Mercurial > sdl-ios-xcode
view docs/man3/SDL_Rect.3 @ 370:ba72f259bc88
Date: Sat, 18 May 2002 17:40:53 +0300
From: Mike Gorchak <mike@malva.ua>
Subject: New QNX patches
- Added more error check to avoid SEGFAULTS;
- Fixed bug in update function for SDL_HWSURFACE. BTW: update is much
faster than before.
- Added checks for SDL_HWSURFACE flag, chosen bpp must be equal to
desktop bpp for SDL_HWSURFACE.
- Fixed overlay bug, no more SEGFAULTS.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 May 2002 19:54:01 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Rect\- Defines a rectangular area .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBx, y\fR Position of the upper-left corner of the rectangle .TP 20 \fBw, h\fR The width and height of the rectangle .SH "DESCRIPTION" .PP A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01