RGB565->RGB565 blending with surface alpha */ static void Blit565to565SurfaceAlphaMMX(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xf7de); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; Uint32 s, d; __m64 src1, dst1, src2, dst2, gmask, bmask, mm_res, mm_alpha; alpha &= ~(1+2+4); /* cut alpha to get the exact same behaviour */ mm_alpha = _mm_set_pi32(0, alpha); /* 0000000A -> mm_alpha */ alpha >>= 3; /* downscale alpha to 5 bits */ mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */ mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */ /* position alpha to allow for mullo and mulhi on diff channels to reduce the number of operations */ mm_alpha = _mm_slli_si64(mm_alpha, 3); /* Setup the 565 color channel masks */ gmask = _mm_set_pi32(0x07E007E0, 0x07E007E0); /* MASKGREEN -> gmask */ bmask = _mm_set_pi32(0x001F001F, 0x001F001F); /* MASKBLUE -> bmask */ while(height--) { DUFFS_LOOP_QUATRO2( { s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = (Uint16)(d | d >> 16); },{ s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = (Uint16)(d | d >> 16); s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = (Uint16)(d | d >> 16); },{ src1 = *(__m64*)srcp; /* 4 src pixels -> src1 */ dst1 = *(__m64*)dstp; /* 4 dst pixels -> dst1 */ /* red */ src2 = src1; src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 [000r 000r 000r 000r] */ dst2 = dst1; dst2 = _mm_srli_pi16(dst2, 11); /* dst2 >> 11 -> dst2 [000r 000r 000r 000r] */ /* blend */ src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */ dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ dst2 = _mm_slli_pi16(dst2, 11); /* dst2 << 11 -> dst2 */ mm_res = dst2; /* RED -> mm_res */ /* green -- process the bits in place */ src2 = src1; src2 = _mm_and_si64(src2, gmask); /* src & MASKGREEN -> src2 */ dst2 = dst1; dst2 = _mm_and_si64(dst2, gmask); /* dst & MASKGREEN -> dst2 */ /* blend */ src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */ dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN -> mm_res */ /* blue */ src2 = src1; src2 = _mm_and_si64(src2, bmask); /* src & MASKBLUE -> src2[000b 000b 000b 000b] */ dst2 = dst1; dst2 = _mm_and_si64(dst2, bmask); /* dst & MASKBLUE -> dst2[000b 000b 000b 000b] */ /* blend */ src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */ dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ dst2 = _mm_and_si64(dst2, bmask); /* dst2 & MASKBLUE -> dst2 */ mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN | BLUE -> mm_res */ *(__m64*)dstp = mm_res; /* mm_res -> 4 dst pixels */ srcp += 4; dstp += 4; }, width); srcp += srcskip; dstp += dstskip; } _mm_empty(); } } /* fast RGB555->RGB555 blending with surface alpha */ static void Blit555to555SurfaceAlphaMMX(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xfbde); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; Uint32 s, d; __m64 src1, dst1, src2, dst2, rmask, gmask, bmask, mm_res, mm_alpha; alpha &= ~(1+2+4); /* cut alpha to get the exact same behaviour */ mm_alpha = _mm_set_pi32(0, alpha); /* 0000000A -> mm_alpha */ alpha >>= 3; /* downscale alpha to 5 bits */ mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */ mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */ /* position alpha to allow for mullo and mulhi on diff channels to reduce the number of operations */ mm_alpha = _mm_slli_si64(mm_alpha, 3); /* Setup the 555 color channel masks */ rmask = _mm_set_pi32(0x7C007C00, 0x7C007C00); /* MASKRED -> rmask */ gmask = _mm_set_pi32(0x03E003E0, 0x03E003E0); /* MASKGREEN -> gmask */ bmask = _mm_set_pi32(0x001F001F, 0x001F001F); /* MASKBLUE -> bmask */ while(height--) { DUFFS_LOOP_QUATRO2( { s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = (Uint16)(d | d >> 16); },{ s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = (Uint16)(d | d >> 16); s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = (Uint16)(d | d >> 16); },{ src1 = *(__m64*)srcp; /* 4 src pixels -> src1 */ dst1 = *(__m64*)dstp; /* 4 dst pixels -> dst1 */ /* red -- process the bits in place */ src2 = src1; src2 = _mm_and_si64(src2, rmask); /* src & MASKRED -> src2 */ dst2 = dst1; dst2 = _mm_and_si64(dst2, rmask); /* dst & MASKRED -> dst2 */ /* blend */ src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */ dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ dst2 = _mm_and_si64(dst2, rmask); /* dst2 & MASKRED -> dst2 */ mm_res = dst2; /* RED -> mm_res */ /* green -- process the bits in place */ src2 = src1; src2 = _mm_and_si64(src2, gmask); /* src & MASKGREEN -> src2 */ dst2 = dst1; dst2 = _mm_and_si64(dst2, gmask); /* dst & MASKGREEN -> dst2 */ /* blend */ src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */ dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN -> mm_res */ /* blue */ src2 = src1; /* src -> src2 */ src2 = _mm_and_si64(src2, bmask); /* src & MASKBLUE -> src2[000b 000b 000b 000b] */ dst2 = dst1; /* dst -> dst2 */ dst2 = _mm_and_si64(dst2, bmask); /* dst & MASKBLUE -> dst2[000b 000b 000b 000b] */ /* blend */ src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */ dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ dst2 = _mm_and_si64(dst2, bmask); /* dst2 & MASKBLUE -> dst2 */ mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN | BLUE -> mm_res */ *(__m64*)dstp = mm_res; /* mm_res -> 4 dst pixels */ srcp += 4; dstp += 4; }, width); srcp += srcskip; dstp += dstskip; } _mm_empty(); } } #endif /* GCC_ASMBLIT, MSVC_ASMBLIT */ /* fast RGB565->RGB565 blending with surface alpha */ static void Blit565to565SurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xf7de); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; alpha >>= 3; /* downscale alpha to 5 bits */ while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = (Uint16)(d | d >> 16); }, width); srcp += srcskip; dstp += dstskip; } } } /* fast RGB555->RGB555 blending with surface alpha */ static void Blit555to555SurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; /* downscale alpha to 5 bits */ if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xfbde); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; alpha >>= 3; /* downscale alpha to 5 bits */ while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = (Uint16)(d | d >> 16); }, width); srcp += srcskip; dstp += dstskip; } } } /* fast ARGB8888->RGB565 blending with pixel alpha */ static void BlitARGBto565PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp; unsigned alpha = s >> 27; /* downscale alpha to 5 bits */ /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha) { if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { *dstp = (Uint16)((s >> 8 & 0xf800) + (s >> 5 & 0x7e0) + (s >> 3 & 0x1f)); } else { Uint32 d = *dstp; /* * convert source and destination to G0RAB65565 * and blend all components at the same time */ s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800) + (s >> 3 & 0x1f); d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp = (Uint16)(d | d >> 16); } } srcp++; dstp++; }, width); srcp += srcskip; dstp += dstskip; } } /* fast ARGB8888->RGB555 blending with pixel alpha */ static void BlitARGBto555PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { DUFFS_LOOP4({ unsigned alpha; Uint32 s = *srcp; alpha = s >> 27; /* downscale alpha to 5 bits */ /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha) { if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { *dstp = (Uint16)((s >> 9 & 0x7c00) + (s >> 6 & 0x3e0) + (s >> 3 & 0x1f)); } else { Uint32 d = *dstp; /* * convert source and destination to G0RAB65565 * and blend all components at the same time */ s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00) + (s >> 3 & 0x1f); d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp = (Uint16)(d | d >> 16); } } srcp++; dstp++; }, width); srcp += srcskip; dstp += dstskip; } } /* General (slow) N->N blending with per-surface alpha */ static void BlitNtoNSurfaceAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; int dstbpp = dstfmt->BytesPerPixel; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; if(sA) { while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); DISEMBLE_RGB(dst, dstbpp, dstfmt, Pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } } /* General (slow) colorkeyed N->N blending with per-surface alpha */ static void BlitNtoNSurfaceAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; Uint32 ckey = srcfmt->colorkey; int srcbpp = srcfmt->BytesPerPixel; int dstbpp = dstfmt->BytesPerPixel; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; RETRIEVE_RGB_PIXEL(src, srcbpp, Pixel); if(sA && Pixel != ckey) { RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB); DISEMBLE_RGB(dst, dstbpp, dstfmt, Pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); } src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } /* General (slow) N->N blending with pixel alpha */ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp; int dstbpp; /* Set up some basic variables */ srcbpp = srcfmt->BytesPerPixel; dstbpp = dstfmt->BytesPerPixel; /* FIXME: for 8bpp source alpha, this doesn't get opaque values quite right. for <8bpp source alpha, it gets them very wrong (check all macros!) It is unclear whether there is a good general solution that doesn't need a branch (or a divide). */ while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; unsigned sA; unsigned dA; DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA); if(sA) { DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); } src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int blit_index) { SDL_PixelFormat *sf = surface->format; SDL_PixelFormat *df = surface->map->dst->format; if(sf->Amask == 0) { if((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { if(df->BytesPerPixel == 1) return BlitNto1SurfaceAlphaKey; else #if SDL_ALTIVEC_BLITTERS if (sf->BytesPerPixel == 4 && df->BytesPerPixel == 4 && !(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return Blit32to32SurfaceAlphaKeyAltivec; else #endif return BlitNtoNSurfaceAlphaKey; } else { /* Per-surface alpha blits */ switch(df->BytesPerPixel) { case 1: return BlitNto1SurfaceAlpha; case 2: if(surface->map->identity) { if(df->Gmask == 0x7e0) { #if MMX_ASMBLIT if(SDL_HasMMX()) return Blit565to565SurfaceAlphaMMX; else #endif return Blit565to565SurfaceAlpha; } else if(df->Gmask == 0x3e0) { #if MMX_ASMBLIT if(SDL_HasMMX()) return Blit555to555SurfaceAlphaMMX; else #endif return Blit555to555SurfaceAlpha; } } return BlitNtoNSurfaceAlpha; case 4: if(sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && sf->BytesPerPixel == 4) { #if MMX_ASMBLIT if(sf->Rshift % 8 == 0 && sf->Gshift % 8 == 0 && sf->Bshift % 8 == 0 && SDL_HasMMX()) return BlitRGBtoRGBSurfaceAlphaMMX; #endif if((sf->Rmask | sf->Gmask | sf->Bmask) == 0xffffff) { #if SDL_ALTIVEC_BLITTERS if(!(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return BlitRGBtoRGBSurfaceAlphaAltivec; #endif return BlitRGBtoRGBSurfaceAlpha; } } #if SDL_ALTIVEC_BLITTERS if((sf->BytesPerPixel == 4) && !(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return Blit32to32SurfaceAlphaAltivec; else #endif return BlitNtoNSurfaceAlpha; case 3: default: return BlitNtoNSurfaceAlpha; } } } else { /* Per-pixel alpha blits */ switch(df->BytesPerPixel) { case 1: return BlitNto1PixelAlpha; case 2: #if SDL_ALTIVEC_BLITTERS if(sf->BytesPerPixel == 4 && !(surface->map->dst->flags & SDL_HWSURFACE) && df->Gmask == 0x7e0 && df->Bmask == 0x1f && SDL_HasAltiVec()) return Blit32to565PixelAlphaAltivec; else #endif if(sf->BytesPerPixel == 4 && sf->Amask == 0xff000000 && sf->Gmask == 0xff00 && ((sf->Rmask == 0xff && df->Rmask == 0x1f) || (sf->Bmask == 0xff && df->Bmask == 0x1f))) { if(df->Gmask == 0x7e0) return BlitARGBto565PixelAlpha; else if(df->Gmask == 0x3e0) return BlitARGBto555PixelAlpha; } return BlitNtoNPixelAlpha; case 4: if(sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && sf->BytesPerPixel == 4) { #if MMX_ASMBLIT if(sf->Rshift % 8 == 0 && sf->Gshift % 8 == 0 && sf->Bshift % 8 == 0 && sf->Ashift % 8 == 0 && sf->Aloss == 0) { if(SDL_Has3DNow()) return BlitRGBtoRGBPixelAlphaMMX3DNOW; if(SDL_HasMMX()) return BlitRGBtoRGBPixelAlphaMMX; } #endif if(sf->Amask == 0xff000000) { #if SDL_ALTIVEC_BLITTERS if(!(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return BlitRGBtoRGBPixelAlphaAltivec; #endif return BlitRGBtoRGBPixelAlpha; } } #if SDL_ALTIVEC_BLITTERS if (sf->Amask && sf->BytesPerPixel == 4 && !(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return Blit32to32PixelAlphaAltivec; else #endif return BlitNtoNPixelAlpha; case 3: default: return BlitNtoNPixelAlpha; } } }