Mercurial > sdl-ios-xcode
view src/video/SDL_blit_auto.h @ 5280:bad04e4710f6
Fixed bug #1116
Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 17:51:47 -0800 |
parents | e743b9c3f6d6 |
children |
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/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* *INDENT-OFF* */ extern SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[]; /* *INDENT-ON* */ /* vi: set ts=4 sw=4 expandtab: */