view src/cpuinfo/SDL_cpuinfo.c @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
parents 7bea26ad3130
children c121d94672cb a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* CPU feature detection for SDL */

#include "SDL.h"
#include "SDL_cpuinfo.h"

#if defined(__MACOSX__) && defined(__ppc__)
#include <sys/sysctl.h> /* For AltiVec check */
#elif SDL_ALTIVEC_BLITTERS && HAVE_SETJMP
#include <signal.h>
#include <setjmp.h>
#endif

#define CPU_HAS_RDTSC	0x00000001
#define CPU_HAS_MMX	0x00000002
#define CPU_HAS_MMXEXT	0x00000004
#define CPU_HAS_3DNOW	0x00000010
#define CPU_HAS_3DNOWEXT 0x00000020
#define CPU_HAS_SSE	0x00000040
#define CPU_HAS_SSE2	0x00000080
#define CPU_HAS_ALTIVEC	0x00000100

#if SDL_ALTIVEC_BLITTERS && HAVE_SETJMP && !__MACOSX__
/* This is the brute force way of detecting instruction sets...
   the idea is borrowed from the libmpeg2 library - thanks!
 */
static jmp_buf jmpbuf;
static void illegal_instruction(int sig)
{
	longjmp(jmpbuf, 1);
}
#endif /* HAVE_SETJMP */

static __inline__ int CPU_haveCPUID(void)
{
	int has_CPUID = 0;
#if defined(__GNUC__) && defined(i386)
	__asm__ (
"        pushfl                      # Get original EFLAGS             \n"
"        popl    %%eax                                                 \n"
"        movl    %%eax,%%ecx                                           \n"
"        xorl    $0x200000,%%eax     # Flip ID bit in EFLAGS           \n"
"        pushl   %%eax               # Save new EFLAGS value on stack  \n"
"        popfl                       # Replace current EFLAGS value    \n"
"        pushfl                      # Get new EFLAGS                  \n"
"        popl    %%eax               # Store new EFLAGS in EAX         \n"
"        xorl    %%ecx,%%eax         # Can not toggle ID bit,          \n"
"        jz      1f                  # Processor=80486                 \n"
"        movl    $1,%0               # We have CPUID support           \n"
"1:                                                                    \n"
	: "=m" (has_CPUID)
	:
	: "%eax", "%ecx"
	);
#elif defined(__GNUC__) && defined(__x86_64__)
/* Technically, if this is being compiled under __x86_64__ then it has 
CPUid by definition.  But it's nice to be able to prove it.  :)      */
	__asm__ (
"        pushfq                      # Get original EFLAGS             \n"
"        popq    %%rax                                                 \n"
"        movq    %%rax,%%rcx                                           \n"
"        xorl    $0x200000,%%eax     # Flip ID bit in EFLAGS           \n"
"        pushq   %%rax               # Save new EFLAGS value on stack  \n"
"        popfq                       # Replace current EFLAGS value    \n"
"        pushfq                      # Get new EFLAGS                  \n"
"        popq    %%rax               # Store new EFLAGS in EAX         \n"
"        xorl    %%ecx,%%eax         # Can not toggle ID bit,          \n"
"        jz      1f                  # Processor=80486                 \n"
"        movl    $1,%0               # We have CPUID support           \n"
"1:                                                                    \n"
	: "=m" (has_CPUID)
	:
	: "%rax", "%rcx"
	);
#elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
	__asm {
        pushfd                      ; Get original EFLAGS
        pop     eax
        mov     ecx, eax
        xor     eax, 200000h        ; Flip ID bit in EFLAGS
        push    eax                 ; Save new EFLAGS value on stack
        popfd                       ; Replace current EFLAGS value
        pushfd                      ; Get new EFLAGS
        pop     eax                 ; Store new EFLAGS in EAX
        xor     eax, ecx            ; Can not toggle ID bit,
        jz      done                ; Processor=80486
        mov     has_CPUID,1         ; We have CPUID support
done:
	}
#elif defined(__sun) && defined(__i386)
	__asm (
"       pushfl                 \n"
"	popl    %eax           \n"
"	movl    %eax,%ecx      \n"
"	xorl    $0x200000,%eax \n"
"	pushl   %eax           \n"
"	popfl                  \n"
"	pushfl                 \n"
"	popl    %eax           \n"
"	xorl    %ecx,%eax      \n"
"	jz      1f             \n"
"	movl    $1,-8(%ebp)    \n"
"1:                            \n"
	);
#elif defined(__sun) && defined(__amd64)
	__asm (
"       pushfq                 \n"
"       popq    %rax           \n"
"       movq    %rax,%rcx      \n"
"       xorl    $0x200000,%eax \n"
"       pushq   %rax           \n"
"       popfq                  \n"
"       pushfq                 \n"
"       popq    %rax           \n"
"       xorl    %ecx,%eax      \n"
"       jz      1f             \n"
"       movl    $1,-8(%rbp)    \n"
"1:                            \n"
	);
#endif
	return has_CPUID;
}

static __inline__ int CPU_getCPUIDFeatures(void)
{
	int features = 0;
#if defined(__GNUC__) && ( defined(i386) || defined(__x86_64__) )
	__asm__ (
"        movl    %%ebx,%%edi\n"
"        xorl    %%eax,%%eax         # Set up for CPUID instruction    \n"
"        cpuid                       # Get and save vendor ID          \n"
"        cmpl    $1,%%eax            # Make sure 1 is valid input for CPUID\n"
"        jl      1f                  # We dont have the CPUID instruction\n"
"        xorl    %%eax,%%eax                                           \n"
"        incl    %%eax                                                 \n"
"        cpuid                       # Get family/model/stepping/features\n"
"        movl    %%edx,%0                                              \n"
"1:                                                                    \n"
"        movl    %%edi,%%ebx\n"
	: "=m" (features)
	:
	: "%eax", "%ecx", "%edx", "%edi"
	);
#elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
	__asm {
        xor     eax, eax            ; Set up for CPUID instruction
        cpuid                       ; Get and save vendor ID
        cmp     eax, 1              ; Make sure 1 is valid input for CPUID
        jl      done                ; We dont have the CPUID instruction
        xor     eax, eax
        inc     eax
        cpuid                       ; Get family/model/stepping/features
        mov     features, edx
done:
	}
#elif defined(__sun) && (defined(__i386) || defined(__amd64))
	    __asm(
"        movl    %ebx,%edi\n"
"        xorl    %eax,%eax         \n"
"        cpuid                     \n"
"        cmpl    $1,%eax           \n"
"        jl      1f                \n"
"        xorl    %eax,%eax         \n"
"        incl    %eax              \n"
"        cpuid                     \n"
#ifdef __i386
"        movl    %edx,-8(%ebp)     \n"
#else
"        movl    %edx,-8(%rbp)     \n"
#endif
"1:                                \n"
"        movl    %edi,%ebx\n" );
#endif
	return features;
}

static __inline__ int CPU_getCPUIDFeaturesExt(void)
{
	int features = 0;
#if defined(__GNUC__) && (defined(i386) || defined (__x86_64__) )
	__asm__ (
"        movl    %%ebx,%%edi\n"
"        movl    $0x80000000,%%eax   # Query for extended functions    \n"
"        cpuid                       # Get extended function limit     \n"
"        cmpl    $0x80000001,%%eax                                     \n"
"        jl      1f                  # Nope, we dont have function 800000001h\n"
"        movl    $0x80000001,%%eax   # Setup extended function 800000001h\n"
"        cpuid                       # and get the information         \n"
"        movl    %%edx,%0                                              \n"
"1:                                                                    \n"
"        movl    %%edi,%%ebx\n"
	: "=m" (features)
	:
	: "%eax", "%ecx", "%edx", "%edi"
	);
#elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
	__asm {
        mov     eax,80000000h       ; Query for extended functions
        cpuid                       ; Get extended function limit
        cmp     eax,80000001h
        jl      done                ; Nope, we dont have function 800000001h
        mov     eax,80000001h       ; Setup extended function 800000001h
        cpuid                       ; and get the information
        mov     features,edx
done:
	}
#elif defined(__sun) && ( defined(__i386) || defined(__amd64) )
	    __asm (
"        movl    %ebx,%edi\n"
"        movl    $0x80000000,%eax \n"
"        cpuid                    \n"
"        cmpl    $0x80000001,%eax \n"
"        jl      1f               \n"
"        movl    $0x80000001,%eax \n"
"        cpuid                    \n"
#ifdef __i386
"        movl    %edx,-8(%ebp)   \n"
#else
"        movl    %edx,-8(%rbp)   \n"
#endif
"1:                               \n"
"        movl    %edi,%ebx\n"
	    );
#endif
	return features;
}

static __inline__ int CPU_haveRDTSC(void)
{
	if ( CPU_haveCPUID() ) {
		return (CPU_getCPUIDFeatures() & 0x00000010);
	}
	return 0;
}

static __inline__ int CPU_haveMMX(void)
{
	if ( CPU_haveCPUID() ) {
		return (CPU_getCPUIDFeatures() & 0x00800000);
	}
	return 0;
}

static __inline__ int CPU_haveMMXExt(void)
{
	if ( CPU_haveCPUID() ) {
		return (CPU_getCPUIDFeaturesExt() & 0x00400000);
	}
	return 0;
}

static __inline__ int CPU_have3DNow(void)
{
	if ( CPU_haveCPUID() ) {
		return (CPU_getCPUIDFeaturesExt() & 0x80000000);
	}
	return 0;
}

static __inline__ int CPU_have3DNowExt(void)
{
	if ( CPU_haveCPUID() ) {
		return (CPU_getCPUIDFeaturesExt() & 0x40000000);
	}
	return 0;
}

static __inline__ int CPU_haveSSE(void)
{
	if ( CPU_haveCPUID() ) {
		return (CPU_getCPUIDFeatures() & 0x02000000);
	}
	return 0;
}

static __inline__ int CPU_haveSSE2(void)
{
	if ( CPU_haveCPUID() ) {
		return (CPU_getCPUIDFeatures() & 0x04000000);
	}
	return 0;
}

static __inline__ int CPU_haveAltiVec(void)
{
	volatile int altivec = 0;
#if defined(__MACOSX__) && defined(__ppc__)
	int selectors[2] = { CTL_HW, HW_VECTORUNIT }; 
	int hasVectorUnit = 0; 
	size_t length = sizeof(hasVectorUnit); 
	int error = sysctl(selectors, 2, &hasVectorUnit, &length, NULL, 0); 
	if( 0 == error )
		altivec = (hasVectorUnit != 0); 
#elif SDL_ALTIVEC_BLITTERS && HAVE_SETJMP
	void (*handler)(int sig);
	handler = signal(SIGILL, illegal_instruction);
	if ( setjmp(jmpbuf) == 0 ) {
		asm volatile ("mtspr 256, %0\n\t"
			      "vand %%v0, %%v0, %%v0"
			      :
			      : "r" (-1));
		altivec = 1;
	}
	signal(SIGILL, handler);
#endif
	return altivec; 
}

static Uint32 SDL_CPUFeatures = 0xFFFFFFFF;

static Uint32 SDL_GetCPUFeatures(void)
{
	if ( SDL_CPUFeatures == 0xFFFFFFFF ) {
		SDL_CPUFeatures = 0;
		if ( CPU_haveRDTSC() ) {
			SDL_CPUFeatures |= CPU_HAS_RDTSC;
		}
		if ( CPU_haveMMX() ) {
			SDL_CPUFeatures |= CPU_HAS_MMX;
		}
		if ( CPU_haveMMXExt() ) {
			SDL_CPUFeatures |= CPU_HAS_MMXEXT;
		}
		if ( CPU_have3DNow() ) {
			SDL_CPUFeatures |= CPU_HAS_3DNOW;
		}
		if ( CPU_have3DNowExt() ) {
			SDL_CPUFeatures |= CPU_HAS_3DNOWEXT;
		}
		if ( CPU_haveSSE() ) {
			SDL_CPUFeatures |= CPU_HAS_SSE;
		}
		if ( CPU_haveSSE2() ) {
			SDL_CPUFeatures |= CPU_HAS_SSE2;
		}
		if ( CPU_haveAltiVec() ) {
			SDL_CPUFeatures |= CPU_HAS_ALTIVEC;
		}
	}
	return SDL_CPUFeatures;
}

SDL_bool SDL_HasRDTSC(void)
{
	if ( SDL_GetCPUFeatures() & CPU_HAS_RDTSC ) {
		return SDL_TRUE;
	}
	return SDL_FALSE;
}

SDL_bool SDL_HasMMX(void)
{
	if ( SDL_GetCPUFeatures() & CPU_HAS_MMX ) {
		return SDL_TRUE;
	}
	return SDL_FALSE;
}

SDL_bool SDL_HasMMXExt(void)
{
	if ( SDL_GetCPUFeatures() & CPU_HAS_MMXEXT ) {
		return SDL_TRUE;
	}
	return SDL_FALSE;
}

SDL_bool SDL_Has3DNow(void)
{
	if ( SDL_GetCPUFeatures() & CPU_HAS_3DNOW ) {
		return SDL_TRUE;
	}
	return SDL_FALSE;
}

SDL_bool SDL_Has3DNowExt(void)
{
	if ( SDL_GetCPUFeatures() & CPU_HAS_3DNOWEXT ) {
		return SDL_TRUE;
	}
	return SDL_FALSE;
}

SDL_bool SDL_HasSSE(void)
{
	if ( SDL_GetCPUFeatures() & CPU_HAS_SSE ) {
		return SDL_TRUE;
	}
	return SDL_FALSE;
}

SDL_bool SDL_HasSSE2(void)
{
	if ( SDL_GetCPUFeatures() & CPU_HAS_SSE2 ) {
		return SDL_TRUE;
	}
	return SDL_FALSE;
}

SDL_bool SDL_HasAltiVec(void)
{
	if ( SDL_GetCPUFeatures() & CPU_HAS_ALTIVEC ) {
		return SDL_TRUE;
	}
	return SDL_FALSE;
}

#ifdef TEST_MAIN

#include <stdio.h>

int main()
{
	printf("RDTSC: %d\n", SDL_HasRDTSC());
	printf("MMX: %d\n", SDL_HasMMX());
	printf("MMXExt: %d\n", SDL_HasMMXExt());
	printf("3DNow: %d\n", SDL_Has3DNow());
	printf("3DNowExt: %d\n", SDL_Has3DNowExt());
	printf("SSE: %d\n", SDL_HasSSE());
	printf("SSE2: %d\n", SDL_HasSSE2());
	printf("AltiVec: %d\n", SDL_HasAltiVec());
	return 0;
}

#endif /* TEST_MAIN */