view docs/html/sdlconvertaudio.html @ 1157:baf35853ad54

Date: Mon, 10 Oct 2005 13:09:32 +0300 From: Tommi Kyntola <tommi.kyntola@ray.fi> To: sdl@libsdl.org Subject: [SDL] [RFC] get_ticks broken on linux It uses gettimeofday to calculate the timedifference. Gettimeofday returns current time which is seldom monotonous. This breaks SDL timer subsystem. (time callbacks and all that get borked when the time difference ms is suddenly ~ 2^32) I posted a message about this earlier but got no response. Some thoughts on this matter would be appreciated. (Or even an explanation for the lack of interest.) A patch below would use the posix timers that have been around since posix 93 and do provide a good source of monotonous time on linux boxes (and on few others too). The following patch is also availabe at: http://www.hut.fi/u/tkyntola/SDL-1.2.9-clockfix.patch It's against 1.2.9, but I can easily rediffit against the cvs branch is needed. cheers, Tommi Kyntola tommi.kyntola@ray.fi
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 11 Oct 2005 18:16:12 +0000
parents 355632dca928
children
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><H1
><A
NAME="SDLCONVERTAUDIO"
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>SDL_ConvertAudio</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7048"
></A
><H2
>Name</H2
>SDL_ConvertAudio&nbsp;--&nbsp;Convert audio data to a desired audio format.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7051"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN7052"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_ConvertAudio</B
></CODE
>(SDL_AudioCVT *cvt);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7058"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
> takes one parameter, <TT
CLASS="PARAMETER"
><I
>cvt</I
></TT
>, which was previously initilized. Initilizing a <A
HREF="sdlaudiocvt.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
></A
> is a two step process. First of all, the structure must be passed to <A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
> along with source and destination format parameters. Secondly, the <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> and <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
> fields must be setup. <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> should point to the audio data and <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
> should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> show be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> bytes in length.</P
><P
>Once the <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
>structure is initilized then we can pass it to <TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
>, which will convert the audio data pointer to by <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
>. If <TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
> returned <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> then the conversion was completed successfully, otherwise <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> is returned.</P
><P
>If the conversion completed successfully then the converted audio data can be read from <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
>. The amount of valid, converted, audio data in the buffer is equal to <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>cvt</I
></TT
>-&#62;<SPAN
CLASS="STRUCTNAME"
>len_ratio</SPAN
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7093"
></A
><H2
>Examples</H2
><PRE
CLASS="PROGRAMLISTING"
>/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);

SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT  wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;

/* Allocated audio specs */
desired = malloc(sizeof(SDL_AudioSpec));
obtained = malloc(sizeof(SDL_AudioSpec));

/* Set desired format */
desired-&#62;freq=22050;
desired-&#62;format=AUDIO_S16LSB;
desired-&#62;samples=8192;
desired-&#62;callback=my_audio_callback;
desired-&#62;userdata=NULL;

/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) &#60; 0 ){
  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
  exit(-1);
}
        
free(desired);

/* Load the test.wav */
if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buf, &#38;wav_len) == NULL ){
  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  SDL_CloseAudio();
  free(obtained);
  exit(-1);
}
                                            
/* Build AudioCVT */
ret = SDL_BuildAudioCVT(&#38;wav_cvt,
                        wav_spec.format, wav_spec.channels, wav_spec.freq,
                        obtained-&#62;format, obtained-&#62;channels, obtained-&#62;freq);

/* Check that the convert was built */
if(ret==-1){
  fprintf(stderr, "Couldn't build converter!\n");
  SDL_CloseAudio();
  free(obtained);
  SDL_FreeWAV(wav_buf);
}

/* Setup for conversion */
wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult);
wav_cvt.len = wav_len;
memcpy(wav_cvt.buf, wav_buf, wav_len);

/* We can delete to original WAV data now */
SDL_FreeWAV(wav_buf);

/* And now we're ready to convert */
SDL_ConvertAudio(&#38;wav_cvt);

/* do whatever */
.
.
.
.
&#13;</PRE
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
>,
<A
HREF="sdlaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_AudioCVT</TT
></A
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