Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidgl.c @ 5280:bad04e4710f6
Fixed bug #1116
Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 17:51:47 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Android SDL video driver implementation */ #include "SDL_video.h" #include "SDL_androidvideo.h" #include "../../core/android/SDL_android.h" #include <android/log.h> /* GL functions */ int Android_GL_LoadLibrary(_THIS, const char *path) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n"); return 0; } void * Android_GL_GetProcAddress(_THIS, const char *proc) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n"); return 0; } void Android_GL_UnloadLibrary(_THIS) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n"); } SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window) { if (!Android_JNI_CreateContext(_this->gl_config.major_version, _this->gl_config.minor_version)) { SDL_SetError("Couldn't create OpenGL context - see Android log for details"); return NULL; } return (SDL_GLContext)1; } int Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { /* There's only one context, nothing to do... */ return 0; } int Android_GL_SetSwapInterval(_THIS, int interval) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n"); return 0; } int Android_GL_GetSwapInterval(_THIS) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n"); return 0; } void Android_GL_SwapWindow(_THIS, SDL_Window * window) { Android_JNI_SwapWindow(); } void Android_GL_DeleteContext(_THIS, SDL_GLContext context) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n"); } /* vi: set ts=4 sw=4 expandtab: */