view src/audio/paudio/SDL_paudio.c @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Carsten Griwodz
    griff@kom.tu-darmstadt.de

    based on linux/SDL_dspaudio.c by Sam Lantinga
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_paudio.h"

#define DEBUG_AUDIO 1

/* A conflict within AIX 4.3.3 <sys/> headers and probably others as well.
 * I guess nobody ever uses audio... Shame over AIX header files.  */
#include <sys/machine.h>
#undef BIG_ENDIAN
#include <sys/audio.h>

/* The tag name used by paud audio */
#define Paud_DRIVER_NAME         "paud"

/* Open the audio device for playback, and don't block if busy */
/* #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK) */
#define OPEN_FLAGS	O_WRONLY

/* Audio driver functions */
static int Paud_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void Paud_WaitAudio(_THIS);
static void Paud_PlayAudio(_THIS);
static Uint8 *Paud_GetAudioBuf(_THIS);
static void Paud_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int fd;
	int available;

	available = 0;
	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
	if ( fd >= 0 ) {
		available = 1;
		close(fd);
	}
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
	audio_fd = -1;

	/* Set the function pointers */
	this->OpenAudio = Paud_OpenAudio;
	this->WaitAudio = Paud_WaitAudio;
	this->PlayAudio = Paud_PlayAudio;
	this->GetAudioBuf = Paud_GetAudioBuf;
	this->CloseAudio = Paud_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap Paud_bootstrap = {
	Paud_DRIVER_NAME, "AIX Paudio",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void Paud_WaitAudio(_THIS)
{
    fd_set fdset;

    /* See if we need to use timed audio synchronization */
    if ( frame_ticks ) {
        /* Use timer for general audio synchronization */
        Sint32 ticks;

        ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
        if ( ticks > 0 ) {
	    SDL_Delay(ticks);
        }
    } else {
        audio_buffer  paud_bufinfo;

        /* Use select() for audio synchronization */
        struct timeval timeout;
        FD_ZERO(&fdset);
        FD_SET(audio_fd, &fdset);

        if ( ioctl(audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0 ) {
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Couldn't get audio buffer information\n");
#endif
            timeout.tv_sec  = 10;
            timeout.tv_usec = 0;
        } else {
	    long ms_in_buf = paud_bufinfo.write_buf_time;
            timeout.tv_sec  = ms_in_buf/1000;
	    ms_in_buf       = ms_in_buf - timeout.tv_sec*1000;
            timeout.tv_usec = ms_in_buf*1000;
#ifdef DEBUG_AUDIO
            fprintf( stderr,
		     "Waiting for write_buf_time=%ld,%ld\n",
		     timeout.tv_sec,
		     timeout.tv_usec );
#endif
	}

#ifdef DEBUG_AUDIO
        fprintf(stderr, "Waiting for audio to get ready\n");
#endif
        if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
            const char *message = "Audio timeout - buggy audio driver? (disabled)";
            /*
	     * In general we should never print to the screen,
             * but in this case we have no other way of letting
             * the user know what happened.
             */
            fprintf(stderr, "SDL: %s - %s\n", strerror(errno), message);
            this->enabled = 0;
            /* Don't try to close - may hang */
            audio_fd = -1;
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Done disabling audio\n");
#endif
        }
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Ready!\n");
#endif
    }
}

static void Paud_PlayAudio(_THIS)
{
	int written;

	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	do {
		written = write(audio_fd, mixbuf, mixlen);
		if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
			SDL_Delay(1);	/* Let a little CPU time go by */
		}
	} while ( (written < 0) && 
	          ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );

	/* If timer synchronization is enabled, set the next write frame */
	if ( frame_ticks ) {
		next_frame += frame_ticks;
	}

	/* If we couldn't write, assume fatal error for now */
	if ( written < 0 ) {
		this->enabled = 0;
	}
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *Paud_GetAudioBuf(_THIS)
{
	return mixbuf;
}

static void Paud_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( audio_fd >= 0 ) {
		close(audio_fd);
		audio_fd = -1;
	}
}

static int Paud_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	char          audiodev[1024];
	int           format;
	int           bytes_per_sample;
	Uint16        test_format;
	audio_init    paud_init;
	audio_buffer  paud_bufinfo;
	audio_status  paud_status;
	audio_control paud_control;
	audio_change  paud_change;

	/* Reset the timer synchronization flag */
	frame_ticks = 0.0;

	/* Open the audio device */
	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
		return -1;
	}

	/*
	 * We can't set the buffer size - just ask the device for the maximum
	 * that we can have.
	 */
	if ( ioctl(audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0 ) {
		SDL_SetError("Couldn't get audio buffer information");
		return -1;
	}

	mixbuf = NULL;

	if ( spec->channels > 1 )
	    spec->channels = 2;
	else
	    spec->channels = 1;

	/*
	 * Fields in the audio_init structure:
	 *
	 * Ignored by us:
	 *
	 * paud.loadpath[LOAD_PATH]; * DSP code to load, MWave chip only?
	 * paud.slot_number;         * slot number of the adapter
	 * paud.device_id;           * adapter identification number
	 *
	 * Input:
	 *
	 * paud.srate;           * the sampling rate in Hz
	 * paud.bits_per_sample; * 8, 16, 32, ...
	 * paud.bsize;           * block size for this rate
	 * paud.mode;            * ADPCM, PCM, MU_LAW, A_LAW, SOURCE_MIX
	 * paud.channels;        * 1=mono, 2=stereo
	 * paud.flags;           * FIXED - fixed length data
	 *                       * LEFT_ALIGNED, RIGHT_ALIGNED (var len only)
	 *                       * TWOS_COMPLEMENT - 2's complement data
	 *                       * SIGNED - signed? comment seems wrong in sys/audio.h
	 *                       * BIG_ENDIAN
	 * paud.operation;       * PLAY, RECORD
	 *
	 * Output:
	 *
	 * paud.flags;           * PITCH            - pitch is supported
	 *                       * INPUT            - input is supported
	 *                       * OUTPUT           - output is supported
	 *                       * MONITOR          - monitor is supported
	 *                       * VOLUME           - volume is supported
	 *                       * VOLUME_DELAY     - volume delay is supported
	 *                       * BALANCE          - balance is supported
	 *                       * BALANCE_DELAY    - balance delay is supported
	 *                       * TREBLE           - treble control is supported
	 *                       * BASS             - bass control is supported
	 *                       * BESTFIT_PROVIDED - best fit returned
	 *                       * LOAD_CODE        - DSP load needed
	 * paud.rc;              * NO_PLAY         - DSP code can't do play requests
	 *                       * NO_RECORD       - DSP code can't do record requests
	 *                       * INVALID_REQUEST - request was invalid
	 *                       * CONFLICT        - conflict with open's flags
	 *                       * OVERLOADED      - out of DSP MIPS or memory
	 * paud.position_resolution; * smallest increment for position
	 */

        paud_init.srate = spec->freq;
	paud_init.mode = PCM;
	paud_init.operation = PLAY;
	paud_init.channels = spec->channels;

	/* Try for a closest match on audio format */
	format = 0;
	for ( test_format = SDL_FirstAudioFormat(spec->format);
						! format && test_format; ) {
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
		switch ( test_format ) {
			case AUDIO_U8:
			    bytes_per_sample = 1;
			    paud_init.bits_per_sample = 8;
			    paud_init.flags = TWOS_COMPLEMENT | FIXED;
			    format = 1;
			    break;
			case AUDIO_S8:
			    bytes_per_sample = 1;
			    paud_init.bits_per_sample = 8;
			    paud_init.flags = SIGNED |
					      TWOS_COMPLEMENT | FIXED;
			    format = 1;
			    break;
			case AUDIO_S16LSB:
			    bytes_per_sample = 2;
			    paud_init.bits_per_sample = 16;
			    paud_init.flags = SIGNED |
					      TWOS_COMPLEMENT | FIXED;
			    format = 1;
			    break;
			case AUDIO_S16MSB:
			    bytes_per_sample = 2;
			    paud_init.bits_per_sample = 16;
			    paud_init.flags = BIG_ENDIAN |
					      SIGNED |
					      TWOS_COMPLEMENT | FIXED;
			    format = 1;
			    break;
			case AUDIO_U16LSB:
			    bytes_per_sample = 2;
			    paud_init.bits_per_sample = 16;
			    paud_init.flags = TWOS_COMPLEMENT | FIXED;
			    format = 1;
			    break;
			case AUDIO_U16MSB:
			    bytes_per_sample = 2;
			    paud_init.bits_per_sample = 16;
			    paud_init.flags = BIG_ENDIAN |
					      TWOS_COMPLEMENT | FIXED;
			    format = 1;
			    break;
			default:
				break;
		}
		if ( ! format ) {
			test_format = SDL_NextAudioFormat();
		}
	}
	if ( format == 0 ) {
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Couldn't find any hardware audio formats\n");
#endif
	    SDL_SetError("Couldn't find any hardware audio formats");
	    return -1;
	}
	spec->format = test_format;

	/*
	 * We know the buffer size and the max number of subsequent writes
	 * that can be pending. If more than one can pend, allow the application
	 * to do something like double buffering between our write buffer and
	 * the device's own buffer that we are filling with write() anyway.
	 *
	 * We calculate spec->samples like this because SDL_CalculateAudioSpec()
	 * will give put paud_bufinfo.write_buf_cap (or paud_bufinfo.write_buf_cap/2)
	 * into spec->size in return.
	 */
	if ( paud_bufinfo.request_buf_cap == 1 )
	{
	    spec->samples = paud_bufinfo.write_buf_cap
			  / bytes_per_sample
			  / spec->channels;
	}
	else
	{
	    spec->samples = paud_bufinfo.write_buf_cap
			  / bytes_per_sample
			  / spec->channels
			  / 2;
	}
        paud_init.bsize = bytes_per_sample * spec->channels;

	SDL_CalculateAudioSpec(spec);

	/*
	 * The AIX paud device init can't modify the values of the audio_init
	 * structure that we pass to it. So we don't need any recalculation
	 * of this stuff and no reinit call as in linux dsp and dma code.
	 *
	 * /dev/paud supports all of the encoding formats, so we don't need
	 * to do anything like reopening the device, either.
	 */
	if ( ioctl(audio_fd, AUDIO_INIT, &paud_init) < 0 ) {
	    switch ( paud_init.rc )
	    {
	    case 1 :
		SDL_SetError("Couldn't set audio format: DSP can't do play requests");
		return -1;
		break;
	    case 2 :
		SDL_SetError("Couldn't set audio format: DSP can't do record requests");
		return -1;
		break;
	    case 4 :
		SDL_SetError("Couldn't set audio format: request was invalid");
		return -1;
		break;
	    case 5 :
		SDL_SetError("Couldn't set audio format: conflict with open's flags");
		return -1;
		break;
	    case 6 :
		SDL_SetError("Couldn't set audio format: out of DSP MIPS or memory");
		return -1;
		break;
	    default :
		SDL_SetError("Couldn't set audio format: not documented in sys/audio.h");
		return -1;
		break;
	    }
	}

	/* Allocate mixing buffer */
	mixlen = spec->size;
	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
	if ( mixbuf == NULL ) {
		return -1;
	}
	SDL_memset(mixbuf, spec->silence, spec->size);

	/*
	 * Set some paramters: full volume, first speaker that we can find.
	 * Ignore the other settings for now.
	 */
	paud_change.input = AUDIO_IGNORE;         /* the new input source */
        paud_change.output = OUTPUT_1;            /* EXTERNAL_SPEAKER,INTERNAL_SPEAKER,OUTPUT_1 */
        paud_change.monitor = AUDIO_IGNORE;       /* the new monitor state */
        paud_change.volume = 0x7fffffff;          /* volume level [0-0x7fffffff] */
        paud_change.volume_delay = AUDIO_IGNORE;  /* the new volume delay */
        paud_change.balance = 0x3fffffff;         /* the new balance */
        paud_change.balance_delay = AUDIO_IGNORE; /* the new balance delay */
        paud_change.treble = AUDIO_IGNORE;        /* the new treble state */
        paud_change.bass = AUDIO_IGNORE;          /* the new bass state */
        paud_change.pitch = AUDIO_IGNORE;         /* the new pitch state */

	paud_control.ioctl_request = AUDIO_CHANGE;
	paud_control.request_info = (char*)&paud_change;
	if ( ioctl(audio_fd, AUDIO_CONTROL, &paud_control) < 0 ) {
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Can't change audio display settings\n" );
#endif
	}

	/*
	 * Tell the device to expect data. Actual start will wait for
	 * the first write() call.
	 */
	paud_control.ioctl_request = AUDIO_START;
	paud_control.position = 0;
	if ( ioctl(audio_fd, AUDIO_CONTROL, &paud_control) < 0 ) {
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Can't start audio play\n" );
#endif
	    SDL_SetError("Can't start audio play");
	    return -1;
	}

        /* Check to see if we need to use select() workaround */
        { char *workaround;
                workaround = SDL_getenv("SDL_DSP_NOSELECT");
                if ( workaround ) {
                        frame_ticks = (float)(spec->samples*1000)/spec->freq;
                        next_frame = SDL_GetTicks()+frame_ticks;
                }
        }

	/* Get the parent process id (we're the parent of the audio thread) */
	parent = getpid();

	/* We're ready to rock and roll. :-) */
	return 0;
}