view src/audio/symbian/SDL_epocaudio.cpp @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
parents e85e65aec22f
children a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
    SDL_epocaudio.cpp
    Epoc based SDL audio driver implementation
    
    Markus Mertama
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id: SDL_epocaudio.c,v 0.0.0.0 2001/06/19 17:19:56 hercules Exp $";
#endif


#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>

#include "epoc_sdl.h"

#include <e32hal.h>


extern "C" {
#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
}

#include "SDL_epocaudio.h"

#include "streamplayer.h"


//#define DEBUG_AUDIO


/* Audio driver functions */

static int EPOC_OpenAudio(SDL_AudioDevice *thisdevice, SDL_AudioSpec *spec);
static void EPOC_WaitAudio(SDL_AudioDevice *thisdevice);
static void EPOC_PlayAudio(SDL_AudioDevice *thisdevice);
static Uint8 *EPOC_GetAudioBuf(SDL_AudioDevice *thisdevice);
static void EPOC_CloseAudio(SDL_AudioDevice *thisdevice);
static void EPOC_ThreadInit(SDL_AudioDevice *thisdevice);

static int Audio_Available(void);
static SDL_AudioDevice *Audio_CreateDevice(int devindex);
static void Audio_DeleteDevice(SDL_AudioDevice *device);


//void sos_adump(SDL_AudioDevice* thisdevice, void* data, int len);

#ifdef __WINS__
#define DODUMP
#endif

#ifdef DODUMP
NONSHARABLE_CLASS(TDump)
	{
	public:
	TInt Open();
	void Close();
	void Dump(const TDesC8& aDes);
	private:
		RFile iFile;
    	RFs iFs; 
	};
	
TInt TDump::Open()
	{
	TInt err = iFs.Connect();
	if(err == KErrNone)
		{
#ifdef __WINS__
_LIT(target, "C:\\sdlau.raw");
#else
_LIT(target, "E:\\sdlau.raw");
#endif 
		err = iFile.Replace(iFs, target, EFileWrite);
		}
	return err;
	}
void TDump::Close()
	{
	iFile.Close();
	iFs.Close();
	}
void TDump::Dump(const TDesC8& aDes)
	{
	iFile.Write(aDes);
	}
#endif


NONSHARABLE_CLASS(CSimpleWait) : public CTimer
	{
	public:
		void Wait(TTimeIntervalMicroSeconds32 aWait);
		static CSimpleWait* NewL();
	private:
		CSimpleWait();
		void RunL();
	};


CSimpleWait* CSimpleWait::NewL()
	{
	CSimpleWait* wait = new (ELeave) CSimpleWait();
	CleanupStack::PushL(wait);
	wait->ConstructL();
	CleanupStack::Pop();
	return wait;
	}

void CSimpleWait::Wait(TTimeIntervalMicroSeconds32 aWait)
	{
	After(aWait);
	CActiveScheduler::Start();
	}
	
CSimpleWait::CSimpleWait() : CTimer(CActive::EPriorityStandard)	
	{
	CActiveScheduler::Add(this);
	}

void CSimpleWait::RunL()
	{
	CActiveScheduler::Stop();
	}

const TInt KAudioBuffers(2);
	

NONSHARABLE_CLASS(CEpocAudio) : public CBase, public MStreamObs, public MStreamProvider
    {
    public:
    	static void* NewL(TInt BufferSize, TInt aFill);
    	inline static CEpocAudio& Current(SDL_AudioDevice* thisdevice);
    	
    	static void Free(SDL_AudioDevice* thisdevice);
 		
    	void Wait();
    	void Play();
    //	void SetBuffer(const TDesC8& aBuffer);
    	void ThreadInitL(TAny* aDevice);
    	void Open(TInt iRate, TInt iChannels, TUint32 aType, TInt aBytes);
    	~CEpocAudio();
    	TUint8* Buffer();
    	TBool SetPause(TBool aPause);
    #ifdef DODUMP
    	void Dump(const TDesC8& aBuf) {iDump.Dump(aBuf);}
    #endif
    private:
    	CEpocAudio(TInt aBufferSize);
    	void Complete(TInt aState, TInt aError);
    	TPtrC8 Data();
    	void ConstructL(TInt aFill);
    private:
    	TInt iBufferSize;
    	CStreamPlayer* iPlayer;
    	TInt iBufferRate;
    	TInt iRate;
    	TInt iChannels;
    	TUint32 iType;
    	TInt iPosition;
    	TThreadId iTid;
    	TUint8* iAudioPtr;
    	TUint8* iBuffer;
    //	TTimeIntervalMicroSeconds iStart;
    	TTime iStart;
    	TInt iTune;
    	CSimpleWait* iWait;
    #ifdef DODUMP
    	TDump iDump;
    #endif
    };

inline CEpocAudio& CEpocAudio::Current(SDL_AudioDevice* thisdevice)
	{
	return *static_cast<CEpocAudio*>((void*)thisdevice->hidden);
	}
	
/*

TBool EndSc(TAny*)
	{	
	CActiveScheduler::Stop();
	}
	
LOCAL_C void CleanScL()
	{
	CIdle* d = CIdle::NewLC(CActive:::EPriorityIdle);
	d->Start(TCallBack(EndSc));
	CActiveScheduler::Start();
	
	}
*/
	
void CEpocAudio::Free(SDL_AudioDevice* thisdevice)
	{
    CEpocAudio* ea = static_cast<CEpocAudio*>((void*)thisdevice->hidden);
    if(ea)
    	{
		ASSERT(ea->iTid == RThread().Id());
    	delete ea;
    	thisdevice->hidden = NULL;	
   
    	CActiveScheduler* as =  CActiveScheduler::Current();
    	ASSERT(as->StackDepth() == 0);    	
    	delete as;
    	CActiveScheduler::Install(NULL);
    	}
    ASSERT(thisdevice->hidden == NULL);
	}
	
CEpocAudio::CEpocAudio(TInt aBufferSize) : iBufferSize(aBufferSize), iPosition(-1) 
	{
	}

void* CEpocAudio::NewL(TInt aBufferSize, TInt aFill)
	{
	CEpocAudio* eAudioLib = new (ELeave) CEpocAudio(aBufferSize);
	CleanupStack::PushL(eAudioLib);
	eAudioLib->ConstructL(aFill);
	CleanupStack::Pop();
	return eAudioLib;
	}
	
void CEpocAudio::ConstructL(TInt aFill)
	{
	iBuffer = (TUint8*) User::AllocL(KAudioBuffers * iBufferSize);
	memset(iBuffer, aFill, KAudioBuffers * iBufferSize);
	iAudioPtr = iBuffer;
	}


TBool CEpocAudio::SetPause(TBool aPause)
	{
	if(aPause && iPosition >= 0)
		{
		iPosition = -1;
		if(iPlayer != NULL)
			iPlayer->Stop();
		}
	if(!aPause && iPosition < 0)
		{
		iPosition = 0;
		if(iPlayer != NULL)
			iPlayer->Start();
		}
	return iPosition < 0;
	}
	
void CEpocAudio::ThreadInitL(TAny* aDevice)
	{
	iTid = RThread().Id(); 
	CActiveScheduler* as =  new (ELeave) CActiveScheduler();
    CActiveScheduler::Install(as);
    
    EpocSdlEnv::AppendCleanupItem(TSdlCleanupItem((TSdlCleanupOperation)EPOC_CloseAudio, aDevice));
   
    iWait = CSimpleWait::NewL();
   
    iPlayer = new (ELeave) CStreamPlayer(*this, *this);
    iPlayer->ConstructL();	
    iPlayer->OpenStream(iRate, iChannels, iType);
    
    #ifdef DODUMP
    User::LeaveIfError(iDump.Open());
    #endif
	}
	
	
	
TUint8* CEpocAudio::Buffer()
	{
	iStart.UniversalTime();
//	iStart = iPlayer->Position();		
	return iAudioPtr;

	}
	
CEpocAudio::~CEpocAudio()
	{
	if(iWait != NULL)
		iWait->Cancel();
	delete iWait; 
	if(iPlayer != NULL)
		iPlayer->Close();
	delete iPlayer;
	delete iBuffer;
	}
	
void CEpocAudio::Complete(TInt aState, TInt aError)
	{
	if(aState == MStreamObs::EClose)
		{
		}
	if(iPlayer->Closed())
		return;
	switch(aError)
		{
		case KErrUnderflow:
		case KErrInUse:
			iPlayer->Start();
			break;
		case KErrAbort:
			iPlayer->Open();
		}
	}
	

void sos_adump(SDL_AudioDevice* thisdevice, void* data, int len)
	{
#ifdef DODUMP
	const TPtrC8 buf((TUint8*)data, len);
	CEpocAudio::Current(thisdevice).Dump(buf);
#endif
	}

const TInt KClip(256);
	
TPtrC8 CEpocAudio::Data()
	{
	if(iPosition < 0)
		return KNullDesC8();
	
	TPtrC8 data(iAudioPtr + iPosition, KClip);
	
#ifdef DODUMP
	iDump.Dump(data);
#endif
	
	iPosition += KClip;
	if(iPosition >= iBufferSize) 
		{
		
/*		if(iAudioPtr == iBuffer)
			iAudioPtr = iBuffer + iBufferSize;
		else
			iAudioPtr = iBuffer;
*/		
		iAudioPtr += iBufferSize;
		
		if((iAudioPtr - iBuffer) >= KAudioBuffers * iBufferSize)
			iAudioPtr = iBuffer;
		
		iPosition = -1;
		if(iWait->IsActive())
			{
			iWait->Cancel();
			CActiveScheduler::Stop();
			}
		}
	return data;
	}
		


	
void CEpocAudio::Play()
	{
	iPosition = 0;
	}

void CEpocAudio::Wait()
	{
	if(iPosition >= 0 /*&& iPlayer->Playing()*/)
		{
		const TInt64 bufMs = TInt64(iBufferSize - KClip) * TInt64(1000000);
		const TInt64 specTime =  bufMs / TInt64(iRate * iChannels * 2);
		iWait->After(specTime);
		
		CActiveScheduler::Start();
		TTime end;
		end.UniversalTime();
		const TTimeIntervalMicroSeconds delta = end.MicroSecondsFrom(iStart);
	
	
//		const TTimeIntervalMicroSeconds end = iPlayer->Position();
		
		
	
		
		const TInt diff = specTime - delta.Int64();
		
		if(diff > 0 && diff < 200000)
			{
			User::After(diff);
			}
		
		}
	else
		{
	User::After(10000); 
//	iWait->Wait(10000); //just give some time...	
		}	
	}
	
void CEpocAudio::Open(TInt aRate, TInt aChannels, TUint32 aType, TInt aBytes)	
	{
	iRate = aRate;
	iChannels = aChannels;
	iType = aType;
    iBufferRate = iRate * iChannels * aBytes; //1/x
	}
	

/* Audio driver bootstrap functions */

AudioBootStrap EPOCAudio_bootstrap = {
	"epoc\0\0\0",
	"EPOC streaming audio\0\0\0",
	Audio_Available,
	Audio_CreateDevice
};


static SDL_AudioDevice *Audio_CreateDevice(int /*devindex*/)
{
	SDL_AudioDevice *thisdevice;

	/* Initialize all variables that we clean on shutdown */
	thisdevice = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( thisdevice ) {
		memset(thisdevice, 0, (sizeof *thisdevice));
		thisdevice->hidden = NULL; /*(struct SDL_PrivateAudioData *)
			 malloc((sizeof thisdevice->hidden)); */
	}
	if ( (thisdevice == NULL) /*|| (thisdevice->hidden == NULL) */) {
		SDL_OutOfMemory();
		if ( thisdevice ) {
			free(thisdevice);
		}
		return(0);
	}
//	memset(thisdevice->hidden, 0, (sizeof *thisdevice->hidden));

	/* Set the function pointers */
	thisdevice->OpenAudio = EPOC_OpenAudio;
	thisdevice->WaitAudio = EPOC_WaitAudio;
	thisdevice->PlayAudio = EPOC_PlayAudio;
	thisdevice->GetAudioBuf = EPOC_GetAudioBuf;
	thisdevice->CloseAudio = EPOC_CloseAudio;
    thisdevice->ThreadInit = EPOC_ThreadInit;
	thisdevice->free = Audio_DeleteDevice;

	return thisdevice;
}


static void Audio_DeleteDevice(SDL_AudioDevice *device)
    {
	//free(device->hidden);
	free(device);
    }

static int Audio_Available(void)
{
	return(1); // Audio stream modules should be always there!
}


static int EPOC_OpenAudio(SDL_AudioDevice *thisdevice, SDL_AudioSpec *spec)
{
	SDL_TRACE("SDL:EPOC_OpenAudio");

	
	TUint32 type = KMMFFourCCCodePCM16;
	TInt bytes = 2;
	
	switch(spec->format)
		{
		case AUDIO_U16LSB: 
			type = KMMFFourCCCodePCMU16; 
			break;
		case AUDIO_S16LSB: 
			type = KMMFFourCCCodePCM16; 
			break;
		case AUDIO_U16MSB: 
			type = KMMFFourCCCodePCMU16B; 
			break;
		case AUDIO_S16MSB: 
			type = KMMFFourCCCodePCM16B; 
			break; 
			//8 bit not supported!
		case AUDIO_U8: 
		case AUDIO_S8:
		default:
			spec->format = AUDIO_S16LSB;
		};
	

	
	if(spec->channels > 2)
		spec->channels = 2;
	
	spec->freq = CStreamPlayer::ClosestSupportedRate(spec->freq);
	

	/* Allocate mixing buffer */
	const TInt buflen = spec->size;// * bytes * spec->channels;
//	audiobuf = NULL;
    
    TRAPD(err, thisdevice->hidden = static_cast<SDL_PrivateAudioData*>(CEpocAudio::NewL(buflen, spec->silence)));
    if(err != KErrNone)
        return -1;

	CEpocAudio::Current(thisdevice).Open(spec->freq, spec->channels, type, bytes);
	
	CEpocAudio::Current(thisdevice).SetPause(ETrue);
	
   // isSDLAudioPaused = 1;

    thisdevice->enabled = 0; /* enable only after audio engine has been initialized!*/

	/* We're ready to rock and roll. :-) */
	return(0);
}


static void EPOC_CloseAudio(SDL_AudioDevice* thisdevice)
    {
#ifdef DEBUG_AUDIO
    SDL_TRACE("Close audio\n");
#endif

	CEpocAudio::Free(thisdevice);
	}


static void EPOC_ThreadInit(SDL_AudioDevice *thisdevice)
    {
	SDL_TRACE("SDL:EPOC_ThreadInit");
    CEpocAudio::Current(thisdevice).ThreadInitL(thisdevice);
    RThread().SetPriority(EPriorityMore);
    thisdevice->enabled = 1;
    }

/* This function waits until it is possible to write a full sound buffer */
static void EPOC_WaitAudio(SDL_AudioDevice* thisdevice)
{
#ifdef DEBUG_AUDIO
    SDL_TRACE1("wait %d audio\n", CEpocAudio::AudioLib().StreamPlayer(KSfxChannel).SyncTime());
    TInt tics = User::TickCount();
#endif

	CEpocAudio::Current(thisdevice).Wait();

#ifdef DEBUG_AUDIO
    TInt ntics =  User::TickCount() - tics;
    SDL_TRACE1("audio waited %d\n", ntics);
    SDL_TRACE1("audio at %d\n", tics);
#endif
}


 
static void EPOC_PlayAudio(SDL_AudioDevice* thisdevice)
	{
 	if(CEpocAudio::Current(thisdevice).SetPause(SDL_GetAudioStatus() == SDL_AUDIO_PAUSED))
 		SDL_Delay(500); //hold on the busy loop
 	else
 		CEpocAudio::Current(thisdevice).Play();

#ifdef DEBUG_AUDIO
    SDL_TRACE("buffer has audio data\n");
#endif

	
#ifdef DEBUG_AUDIO
	SDL_TRACE1("Wrote %d bytes of audio data\n", buflen);
#endif
}

static Uint8 *EPOC_GetAudioBuf(SDL_AudioDevice* thisdevice)
	{
	return CEpocAudio::Current(thisdevice).Buffer();
	}