Mercurial > sdl-ios-xcode
view docs/html/sdlwarpmouse.html @ 4256:ba587a51f899 SDL-1.2
Vitaly Minko to slouken
Hi all,
I wrote a patch, which allows user to rotate the screen in case of fbcon driver.
The rotation angle is controlled by SDL_VIDEO_FBCON_ROTATION environment variable and possible values are:
not set - Not rotating, no shadow.
"NONE" - Not rotating, but still using shadow.
"CW" - Rotating screen clockwise.
"UD" - Rotating screen upside down.
"CCW" - Rotating screen counter clockwise.
The patch is based on wscons driver, written by Staffan Ulfberg.
I tested it on
Device: Sharp Zaurus SL-C1000
SDL version: 1.2.13
Kernel version: 2.6.24.4
Best regards,
Vitaly.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 28 Sep 2009 06:23:22 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WarpMouse</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_DisplayFormatAlpha" HREF="sdldisplayformatalpha.html"><LINK REL="NEXT" TITLE="SDL_CreateCursor" HREF="sdlcreatecursor.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldisplayformatalpha.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcreatecursor.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWARPMOUSE" ></A >SDL_WarpMouse</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2465" ></A ><H2 >Name</H2 >SDL_WarpMouse -- Set the position of the mouse cursor.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2468" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2469" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_WarpMouse</B ></CODE >(Uint16 x, Uint16 y);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2475" ></A ><H2 >Description</H2 ><P >Set the position of the mouse cursor (generates a mouse motion event).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2478" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlmousemotionevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldisplayformatalpha.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcreatecursor.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DisplayFormatAlpha</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CreateCursor</TD ></TR ></TABLE ></DIV ></BODY ></HTML >