Mercurial > sdl-ios-xcode
view src/events/blank_cursor.h @ 5280:bad04e4710f6
Fixed bug #1116
Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 17:51:47 -0800 |
parents | b530ef003506 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * A default blank 8x8 cursor */ #define BLANK_CWIDTH 8 #define BLANK_CHEIGHT 8 #define BLANK_CHOTX 0 #define BLANK_CHOTY 0 static const unsigned char blank_cdata[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; static const unsigned char blank_cmask[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; /* vi: set ts=4 sw=4 expandtab: */